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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Aethmud" data-source="post: 9373114" data-attributes="member: 6746292"><p>Jack turns to Lumrolr with a grin. <strong>"Lumrolr, I reckon we’d be better off setting a clever trap for any remaining zombies behind that door, and that's best done with our mighty dwarven warrior companions here. Let's make sure this temple is completely cleared first. Then, Brydum and Angrom can head back to the Dain’s healers with Rurm and report our success, bringing<strong> Rurm back for some proper healing</strong>. With the temple cleared of danger, they might even have some time to wait back a moment give Rurm some time to wake up and walk it off on the way back. That way, all three of them could bask in the glory of their victory, while we continue our merry adventure through the Underdark!" </strong></p><p></p><p>Jack flits a step closer to the dwarves, a cheerful twinkle in his eyes despite the tense atmosphere, speaking with a sense of surety and confidence.<strong> "Brydum and Angrom, the two of you should have the honor of opening up the last door. Your dwarven relics and this fancy chalice are the keys to unlock whatever secrets lie behind it, if the scenes depicted in the illusionary walls are anything to go by."</strong></p><p></p><p>With a playful wink, Jack adds, <strong>"Just think! Before you know it, you'll be regaling the Dain with stories of our glorious victory, and sharing some hard earned pints of ale. I bet the Dain's healers have some special brews waiting, with secret healing properties! They say a good brew can mend the heart. So why not the body too?"</strong> He chuckles, peering down the hallway, trying to think of what good traps the party could try to set for any remaining zombies.</p></blockquote><p></p>
[QUOTE="Aethmud, post: 9373114, member: 6746292"] Jack turns to Lumrolr with a grin. [B]"Lumrolr, I reckon we’d be better off setting a clever trap for any remaining zombies behind that door, and that's best done with our mighty dwarven warrior companions here. Let's make sure this temple is completely cleared first. Then, Brydum and Angrom can head back to the Dain’s healers with Rurm and report our success, bringing[B] Rurm back for some proper healing[/B]. With the temple cleared of danger, they might even have some time to wait back a moment give Rurm some time to wake up and walk it off on the way back. That way, all three of them could bask in the glory of their victory, while we continue our merry adventure through the Underdark!" [/B] Jack flits a step closer to the dwarves, a cheerful twinkle in his eyes despite the tense atmosphere, speaking with a sense of surety and confidence.[B] "Brydum and Angrom, the two of you should have the honor of opening up the last door. Your dwarven relics and this fancy chalice are the keys to unlock whatever secrets lie behind it, if the scenes depicted in the illusionary walls are anything to go by."[/B] With a playful wink, Jack adds, [B]"Just think! Before you know it, you'll be regaling the Dain with stories of our glorious victory, and sharing some hard earned pints of ale. I bet the Dain's healers have some special brews waiting, with secret healing properties! They say a good brew can mend the heart. So why not the body too?"[/B] He chuckles, peering down the hallway, trying to think of what good traps the party could try to set for any remaining zombies. [/QUOTE]
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