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[ic] nameless II: the seventh from seven
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<blockquote data-quote="doghead" data-source="post: 1620039" data-attributes="member: 8243"><p>There is a frantic banging and wailing coming from down aways {room 10}. Nate steps across the way, hefting his mace a couple of times to loosen up his shoulder. A push is enough to tell you that its well stuck. So with a warning to those inside to stand clear, Nate hammers the door with the mace. A couple of blows is enough to fracture it sufficiently to loosen it up. Nate kicks it open.</p><p></p><p>Oscar remembers that there is a pile of split wood by the fire downstirs. There must be a axe somewhere nearby. He's about to dash down and get it when he sees Nate attack the door with his mace. From the other side of the building, Oscar can hear the Bremen sorting out their own door problems. Over all the noise a voice barks out orders in their gutteral tongue.</p><p></p><p>Inside the room there is an old man standing scrunched up in the centre of the room. An old woman crouches in the corner with her arms wrapped around two small sobbing childern. The old man flys at Nate, all arms and legs and spittle, as soon as the door opens. "Help us! You must help me get my grandchildren out!"</p><p></p><p>-- downstairs --</p><p></p><p>Craddoc finishes picking himself up off the floor and settling the helm back straight on his head. The room is in a little disarray, but nothing a good brawl wouldn't have achieved. A couple of men a helping the Captain to his feet - a bloody gash on his forehead bleeds profusely. Its the Sergeant's voice that has been drilling into his head. The mans voice is shrill and the white of his eyes are showing. Although it seems that he retains some composure as what he says makes sense enough - get the wounded out, get upstairs and get all the people from there out too. The soldiers are happy to do the first, but there seem to be little motion towards the stairs leading up. Craddoc notices that there is a man, a guardman, slumped motionless on the landing of the stairs.</p></blockquote><p></p>
[QUOTE="doghead, post: 1620039, member: 8243"] There is a frantic banging and wailing coming from down aways {room 10}. Nate steps across the way, hefting his mace a couple of times to loosen up his shoulder. A push is enough to tell you that its well stuck. So with a warning to those inside to stand clear, Nate hammers the door with the mace. A couple of blows is enough to fracture it sufficiently to loosen it up. Nate kicks it open. Oscar remembers that there is a pile of split wood by the fire downstirs. There must be a axe somewhere nearby. He's about to dash down and get it when he sees Nate attack the door with his mace. From the other side of the building, Oscar can hear the Bremen sorting out their own door problems. Over all the noise a voice barks out orders in their gutteral tongue. Inside the room there is an old man standing scrunched up in the centre of the room. An old woman crouches in the corner with her arms wrapped around two small sobbing childern. The old man flys at Nate, all arms and legs and spittle, as soon as the door opens. "Help us! You must help me get my grandchildren out!" -- downstairs -- Craddoc finishes picking himself up off the floor and settling the helm back straight on his head. The room is in a little disarray, but nothing a good brawl wouldn't have achieved. A couple of men a helping the Captain to his feet - a bloody gash on his forehead bleeds profusely. Its the Sergeant's voice that has been drilling into his head. The mans voice is shrill and the white of his eyes are showing. Although it seems that he retains some composure as what he says makes sense enough - get the wounded out, get upstairs and get all the people from there out too. The soldiers are happy to do the first, but there seem to be little motion towards the stairs leading up. Craddoc notices that there is a man, a guardman, slumped motionless on the landing of the stairs. [/QUOTE]
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