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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Aethmud" data-source="post: 9366834" data-attributes="member: 6746292"><p>Jack's eyes widen in horror as he spots the flickering runes on the floor, and begins to realize that they are somehow growing stronger. <strong>"Everyone, get out of the circular room now!"</strong> he chirps, his voice frantic with urgency. <strong>"There's a magic circle that surrounds the whole room—and it’s building up energy!" </strong>Jack's mind rushes as he ponders the possibilities, whether the magical runes will try to turn everyone into zombies. Or... maybe turn the floor into a pit of lava? Or, or, conjure a lightning tempest. Uh, ...maybe all three at once?</p><p></p><p><strong>"Russet, Rurm, Lumrolur, fall back now!" </strong>Jack yells, fluttering frantically near the ceiling. <strong>"Aric, Zeth, come down the stairs, get away from that trick wall! Logrim, bring your brass cat to heel, we need everyone out of there!"</strong></p><p></p><p>Jack flits a few feet further back from the room, up against the far corner of the stairs next to Logrim, mulling over how his ice magic hasn't quite been cutting it against these relentless zombies. He decides to try a different tactic.</p><p></p><p>Conjuring a small illusory replica of the Dain's War Horn in the center of the room, he calls out to the zombies, his voice dripping with mock enthusiasm, <strong>"Hey, you rotting relics! Why don't you go fetch that shiny horn over there?"</strong> Hoping against hope that the zombies might start to shamble towards the illusion, Jack whispers urgently to his companions, <strong>"Everyone, keep clear! Let them gather in the middle."</strong></p><p></p><p>[SPOILER=Spell casting]Casting Minor Illusion, a cantrip, to conjure a replica of the Dain's War Horn in the center of the circular room. <em>"If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC."</em> Jack's spell save DC = 15[/SPOILER]</p><p></p><p>Turning to Zeth, he adds, <strong>"Zeth, now’s your moment! Get down the stairs here and hit them with your disintegration spells! Your zombie-zapping prowess is just what we need right now!"</strong></p></blockquote><p></p>
[QUOTE="Aethmud, post: 9366834, member: 6746292"] Jack's eyes widen in horror as he spots the flickering runes on the floor, and begins to realize that they are somehow growing stronger. [B]"Everyone, get out of the circular room now!"[/B] he chirps, his voice frantic with urgency. [B]"There's a magic circle that surrounds the whole room—and it’s building up energy!" [/B]Jack's mind rushes as he ponders the possibilities, whether the magical runes will try to turn everyone into zombies. Or... maybe turn the floor into a pit of lava? Or, or, conjure a lightning tempest. Uh, ...maybe all three at once? [B]"Russet, Rurm, Lumrolur, fall back now!" [/B]Jack yells, fluttering frantically near the ceiling. [B]"Aric, Zeth, come down the stairs, get away from that trick wall! Logrim, bring your brass cat to heel, we need everyone out of there!"[/B] Jack flits a few feet further back from the room, up against the far corner of the stairs next to Logrim, mulling over how his ice magic hasn't quite been cutting it against these relentless zombies. He decides to try a different tactic. Conjuring a small illusory replica of the Dain's War Horn in the center of the room, he calls out to the zombies, his voice dripping with mock enthusiasm, [B]"Hey, you rotting relics! Why don't you go fetch that shiny horn over there?"[/B] Hoping against hope that the zombies might start to shamble towards the illusion, Jack whispers urgently to his companions, [B]"Everyone, keep clear! Let them gather in the middle."[/B] [SPOILER=Spell casting]Casting Minor Illusion, a cantrip, to conjure a replica of the Dain's War Horn in the center of the circular room. [I]"If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC."[/I] Jack's spell save DC = 15[/SPOILER] Turning to Zeth, he adds, [B]"Zeth, now’s your moment! Get down the stairs here and hit them with your disintegration spells! Your zombie-zapping prowess is just what we need right now!"[/B] [/QUOTE]
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