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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Neurotic" data-source="post: 9027065" data-attributes="member: 24380"><p>[OOC]My team came 4th at the hackathon, just missed the prize <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> But still, we're high out of 17 teams...</p><p></p><p>In game: Perception 17 (or 26 if someone helps), nat 20 on insight against the observers, Folklore 20 for the ritual of the murders and 14 for off-road travel (survival) </p><p>Stealth 14 if we're not blown by others' reactions to his comments</p><p>[/OOC]</p><p></p><p>Vorr thinks about all the folk tales and things he heard about this neverending winter among the common folks. He listens with half an ear to guessing (at best) suggested by others, considering the path he would have taken if he wanted to do such a trek. While he usually guides strangers between towns on the roads, he had to track fugitives across the tundra. But he is by no means a druid or one of the hardy barbarians of the barrens.</p><p></p><p>The dagger itself is magical, but he doesn't glean anything else from it.</p><p></p><p>But people give their opinions through their stories and keep their history alive that way. Anything that happened even generations ago, can be a story if one can recognize the kernel of truth within the tale.</p><p></p><p>At that moment, he receives a hearty slap on the back from the harengon. He still rides the high from his recent successful struggle so he doesn't react to it. But it does move him just enough and just suddenly enough to notice the observers of the group. His eyes flash, one going red for a moment. In a natural motion, he uses the scarf around his neck to mop his forehead, but when the hand goes down, the scarf covers half his face.</p><p></p><p>The harsh whisper comes from him in a language understood by only one other</p><p>[spoiler=Gnomish]</p><p><span style="color: rgb(147, 101, 184)">"We're being observed. By the group yonder."</span></p><p>[/spoiler]</p><p></p><p>Hoping for some knowledge of the deeps from the dwarf woman, he repeats the message</p><p>[spoiler=Undercommon]</p><p><span style="color: rgb(147, 101, 184)">"We're being observed. By the group yonder."</span></p><p>[/spoiler]</p><p></p><p>Aloud he says to the group in an almost normal voice</p><p><span style="color: rgb(147, 101, 184)">"I thank you for the drinks, I had one too many, have to go...to add some color to the ice. Stay sharp."</span></p><p></p><p>He weaves around the tables, apparently unsteady on his feet, bumping into the table leg and off human shin before disappearing into the smoke.</p><p></p><p>[OOC]Going solo for this one, we need to learn to function as a group, but for now, the creep is a lone wolf <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> [/OOC]</p><p></p><p>[spoiler=Actions]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279458" target="_blank">Investigation for the dagger; Survival for the off-road travelling: 1D20+2 = [6]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279458" target="_blank">1D20+4 = [10]+4 = 14</a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279456" target="_blank">Perception; advantage if someone helps: 1D20+6 = [11]+6 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279456" target="_blank">1D20 = [19] = 19</a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279457" target="_blank">Folklore for the murders; Insight for the observers: 1D20+4 = [16]+4 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279457" target="_blank">1D20+4 = [20]+4 = 24</a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279460" target="_blank">Stealth: 1D20+7 = [7]+7 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279460" target="_blank"></a></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 9027065, member: 24380"] [OOC]My team came 4th at the hackathon, just missed the prize :( But still, we're high out of 17 teams... In game: Perception 17 (or 26 if someone helps), nat 20 on insight against the observers, Folklore 20 for the ritual of the murders and 14 for off-road travel (survival) Stealth 14 if we're not blown by others' reactions to his comments [/OOC] Vorr thinks about all the folk tales and things he heard about this neverending winter among the common folks. He listens with half an ear to guessing (at best) suggested by others, considering the path he would have taken if he wanted to do such a trek. While he usually guides strangers between towns on the roads, he had to track fugitives across the tundra. But he is by no means a druid or one of the hardy barbarians of the barrens. The dagger itself is magical, but he doesn't glean anything else from it. But people give their opinions through their stories and keep their history alive that way. Anything that happened even generations ago, can be a story if one can recognize the kernel of truth within the tale. At that moment, he receives a hearty slap on the back from the harengon. He still rides the high from his recent successful struggle so he doesn't react to it. But it does move him just enough and just suddenly enough to notice the observers of the group. His eyes flash, one going red for a moment. In a natural motion, he uses the scarf around his neck to mop his forehead, but when the hand goes down, the scarf covers half his face. The harsh whisper comes from him in a language understood by only one other [spoiler=Gnomish] [COLOR=rgb(147, 101, 184)]"We're being observed. By the group yonder."[/COLOR] [/spoiler] Hoping for some knowledge of the deeps from the dwarf woman, he repeats the message [spoiler=Undercommon] [COLOR=rgb(147, 101, 184)]"We're being observed. By the group yonder."[/COLOR] [/spoiler] Aloud he says to the group in an almost normal voice [COLOR=rgb(147, 101, 184)]"I thank you for the drinks, I had one too many, have to go...to add some color to the ice. Stay sharp."[/COLOR] He weaves around the tables, apparently unsteady on his feet, bumping into the table leg and off human shin before disappearing into the smoke. [OOC]Going solo for this one, we need to learn to function as a group, but for now, the creep is a lone wolf :) [/OOC] [spoiler=Actions] [URL='http://roll.coyotecode.net/lookup.php?rollid=279458']Investigation for the dagger; Survival for the off-road travelling: 1D20+2 = [6]+2 = 8[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=279458']1D20+4 = [10]+4 = 14[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=279456']Perception; advantage if someone helps: 1D20+6 = [11]+6 = 17[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=279456']1D20 = [19] = 19[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=279457']Folklore for the murders; Insight for the observers: 1D20+4 = [16]+4 = 20[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=279457']1D20+4 = [20]+4 = 24[/URL] [url=http://roll.coyotecode.net/lookup.php?rollid=279460]Stealth: 1D20+7 = [7]+7 = 14 [/url] [/spoiler] [/QUOTE]
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