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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Aethmud" data-source="post: 9135464" data-attributes="member: 6746292"><p>Jack whispers, his voice tinged with both humor and urgency, <strong>"That's the spirit, Lumrolur! A bonk on the head or two might <strong>give him a warm welcome to dreamland.</strong>"</strong></p><p></p><p>He warns, <strong>"Stay on this side of Daddy Yeti for now! Wouldn't want you bearing the brunt of this." </strong>Just as before, when casting the sleep spell on the yeti child, again Jack pulls out a tiny flask filled with shards of enchanted fey glitter, which twinkle in the subdued iridescence of his wings. </p><p></p><p>This time, he plunges headlong into the untamed frontiers of his magical capabilities, his fingers dancing in a kaleidoscope of gestures, each motion extracting fibers of potent magic from the enigmatic recesses of his fey soul. At first, the air around him begins to ripple subtly, as though boundaries between worlds are thinning, and then the atmosphere starts to shudder, his movements harnessing and shaping leylines of magic into a resonant chord. Ethereal snowflakes emerge from the pulsating atmosphere and spiral around his vial in a tiny vortex. His wings start to frost over with flickers of spark and popping flames, cascading in chaotic waves of arcane energy. </p><p></p><p>Jack appears to be skating on the edge of his magical abilities, distorting the fabric of reality to amplify his spell in a way that's both exhilarating and unsettling.</p><p></p><p>[SPOILER=Readied Action]Readied action, attempting to cast Sleep as a 4th level spell (so affecting 11d8 HP of creatures). </p><p></p><p>Using Overchannel (Quickleaf homebrew sorcerer variant class feature) to cast as a 4th level spell. Jack can normally cast Sleep as a 2nd level spell, so there's a -2 penalty on the roll to cast, but he will use Tides of Chaos to gain advantage on that same roll. </p><p></p><p>Planning to use 2 sorcery points to avoid exhaustion due to use of Overchannel. </p><p></p><p>Jack continues to hold a readied action, snowballing the spell into a doozy, and will launch it once the rest of the party has a first crack at hitting the yeti.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Aethmud, post: 9135464, member: 6746292"] Jack whispers, his voice tinged with both humor and urgency, [B]"That's the spirit, Lumrolur! A bonk on the head or two might [B]give him a warm welcome to dreamland.[/B]"[/B] He warns, [B]"Stay on this side of Daddy Yeti for now! Wouldn't want you bearing the brunt of this." [/B]Just as before, when casting the sleep spell on the yeti child, again Jack pulls out a tiny flask filled with shards of enchanted fey glitter, which twinkle in the subdued iridescence of his wings. This time, he plunges headlong into the untamed frontiers of his magical capabilities, his fingers dancing in a kaleidoscope of gestures, each motion extracting fibers of potent magic from the enigmatic recesses of his fey soul. At first, the air around him begins to ripple subtly, as though boundaries between worlds are thinning, and then the atmosphere starts to shudder, his movements harnessing and shaping leylines of magic into a resonant chord. Ethereal snowflakes emerge from the pulsating atmosphere and spiral around his vial in a tiny vortex. His wings start to frost over with flickers of spark and popping flames, cascading in chaotic waves of arcane energy. Jack appears to be skating on the edge of his magical abilities, distorting the fabric of reality to amplify his spell in a way that's both exhilarating and unsettling. [SPOILER=Readied Action]Readied action, attempting to cast Sleep as a 4th level spell (so affecting 11d8 HP of creatures). Using Overchannel (Quickleaf homebrew sorcerer variant class feature) to cast as a 4th level spell. Jack can normally cast Sleep as a 2nd level spell, so there's a -2 penalty on the roll to cast, but he will use Tides of Chaos to gain advantage on that same roll. Planning to use 2 sorcery points to avoid exhaustion due to use of Overchannel. Jack continues to hold a readied action, snowballing the spell into a doozy, and will launch it once the rest of the party has a first crack at hitting the yeti.[/SPOILER] [/QUOTE]
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