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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Quickleaf" data-source="post: 9143686" data-attributes="member: 20323"><p>GM POST</p><p></p><p>[GM]I know there's some question about the sorcerer spells [USER=6746292]@Aethmud[/USER] and [USER=7041631]@happylace[/USER] which I've posted over in <a href="https://www.enworld.org/threads/ooc-quickleafs-rime-of-the-frostmaiden-closed-for-now.697664/page-26#post-9143658" target="_blank">OOC, link to that post</a>. I'm going to resolve everyone else's actions now & what happens with Corse (with Kobold Stew dropping, I'll run Corse in this scene) and the mommy yeti and yeti tyke. Then we'll resolve your castings once we have a chance to iron things out in OCC. Sorry for the confusion with my roughly done homebrew.</p><p></p><p><strong>Daddy Yeti (AC 12, disadvantage attacks/checks):</strong> hp 51 -13 (crossbow) -10 (firebolt) -15 (spear) = 13 hp</p><p></p><p>Yeti fails save vs. Russet's Menacing Attack <a href="http://roll.coyotecode.net/lookup.php?rollid=282999" target="_blank">Yeti DC 13 Wis save disadvantage Fear of Fire: 2D20.LOW(1)+1 = [3, 4]+1 = 4</a></p><p></p><p>Yeti succeeds save vs. Logrim's <em>Catapult </em><a href="http://roll.coyotecode.net/lookup.php?rollid=282998" target="_blank">Yeti DC 13 Dex save disadvantage Fear of Fire: 2D20.LOW(1)+1 = [15, 17]+1 = 16</a></p><p></p><p>Rather than roll, I had Mommy Yeti use Chilling Gaze vs Aric, but had Corse creatively upcast <em>Produce Flame </em>to thwart it[/GM]</p><p></p><p>In an instant the icy silence of the cavern is interrupted by the thud of Lumrolur's crossbow string and the pained roar of the horned yeti filling the entrance. Immediately after, the hiss of streaking flames from Zeth's fingertips is followed by the smell of charred fur. Whirling about the yeti's eyes go wide in fear as he grunts heavily, patting out the flames on his shoulder, whirling about the elk corpse in a blind panic. Russet's longspear allows him to stay clear of the flailing creature, lunging at an opening to pierce under the yeti's ribs – the blood that flows now is indeed the yeti's own, and not that of his last victim.</p><p></p><p>Uttering an anguished roar, the yeti pivots about, sending Russet launching through the air several feet, his armor absorbing the impact against the icy wall as the spear pulls free. Searching the gloom, the yeti's eyes fixate on Zeth as they blister with chill white light. Narrowly avoiding the chunk of ice launched by Logrim, the yeti jerks to the side, nearly trampling Russet in his panicked state, as the ice chunk causes icicles above the entrance to crash down – it's only a minor obstruction (difficult terrain), but further damage to the entrance could close it off!</p><p></p><p>At least, however, the yeti's eyes lose that terrible light in the distraction of the gnome's magically catapulted ice.</p><p></p><p>As Aric focuses on maintaining the <em>bonfire </em>blocking any pursuit across the ice bridge, he can make out the silhouette of the whining little yeti gesturing impatiently towards the halfling Perilou. Lumbering behind is the silhouette of the yeti's mother carrying a large bone and pulling the tyke back. Her eyes begin to glow icy white as she lowers her head toward Aric, and for a second the blood in your veins seems to slow to a crawl.</p><p></p><p>Your guide, Fieldwalker Corse, seems to recognize the threat the mother yeti's gaze poses, and she whispers ancient words, conjuring trails of flail in her fingertips to coalesce into a small ball of flame which she throws into Aric's magical <em>bonfire, </em>sending a shower of sparks and fleeting bright light which drives back the mother yeti whose eyes stop glowing – breaking whatever hold she had on the goblin. <strong>"I think we've outstayed our welcome," </strong>Corse says to Aric and the others.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9143686, member: 20323"] GM POST [GM]I know there's some question about the sorcerer spells [USER=6746292]@Aethmud[/USER] and [USER=7041631]@happylace[/USER] which I've posted over in [URL='https://www.enworld.org/threads/ooc-quickleafs-rime-of-the-frostmaiden-closed-for-now.697664/page-26#post-9143658']OOC, link to that post[/URL]. I'm going to resolve everyone else's actions now & what happens with Corse (with Kobold Stew dropping, I'll run Corse in this scene) and the mommy yeti and yeti tyke. Then we'll resolve your castings once we have a chance to iron things out in OCC. Sorry for the confusion with my roughly done homebrew. [B]Daddy Yeti (AC 12, disadvantage attacks/checks):[/B] hp 51 -13 (crossbow) -10 (firebolt) -15 (spear) = 13 hp Yeti fails save vs. Russet's Menacing Attack [URL='http://roll.coyotecode.net/lookup.php?rollid=282999']Yeti DC 13 Wis save disadvantage Fear of Fire: 2D20.LOW(1)+1 = [3, 4]+1 = 4[/URL] Yeti succeeds save vs. Logrim's [I]Catapult [/I][URL='http://roll.coyotecode.net/lookup.php?rollid=282998']Yeti DC 13 Dex save disadvantage Fear of Fire: 2D20.LOW(1)+1 = [15, 17]+1 = 16[/URL] Rather than roll, I had Mommy Yeti use Chilling Gaze vs Aric, but had Corse creatively upcast [I]Produce Flame [/I]to thwart it[/GM] In an instant the icy silence of the cavern is interrupted by the thud of Lumrolur's crossbow string and the pained roar of the horned yeti filling the entrance. Immediately after, the hiss of streaking flames from Zeth's fingertips is followed by the smell of charred fur. Whirling about the yeti's eyes go wide in fear as he grunts heavily, patting out the flames on his shoulder, whirling about the elk corpse in a blind panic. Russet's longspear allows him to stay clear of the flailing creature, lunging at an opening to pierce under the yeti's ribs – the blood that flows now is indeed the yeti's own, and not that of his last victim. Uttering an anguished roar, the yeti pivots about, sending Russet launching through the air several feet, his armor absorbing the impact against the icy wall as the spear pulls free. Searching the gloom, the yeti's eyes fixate on Zeth as they blister with chill white light. Narrowly avoiding the chunk of ice launched by Logrim, the yeti jerks to the side, nearly trampling Russet in his panicked state, as the ice chunk causes icicles above the entrance to crash down – it's only a minor obstruction (difficult terrain), but further damage to the entrance could close it off! At least, however, the yeti's eyes lose that terrible light in the distraction of the gnome's magically catapulted ice. As Aric focuses on maintaining the [I]bonfire [/I]blocking any pursuit across the ice bridge, he can make out the silhouette of the whining little yeti gesturing impatiently towards the halfling Perilou. Lumbering behind is the silhouette of the yeti's mother carrying a large bone and pulling the tyke back. Her eyes begin to glow icy white as she lowers her head toward Aric, and for a second the blood in your veins seems to slow to a crawl. Your guide, Fieldwalker Corse, seems to recognize the threat the mother yeti's gaze poses, and she whispers ancient words, conjuring trails of flail in her fingertips to coalesce into a small ball of flame which she throws into Aric's magical [I]bonfire, [/I]sending a shower of sparks and fleeting bright light which drives back the mother yeti whose eyes stop glowing – breaking whatever hold she had on the goblin. [B]"I think we've outstayed our welcome," [/B]Corse says to Aric and the others. [/QUOTE]
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