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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="VLAD the Destroyer" data-source="post: 9367931" data-attributes="member: 6803188"><p><strong>"Ludo!'</strong></p><p></p><p>Logrim is about to run to his construct when Zeth asks someone to heal Rurm. He is out of healing salves but he can at least stabilize the wounds and prevent the dwarf from bleeding out or dying from shock. The gnome runs over to fallen dwarf and begins to tend to his wounds.</p><p></p><p><strong>"I'm out of my healing salves but I should be able to stabalize him mister Zeth."</strong></p><p></p><p>Logrim quickly pulls some bandages from his pack and goes to work. He quickly stops the bleeding and tends to any other wounds. Once done he is confident that Rurm will not die.</p><p></p><p><strong>"We should carefully move him out of this room just in case that trap is still active."</strong></p><p></p><p>Once Rurm is moved and safe Logrim runs to Ludo. The lightning has fried Ludo's arcane battery. It would take him hours to fix the damage. He looks to everyone else.</p><p></p><p><strong>"He's to damaged, I'll need to fully rebuild parts of him. It can't be done down here."</strong> A tear runs down Logrim's cheek. <strong>"Can someone help me get him into my pack? We need to get moving and I won't leave him here."</strong></p><p></p><p>[OOC]<a href="https://orokos.com/roll/1012848" target="_blank">Medicine check to stabalize Rurm.</a>: <u>1d20+5</u> <strong>17</strong></p><p></p><p>Because Ludo is at 0 HP I can't just use mending to heal him. The only way to get him up now is with a spell slot which I don't have currently. I will need to take a long rest to get him rebuilt.[/B][/OOC]</p></blockquote><p></p>
[QUOTE="VLAD the Destroyer, post: 9367931, member: 6803188"] [B]"Ludo!'[/B] Logrim is about to run to his construct when Zeth asks someone to heal Rurm. He is out of healing salves but he can at least stabilize the wounds and prevent the dwarf from bleeding out or dying from shock. The gnome runs over to fallen dwarf and begins to tend to his wounds. [B]"I'm out of my healing salves but I should be able to stabalize him mister Zeth."[/B] Logrim quickly pulls some bandages from his pack and goes to work. He quickly stops the bleeding and tends to any other wounds. Once done he is confident that Rurm will not die. [B]"We should carefully move him out of this room just in case that trap is still active."[/B] Once Rurm is moved and safe Logrim runs to Ludo. The lightning has fried Ludo's arcane battery. It would take him hours to fix the damage. He looks to everyone else. [B]"He's to damaged, I'll need to fully rebuild parts of him. It can't be done down here."[/B] A tear runs down Logrim's cheek. [B]"Can someone help me get him into my pack? We need to get moving and I won't leave him here."[/B] [OOC][url=https://orokos.com/roll/1012848]Medicine check to stabalize Rurm.[/url]: [u]1d20+5[/u] [b]17[/b] Because Ludo is at 0 HP I can't just use mending to heal him. The only way to get him up now is with a spell slot which I don't have currently. I will need to take a long rest to get him rebuilt.[/B][/OOC] [/QUOTE]
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