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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Quickleaf" data-source="post: 9026860" data-attributes="member: 20323"><p>GM POST</p><p></p><p><img src="https://db4sgowjqfwig.cloudfront.net/images/6106354/hlin-lily-abdullina_s.jpg" alt="" class="fr-fic fr-dii fr-draggable fr-fil" data-size="" style="width: 236px" /> Hlin's eyes grey eyes scan the room as if making sure you've no eavesdroppers, before nodding to Russet's sensible question. She traces a vague course on the map as she speaks, <strong>"The glassblower in Termalaine about one month ago, the human shipbuilder in Targos three weeks ago, the halfling trapper in Easthaven a tenday ago, and the priest in Bryn Shander three days ago."</strong></p><p><strong></strong></p><p><strong>"Torg's has three dogsleds, one bearing the company's emblem: a gold wolf's paw on a black field. They unpack at each new destination, setting up crates and canopies, sometimes selling off the back of the sleds. Wood, flint and tinder, whale oil, blankets and furs, iron rations, bottles of icewine, casks of cheap ale, and purported medicines. I've also heard Torrga does brisk trade in poisons and stolen goods." </strong>She watches the wheels turning between Russet's ears, and wryly adds,<strong> "At markup, of course," </strong>before turning her attention to Mak.</p><p></p><p>The dwarf scowls, nodding her head to the bald ebony-skinned man, <strong>"I would have had two for comparison if Sheriff Markham wasn't an honest man actually doing his job. But I do have this..." </strong>She sets a pale brown oiled skin on the table, unfolding it to reveal a dagger made of ice with a thin layer of frost rolling off of it. The dagger is crudely made, lacking a cross-guard, and there is still a faint stain of red around the tip that has not gone away. <strong>"This is the blade that killed the dwarf Muirdohr Evenhand in Termalaine."</strong></p><p></p><p>As a bounty hunter, Hlin seems to favor Zeth's assessment of the situation, nodding to him. But she awaits any other questions the group may have.</p><p></p><p>[GM]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279442" target="_blank">Roadways roll for Russet with superiority die: 1D20+3+1D8 = [14]+3+[8] = 25</a></p><p></p><p>A few things leap out to Russet. If Termalaine, Targos, Bryn Shander, and Easthaven are the larger towns – which makes sense as they're the first towns along the main roadways – then it would make sense that a <em>traveling </em>caravan would stock up on goods in those larger towns, before heading to the smaller outlying ones to upsell at a profit.</p><p></p><p>However, the caravan doubled back to Bryn Shander after visiting Easthaven – that's maybe a 14 miles trip (~3.5 hours by dogsled), not something to sneeze at. Either they must have had a good reason for coming back to Bryn Shander (as opposed to heading on to a smaller town like Caer-Dineval or Good Mead) or the caravan split up with some of the sleds returning to restock in Bryn Shander and some going on to a smaller town.</p><p></p><p>Another thing to consider – while travel would be faster and more efficient on the roads, a dogsled is perfectly capable of navigating the tundra off-trail too.</p><p></p><p>edit: And another thing to consider (the roll was really high) is the <em>condition </em>of the roads given the long winter that's blanketing the region. The main roads are fine, but what of the outlying roads/trails? That could have an impact on the caravan's travels. For example the Shaengarne Ford connecting Targos to Bremen? You've heard that has become harder to navigate after a recent blizzard.</p><p></p><p>Btw, I think in the long run it may be too much burden on me to handle your rolls for you [USER=7041633]@domminniti[/USER] – I'm tracking a bunch stuff as GM, and hunting down a PC's sheet, skill mod, and superiority die is a bit much – so in the future when you're wanting/thinking it's a good time to make a roll (and expend some superiority dice or something), you can just include that roll in your post. And I'll roll with it (sorry pun).[/GM]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9026860, member: 20323"] GM POST [IMG align="left" width="236px"]https://db4sgowjqfwig.cloudfront.net/images/6106354/hlin-lily-abdullina_s.jpg[/IMG] Hlin's eyes grey eyes scan the room as if making sure you've no eavesdroppers, before nodding to Russet's sensible question. She traces a vague course on the map as she speaks, [B]"The glassblower in Termalaine about one month ago, the human shipbuilder in Targos three weeks ago, the halfling trapper in Easthaven a tenday ago, and the priest in Bryn Shander three days ago." "Torg's has three dogsleds, one bearing the company's emblem: a gold wolf's paw on a black field. They unpack at each new destination, setting up crates and canopies, sometimes selling off the back of the sleds. Wood, flint and tinder, whale oil, blankets and furs, iron rations, bottles of icewine, casks of cheap ale, and purported medicines. I've also heard Torrga does brisk trade in poisons and stolen goods." [/B]She watches the wheels turning between Russet's ears, and wryly adds,[B] "At markup, of course," [/B]before turning her attention to Mak. The dwarf scowls, nodding her head to the bald ebony-skinned man, [B]"I would have had two for comparison if Sheriff Markham wasn't an honest man actually doing his job. But I do have this..." [/B]She sets a pale brown oiled skin on the table, unfolding it to reveal a dagger made of ice with a thin layer of frost rolling off of it. The dagger is crudely made, lacking a cross-guard, and there is still a faint stain of red around the tip that has not gone away. [B]"This is the blade that killed the dwarf Muirdohr Evenhand in Termalaine."[/B] As a bounty hunter, Hlin seems to favor Zeth's assessment of the situation, nodding to him. But she awaits any other questions the group may have. [GM] [URL='http://roll.coyotecode.net/lookup.php?rollid=279442']Roadways roll for Russet with superiority die: 1D20+3+1D8 = [14]+3+[8] = 25[/URL] A few things leap out to Russet. If Termalaine, Targos, Bryn Shander, and Easthaven are the larger towns – which makes sense as they're the first towns along the main roadways – then it would make sense that a [I]traveling [/I]caravan would stock up on goods in those larger towns, before heading to the smaller outlying ones to upsell at a profit. However, the caravan doubled back to Bryn Shander after visiting Easthaven – that's maybe a 14 miles trip (~3.5 hours by dogsled), not something to sneeze at. Either they must have had a good reason for coming back to Bryn Shander (as opposed to heading on to a smaller town like Caer-Dineval or Good Mead) or the caravan split up with some of the sleds returning to restock in Bryn Shander and some going on to a smaller town. Another thing to consider – while travel would be faster and more efficient on the roads, a dogsled is perfectly capable of navigating the tundra off-trail too. edit: And another thing to consider (the roll was really high) is the [I]condition [/I]of the roads given the long winter that's blanketing the region. The main roads are fine, but what of the outlying roads/trails? That could have an impact on the caravan's travels. For example the Shaengarne Ford connecting Targos to Bremen? You've heard that has become harder to navigate after a recent blizzard. Btw, I think in the long run it may be too much burden on me to handle your rolls for you [USER=7041633]@domminniti[/USER] – I'm tracking a bunch stuff as GM, and hunting down a PC's sheet, skill mod, and superiority die is a bit much – so in the future when you're wanting/thinking it's a good time to make a roll (and expend some superiority dice or something), you can just include that roll in your post. And I'll roll with it (sorry pun).[/GM] [/QUOTE]
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