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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Quickleaf" data-source="post: 9357957" data-attributes="member: 20323"><p>GM POST</p><p></p><p>Struggling under the weight of the massive icicle piercing its chest, the chopped up derro zombie effervesces with pale cinders that climb along the ice. The zombie dissolves before your very eyes into motes of light dancing towards Zeth, causing a shower of dust and ice to shatter on the stairs below where it stood.</p><p></p><p>[SPOILER=Map]</p><p>[ATTACH=full]365003[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>[GM]Zombie fails save vs. Sacred Flame, and is destroyed</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=289959" target="_blank">Zombie DC 14 Dex save vs Sacred Flame: 1D20-2 = [8]-2 = 6</a></p><p></p><p>Reminder: In this case, go in any order you like. Also remember in my house rules, opportunity attacks are not universal! </p><p></p><p>INITIATIVE</p><p><strong>3. The Fast Group</strong></p><p>Aric – <em>create bonfire</em></p><p>Russet (GM-controlled)</p><p>✓Zeth</p><p>Lumrolur</p><p><strong>2. The Middle Group</strong></p><p>Alma – <em>detecting magic</em></p><p>Logrim (& Ludo)</p><p><strong>1. The Slow Group</strong></p><p>✓Jack</p><p>NPC Dwarves – Brydum hp <s>13</s> 9, Rorm hp 13, Angrom hp 13</p><p><strong>0. Zombies (AC 8)</strong>[/GM]</p><p></p><p>[SPOILER=Zombie hit points]</p><p><strong>visible</strong></p><ul> <li data-xf-list-type="ul">drow in bonfire hp 13</li> <li data-xf-list-type="ul"><s>iced & axed derro hp 13 11 5 1</s> DEAD</li> <li data-xf-list-type="ul">edge of stairs (3/4 cover=AC 13) hp 13</li> </ul><p><strong>not currently visible</strong></p><ul> <li data-xf-list-type="ul">near Ludo (you know position but can’t see=disadvantage attacks vs zombie) hp 13</li> <li data-xf-list-type="ul">near Ludo (you know position but can’t see=disadvantage attacks vs zombie) hp 13</li> <li data-xf-list-type="ul">zomb-pyramid hp 13</li> <li data-xf-list-type="ul">zomb-pyramid hp 13</li> <li data-xf-list-type="ul">prone hp 13</li> <li data-xf-list-type="ul">grappling Brydum hp 13</li> <li data-xf-list-type="ul">hp 13</li> </ul><p>[/SPOILER]</p><p>[SPOILER=Zombies (alternate PbP rule)]</p><p>Destroyed on critical, radiant reducing to 0 hp, or 20+ damage from one attack. If you deal ≤19 damage, compare to sequence of pre-rolled “saves”, if “save” ≥ damage dealt, zombie remains a threat:</p><p><s>7, 5, 2, 1, 20 /</s></p><p><s>20</s>, 15, 17, 9, 11 /</p><p>15, 12, 13, 11, 7 /</p><p>13, 16, 15, 15, 8 /</p><p>18, 9, 8, 18, 11 /[/SPOILER]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9357957, member: 20323"] GM POST Struggling under the weight of the massive icicle piercing its chest, the chopped up derro zombie effervesces with pale cinders that climb along the ice. The zombie dissolves before your very eyes into motes of light dancing towards Zeth, causing a shower of dust and ice to shatter on the stairs below where it stood. [SPOILER=Map] [ATTACH type="full" alt="Screen Shot 2024-05-26 at 6.02.59 PM.png"]365003[/ATTACH] [/SPOILER] [GM]Zombie fails save vs. Sacred Flame, and is destroyed [URL='http://roll.coyotecode.net/lookup.php?rollid=289959']Zombie DC 14 Dex save vs Sacred Flame: 1D20-2 = [8]-2 = 6[/URL] Reminder: In this case, go in any order you like. Also remember in my house rules, opportunity attacks are not universal! INITIATIVE [B]3. The Fast Group[/B] Aric – [I]create bonfire[/I] Russet (GM-controlled) ✓Zeth Lumrolur [B]2. The Middle Group[/B] Alma – [I]detecting magic[/I] Logrim (& Ludo) [B]1. The Slow Group[/B] ✓Jack NPC Dwarves – Brydum hp [S]13[/S] 9, Rorm hp 13, Angrom hp 13 [B]0. Zombies (AC 8)[/B][/GM] [SPOILER=Zombie hit points] [B]visible[/B] [LIST] [*]drow in bonfire hp 13 [*][S]iced & axed derro hp 13 11 5 1[/S] DEAD [*]edge of stairs (3/4 cover=AC 13) hp 13 [/LIST] [B]not currently visible[/B] [LIST] [*]near Ludo (you know position but can’t see=disadvantage attacks vs zombie) hp 13 [*]near Ludo (you know position but can’t see=disadvantage attacks vs zombie) hp 13 [*]zomb-pyramid hp 13 [*]zomb-pyramid hp 13 [*]prone hp 13 [*]grappling Brydum hp 13 [*]hp 13 [/LIST] [/SPOILER] [SPOILER=Zombies (alternate PbP rule)] Destroyed on critical, radiant reducing to 0 hp, or 20+ damage from one attack. If you deal ≤19 damage, compare to sequence of pre-rolled “saves”, if “save” ≥ damage dealt, zombie remains a threat: [S]7, 5, 2, 1, 20 / 20[/S], 15, 17, 9, 11 / 15, 12, 13, 11, 7 / 13, 16, 15, 15, 8 / 18, 9, 8, 18, 11 /[/SPOILER] [/QUOTE]
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