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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Quickleaf" data-source="post: 9062387" data-attributes="member: 20323"><p>GM POST</p><p></p><p>Winging the white-furred cat along its hindquarter with the bolt, Lumrolur can see Jack take off along the bolt's flight path trailing frost behind him.</p><p></p><p>Just as the whirlwind of snowflakes erupts around the crag cat, its fur instinctively rustles, creating a thin pocket of air just above the surface of its fur, causing the whirlwind to slipstream around it. Rising into the air, the whirlwind engulfs Jack, turning his spell back on him! The huge wintery hand passes through the crag cat as if the hand were made of vapor, before hurtling upward toward Jack!</p><p></p><p>[GM]Crag Cat (AC 13, hp 22)</p><p></p><p>Lumrolur had 12 Stealth to hide from last round, but crag cat's passive Perception is 14, so no advantage & no sneak attack damage.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=280759" target="_blank">crag cat DC 15 Strength save vs winters glacial grasp: 2D20.HIGH(1)+3 = [15, 6]+3 = 18</a> succeeds, Spell Turning</p><p></p><p>[USER=6746292]@Aethmud[/USER] You must make a DC 15 Strength save against your own spell! This is especially dangerous because, if you are restrained (which reduces speed to 0) you can no longer fly...</p><p></p><p><strong>PHB p191: "</strong>If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or is being held aloft by magic, such as the fly spell."</p><p></p><p>...so you'd ALSO fall 30 feet if you were to fail the save!</p><p></p><p>If anyone who has not acted yet this round wishes to act, go ahead.[/GM]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9062387, member: 20323"] GM POST Winging the white-furred cat along its hindquarter with the bolt, Lumrolur can see Jack take off along the bolt's flight path trailing frost behind him. Just as the whirlwind of snowflakes erupts around the crag cat, its fur instinctively rustles, creating a thin pocket of air just above the surface of its fur, causing the whirlwind to slipstream around it. Rising into the air, the whirlwind engulfs Jack, turning his spell back on him! The huge wintery hand passes through the crag cat as if the hand were made of vapor, before hurtling upward toward Jack! [GM]Crag Cat (AC 13, hp 22) Lumrolur had 12 Stealth to hide from last round, but crag cat's passive Perception is 14, so no advantage & no sneak attack damage. [URL='http://roll.coyotecode.net/lookup.php?rollid=280759']crag cat DC 15 Strength save vs winters glacial grasp: 2D20.HIGH(1)+3 = [15, 6]+3 = 18[/URL] succeeds, Spell Turning [USER=6746292]@Aethmud[/USER] You must make a DC 15 Strength save against your own spell! This is especially dangerous because, if you are restrained (which reduces speed to 0) you can no longer fly... [B]PHB p191: "[/B]If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or is being held aloft by magic, such as the fly spell." ...so you'd ALSO fall 30 feet if you were to fail the save! If anyone who has not acted yet this round wishes to act, go ahead.[/GM] [/QUOTE]
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