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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Quickleaf" data-source="post: 9369360" data-attributes="member: 20323"><p>Angrom receives the silver chalice from Jack with a solemn nod, but then can't resist the urge to sniff it to see what alcohol might have been used. <strong>"Well, I'll need my hands to carry Rurm's litter, Frosty Sprite. I could use one other pair of hands to lift the other end...? Those of us with the litter should stay to the back or middle of the party, I'd say."</strong></p><p></p><p>Brydum gestures for Angrom to hand him the chalice, taking it with hard look and a heavy sigh. <strong>"Alright, I'll take the lead with long ears here," </strong>he gestures to Russet who has finished binding his wounds. <strong>"Anyone else care to join the vanguard? Or you prefer admiring my armor from behind?"</strong></p><p></p><p>[GM]Let's assume you're taking a 10-minute short rest while discussing, in case Lumrolur or Aric needs to recover.</p><p></p><p><strong>Short Rest house rule: </strong>A short rest takes 10 minutes and you can spend a number of Hit Dice = your proficiency bonus to regain hit points. And reset death saves.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=290202" target="_blank">Russet spends 2 HD to heal: 2D10+6 = [4, 10]+6 = 20</a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=290203" target="_blank">Brydum spends 1 HD to heal: 1D8+2 = [1]+2 = 3</a></p><p></p><p><strong>State of the NPCs</strong></p><p>Brydum 12 / 13 hp (HD ♦︎♢)</p><p>Angrom 13 hp (HD ♦︎♦︎) carrying litter</p><p>Rurm 0 hp (unconscious, 2 hours till conscious) (HD ♦︎♦︎)</p><p>Russet 26 / 31 hp (HD ♢♢♢)</p><p>[/GM]</p><p></p><p>[SPOILER=Dwarf Warriors (3)]Brydum hp <s>13</s> 12 Rurm hp 0 (unconscious), Angrom hp 13; AC 18 (chain mail, shield), speed 25; Str +2, Dex +0, Con +2, Int +0, Wis +0, Cha +0; advantage save vs. poison / resistance to poison; darkvision 60 ft, passive perception 10; Battleaxe +4 hit, 6 (1d8+2) dmg; Light Crossbow +2 hit, 80/320 ft, 4 (1d8) dmg; Defender (reaction): if a creature attacks the dwarf or a creature within 5 feet of the dwarf while it is wielding a shield, the dwarf can use a reaction to give the attacking creature disadvantage on the attack roll.[/SPOILER]</p><p>[SPOILER=Holy Water (1/4)]As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9369360, member: 20323"] Angrom receives the silver chalice from Jack with a solemn nod, but then can't resist the urge to sniff it to see what alcohol might have been used. [B]"Well, I'll need my hands to carry Rurm's litter, Frosty Sprite. I could use one other pair of hands to lift the other end...? Those of us with the litter should stay to the back or middle of the party, I'd say."[/B] Brydum gestures for Angrom to hand him the chalice, taking it with hard look and a heavy sigh. [B]"Alright, I'll take the lead with long ears here," [/B]he gestures to Russet who has finished binding his wounds. [B]"Anyone else care to join the vanguard? Or you prefer admiring my armor from behind?"[/B] [GM]Let's assume you're taking a 10-minute short rest while discussing, in case Lumrolur or Aric needs to recover. [B]Short Rest house rule: [/B]A short rest takes 10 minutes and you can spend a number of Hit Dice = your proficiency bonus to regain hit points. And reset death saves. [URL='http://roll.coyotecode.net/lookup.php?rollid=290202']Russet spends 2 HD to heal: 2D10+6 = [4, 10]+6 = 20[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=290203']Brydum spends 1 HD to heal: 1D8+2 = [1]+2 = 3[/URL] [B]State of the NPCs[/B] Brydum 12 / 13 hp (HD ♦︎♢) Angrom 13 hp (HD ♦︎♦︎) carrying litter Rurm 0 hp (unconscious, 2 hours till conscious) (HD ♦︎♦︎) Russet 26 / 31 hp (HD ♢♢♢) [/GM] [SPOILER=Dwarf Warriors (3)]Brydum hp [S]13[/S] 12 Rurm hp 0 (unconscious), Angrom hp 13; AC 18 (chain mail, shield), speed 25; Str +2, Dex +0, Con +2, Int +0, Wis +0, Cha +0; advantage save vs. poison / resistance to poison; darkvision 60 ft, passive perception 10; Battleaxe +4 hit, 6 (1d8+2) dmg; Light Crossbow +2 hit, 80/320 ft, 4 (1d8) dmg; Defender (reaction): if a creature attacks the dwarf or a creature within 5 feet of the dwarf while it is wielding a shield, the dwarf can use a reaction to give the attacking creature disadvantage on the attack roll.[/SPOILER] [SPOILER=Holy Water (1/4)]As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.[/SPOILER] [/QUOTE]
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