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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Quickleaf" data-source="post: 9027116" data-attributes="member: 20323"><p>[GM][USER=24380]@Neurotic[/USER]</p><p></p><p><strong>Investigation: </strong>Nothing new stands out about the dagger for you.</p><p></p><p><strong>Survival: </strong>Many of the rivers and lakeshores have frozen over during the long winter, making areas that once were impassable or hard to ford now crossable by foot or dogsled – but that wouldn't really impact the Torg's caravan with the route it took. Maaaybe the merchant caravan could have shaved off some time from Termalaine to Targos by crossing the frozen lake edge of Maer Dualdon. There is a shortcut across the tundra from Termalaine to Bryn Shander... which can be worthwhile. There are other shortcuts, such as crossing tundra from Bryn Shander to Good Mead or navigating the hills Southeast of Termaline to use the downslopes. Usually, however, travel between Ten-Towns is faster using the roads. There may be ways to hitch up dogsleds to keep the dogs fresh too (allowing for longer/faster travel) – but that's more a question for Roadways or Animal Handling skill.</p><p><em>>>GM Foreshadowing: this Survival check has really useful info for later on</em></p><p></p><p><strong>Perception: </strong>A gray fox under one of the chairs looks like it was paying close attention to everyone whose been talking, its little head and ears tilting when the voice changes. After a moment longer, it slinks along the edge of the taproom toward the table of the blonde young man engrossed with his book and surrounded by the joking Mintarn mercenaries.</p><p></p><p><strong>Insight: </strong>The way the gray fox was looking...it seemed like the animal understood most of what was being said.</p><p></p><p><strong>Folklore:</strong> The few Reghed tribespeople who settle in Ten-Towns tell stories about Auroth the Ice Snake as if it were a being that dwells beneath the Spine of the World Mountains, and not a constellation. Some of the stories say that the Ice Snake once dwelled in the Sea of Moving Ice. When it died, pieces of the Ice Snake were left behind as glaciers and ice floes. There are stories about tools - axes and hammers - fashioned from chunks of the Ice Snake's body during the Feast of the Moon, imbued with magic that makes them last until Greengrass (festival of spring). No one has seen one of these ice weapons though – they're myths, stories that are metaphors teaching to conserve winter's bounty to survive till spring.</p><p></p><p><strong>Stealth: </strong>There are no hiding places or heavy obscurement within the taproom (unless you are fox-size!). So no hiding places. If you want to hide, you'd need to create a distraction or a <em>fog cloud </em>or something, go down one of the side passages of the Northlook (where the kitchens and offices are) or up the stairs to the inn section, or step outside into the snow.[/GM]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9027116, member: 20323"] [GM][USER=24380]@Neurotic[/USER] [B]Investigation: [/B]Nothing new stands out about the dagger for you. [B]Survival: [/B]Many of the rivers and lakeshores have frozen over during the long winter, making areas that once were impassable or hard to ford now crossable by foot or dogsled – but that wouldn't really impact the Torg's caravan with the route it took. Maaaybe the merchant caravan could have shaved off some time from Termalaine to Targos by crossing the frozen lake edge of Maer Dualdon. There is a shortcut across the tundra from Termalaine to Bryn Shander... which can be worthwhile. There are other shortcuts, such as crossing tundra from Bryn Shander to Good Mead or navigating the hills Southeast of Termaline to use the downslopes. Usually, however, travel between Ten-Towns is faster using the roads. There may be ways to hitch up dogsleds to keep the dogs fresh too (allowing for longer/faster travel) – but that's more a question for Roadways or Animal Handling skill. [I]>>GM Foreshadowing: this Survival check has really useful info for later on[/I] [B]Perception: [/B]A gray fox under one of the chairs looks like it was paying close attention to everyone whose been talking, its little head and ears tilting when the voice changes. After a moment longer, it slinks along the edge of the taproom toward the table of the blonde young man engrossed with his book and surrounded by the joking Mintarn mercenaries. [B]Insight: [/B]The way the gray fox was looking...it seemed like the animal understood most of what was being said. [B]Folklore:[/B] The few Reghed tribespeople who settle in Ten-Towns tell stories about Auroth the Ice Snake as if it were a being that dwells beneath the Spine of the World Mountains, and not a constellation. Some of the stories say that the Ice Snake once dwelled in the Sea of Moving Ice. When it died, pieces of the Ice Snake were left behind as glaciers and ice floes. There are stories about tools - axes and hammers - fashioned from chunks of the Ice Snake's body during the Feast of the Moon, imbued with magic that makes them last until Greengrass (festival of spring). No one has seen one of these ice weapons though – they're myths, stories that are metaphors teaching to conserve winter's bounty to survive till spring. [B]Stealth: [/B]There are no hiding places or heavy obscurement within the taproom (unless you are fox-size!). So no hiding places. If you want to hide, you'd need to create a distraction or a [I]fog cloud [/I]or something, go down one of the side passages of the Northlook (where the kitchens and offices are) or up the stairs to the inn section, or step outside into the snow.[/GM] [/QUOTE]
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