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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Quickleaf" data-source="post: 9049553" data-attributes="member: 20323"><p><span style="font-size: 18px">Mountaineering Roles</span></p><p></p><p></p><p></p><p>While Russet might not see as far as some of his traveling companions, he notices the telltale signs of avalanche hazard – the slopes of the Cairn are at an angle of between 30 and 45º, and there was snowfall just last night (almost 24 hours ago). A tremor or disturbance above could potentially trigger an avalanche. With your blindsight, you can also hear the crackling of ice resting on a layer of snow, suggesting that loud sounds or heavy movement could cause ice sheets to shear off. These are treacherous conditions indeed.</p><p></p><p>[GM]Yeah, you're free to look in the crate.</p><p></p><p>The travel roles are only meant to streamline the rolling & keep the flow and focus moving (i.e. avoid "oh but I'll do X, I'll help Y, and I'll also do Z" tendencies). They also help give a few abilities a chance to shine. They are NOT meant to hamper interaction or your creativity.</p><p></p><p><strong>Quick Summary... (you've collectively succeeded on the group Athletics check)</strong></p><p></p><p>Lumrolur (lookout Perception 14 superior dark), athletics 13 SUCCESS</p><p></p><p>Arik (dog handler)</p><p>Corse (hammering pitons & produce flame) athletics 19 SUCCESS (used pitons)</p><p>Russet (navigating 13) athletics 18 SUCCESS</p><p></p><p>Alma (watching for danger, passive 13 darkvision, light spell)</p><p>Zeth (watching for danger, passive 15 devil's sight) athletics 11 SUCCESS</p><p></p><p>Logrim (investigating 9) athletics 3 FAIL (used pitons)</p><p>Jack (watching for danger, passive 12)</p><p>[/GM]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9049553, member: 20323"] [SIZE=5]Mountaineering Roles[/SIZE] While Russet might not see as far as some of his traveling companions, he notices the telltale signs of avalanche hazard – the slopes of the Cairn are at an angle of between 30 and 45º, and there was snowfall just last night (almost 24 hours ago). A tremor or disturbance above could potentially trigger an avalanche. With your blindsight, you can also hear the crackling of ice resting on a layer of snow, suggesting that loud sounds or heavy movement could cause ice sheets to shear off. These are treacherous conditions indeed. [GM]Yeah, you're free to look in the crate. The travel roles are only meant to streamline the rolling & keep the flow and focus moving (i.e. avoid "oh but I'll do X, I'll help Y, and I'll also do Z" tendencies). They also help give a few abilities a chance to shine. They are NOT meant to hamper interaction or your creativity. [B]Quick Summary... (you've collectively succeeded on the group Athletics check)[/B] Lumrolur (lookout Perception 14 superior dark), athletics 13 SUCCESS Arik (dog handler) Corse (hammering pitons & produce flame) athletics 19 SUCCESS (used pitons) Russet (navigating 13) athletics 18 SUCCESS Alma (watching for danger, passive 13 darkvision, light spell) Zeth (watching for danger, passive 15 devil's sight) athletics 11 SUCCESS Logrim (investigating 9) athletics 3 FAIL (used pitons) Jack (watching for danger, passive 12) [/GM] [/QUOTE]
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