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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Quickleaf" data-source="post: 9329398" data-attributes="member: 20323"><p>The dislocated jaw of the undead derro tears away at the sudden blast of magic, exposing a writhing tongue and partially frozen throat. The smell of sizzling rotted flesh emanates from the other zombie between Jack and Ludo, causing ribbons of smoke to roil off of its torn desiccated leather.</p><p></p><p>Russet bounds over to form a defensive line alongside the steel defender Ludo and the dwarf Rurm, his war spear darting back and forth rapidly, stabbing at each zombie. He skewers the sizzling one through the eye, dropping its smoldering corpse to the ground. A squelching sound comes from the de-jawed zombie as the spear punctures its guts, yet it lurches against the shaft with unnatural vigor, exposed tongue squirming in the air.</p><p></p><p>[GM]Zombie (between Jack & Ludo) <s>13 hp (bonfire)</s> <s>6 hp (critical spear)</s> DEAD</p><p>Zombie (de-jawed dwarf Rurm) <s>13 hp (eldritch blast)</s> <s>4 hp (spear)</s> 1 hp</p><p></p><p>Zombie fails save vs. Bonfire <a href="http://roll.coyotecode.net/lookup.php?rollid=289314" target="_blank">zombie Dex save DC 12 vs Arics Bonfire: 1D20-2 = [5]-2 = 3</a></p><p></p><p>Russet hits both zombies, critting the burning one <a href="http://roll.coyotecode.net/lookup.php?rollid=289315" target="_blank">Russet spear Against the Horde vs zombies burning and de-jawed AC 8: 1D20+5 = [20]+5 = 25</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=289315" target="_blank">1D20+5 = [13]+5 = 18</a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=289316" target="_blank">Russet spear damage vs dejawed zombie: 1D6+3 = [4]+3 = 7</a></p><p></p><p>This <em>should </em>kill the zombie, but it fights on!</p><p></p><p>INITIATIVE</p><p>[USER=24380]@Neurotic[/USER] Lumrolur's turn! And then it's [USER=7041631]@happylace[/USER] and [USER=6803188]@VLAD the Destroyer[/USER], and then it's [USER=6746292]@Aethmud[/USER] and the dwarves - since you have no intervening monsters between your turns, feel free to mix up the order you go in. This helps keep the scene moving. Don't worry, there's plenty of action for everyone in this dungeon!</p><p></p><p><strong>3. The Fast Group</strong></p><p>Aric</p><p>Russet (GM-controlled)</p><p>Zeth</p><p><strong>➡</strong>Lumrolur</p><p><strong>2. The Middle Group</strong></p><p>Alma</p><p>Logrim (& Ludo (used Rx)</p><p><strong>1. The Slow Group</strong></p><p>Jack</p><p>NPC Dwarves – Brydum, Rorm (used Rx), Angrom</p><p><strong>0. Zombies (AC 8)</strong></p><p>[/GM]</p><p></p><p>[ATTACH=full]360149[/ATTACH]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9329398, member: 20323"] The dislocated jaw of the undead derro tears away at the sudden blast of magic, exposing a writhing tongue and partially frozen throat. The smell of sizzling rotted flesh emanates from the other zombie between Jack and Ludo, causing ribbons of smoke to roil off of its torn desiccated leather. Russet bounds over to form a defensive line alongside the steel defender Ludo and the dwarf Rurm, his war spear darting back and forth rapidly, stabbing at each zombie. He skewers the sizzling one through the eye, dropping its smoldering corpse to the ground. A squelching sound comes from the de-jawed zombie as the spear punctures its guts, yet it lurches against the shaft with unnatural vigor, exposed tongue squirming in the air. [GM]Zombie (between Jack & Ludo) [S]13 hp (bonfire)[/S] [S]6 hp (critical spear)[/S] DEAD Zombie (de-jawed dwarf Rurm) [S]13 hp (eldritch blast)[/S] [S]4 hp (spear)[/S] 1 hp Zombie fails save vs. Bonfire [URL='http://roll.coyotecode.net/lookup.php?rollid=289314']zombie Dex save DC 12 vs Arics Bonfire: 1D20-2 = [5]-2 = 3[/URL] Russet hits both zombies, critting the burning one [URL='http://roll.coyotecode.net/lookup.php?rollid=289315']Russet spear Against the Horde vs zombies burning and de-jawed AC 8: 1D20+5 = [20]+5 = 25[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=289315']1D20+5 = [13]+5 = 18[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=289316']Russet spear damage vs dejawed zombie: 1D6+3 = [4]+3 = 7[/URL] This [I]should [/I]kill the zombie, but it fights on! INITIATIVE [USER=24380]@Neurotic[/USER] Lumrolur's turn! And then it's [USER=7041631]@happylace[/USER] and [USER=6803188]@VLAD the Destroyer[/USER], and then it's [USER=6746292]@Aethmud[/USER] and the dwarves - since you have no intervening monsters between your turns, feel free to mix up the order you go in. This helps keep the scene moving. Don't worry, there's plenty of action for everyone in this dungeon! [B]3. The Fast Group[/B] Aric Russet (GM-controlled) Zeth [B]➡[/B]Lumrolur [B]2. The Middle Group[/B] Alma Logrim (& Ludo (used Rx) [B]1. The Slow Group[/B] Jack NPC Dwarves – Brydum, Rorm (used Rx), Angrom [B]0. Zombies (AC 8)[/B] [/GM] [ATTACH type="full"]360149[/ATTACH] [/QUOTE]
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