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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Quickleaf" data-source="post: 9375229" data-attributes="member: 20323"><p>GM POST</p><p></p><p>[SPOILER=Map]<a href="https://www.owlbear.rodeo/room/6zKLF9hykZRT/TheSewedWay" target="_blank">Owlbear Rodeo link</a></p><p>[ATTACH=full]367444[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>Helping Angrom carry the unconscious dwarf back to the temple entrance, you bid farewell and safe travels. With your wounds bound and Ludo's damaged frame stored in Logrim's magical bag, you follow Alma's red light once more below (though her Detect Magic has elapsed).</p><p></p><p>Coming to an apparent dead-end – another bas relief depicting Dumathoin generously sharing his gifts – Lumrolur leans into it, causing the bas relief to shimmer before he vanishes through it. Tentatively passing through this second illusory wall one-by-one, you come to another dead-end! Charred zombies are collapsed on the ground. Lumrolur demonstrates with a tossed pebble against the southern wall – another bas relief of Dumathoin generously sharing wealth with the dwarves – the pebble momentarily passes through the wall with a faint shimmer before the sound of it striking metal echoes, and then the pebble bounces off something and rolls back to your feet.</p><p></p><p>It appears as if this <em>third</em> illusory wall conceals another metal door.</p><p></p><p>Brydum scratches his beard, <strong>"Well, I'd be honored to open the doors, Frost Sprite, if I could puzzle out how we're meant to open something we cannot see..."</strong></p><p></p><p>[GM]</p><p><strong>State of the NPCs</strong></p><p>Brydum 12 / 13 hp (HD ♦︎♢)</p><p>Russet 26 / 31 hp (HD ♢♢♢)</p><p>[/GM]</p><p>[SPOILER=Dwarf Warriors (1)]Brydum hp <s>13</s> 12; AC 18 (chain mail, shield), speed 25; Str +2, Dex +0, Con +2, Int +0, Wis +0, Cha +0; advantage save vs. poison / resistance to poison; darkvision 60 ft, passive perception 10; Battleaxe +4 hit, 6 (1d8+2) dmg; Light Crossbow +2 hit, 80/320 ft, 4 (1d8) dmg; Defender (reaction): if a creature attacks the dwarf or a creature within 5 feet of the dwarf while it is wielding a shield, the dwarf can use a reaction to give the attacking creature disadvantage on the attack roll.[/SPOILER]</p><p>[SPOILER=Holy Water (1/4)]As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9375229, member: 20323"] GM POST [SPOILER=Map][URL='https://www.owlbear.rodeo/room/6zKLF9hykZRT/TheSewedWay']Owlbear Rodeo link[/URL] [ATTACH type="full" alt="Screen Shot 2024-06-15 at 8.34.57 AM.png"]367444[/ATTACH] [/SPOILER] Helping Angrom carry the unconscious dwarf back to the temple entrance, you bid farewell and safe travels. With your wounds bound and Ludo's damaged frame stored in Logrim's magical bag, you follow Alma's red light once more below (though her Detect Magic has elapsed). Coming to an apparent dead-end – another bas relief depicting Dumathoin generously sharing his gifts – Lumrolur leans into it, causing the bas relief to shimmer before he vanishes through it. Tentatively passing through this second illusory wall one-by-one, you come to another dead-end! Charred zombies are collapsed on the ground. Lumrolur demonstrates with a tossed pebble against the southern wall – another bas relief of Dumathoin generously sharing wealth with the dwarves – the pebble momentarily passes through the wall with a faint shimmer before the sound of it striking metal echoes, and then the pebble bounces off something and rolls back to your feet. It appears as if this [I]third[/I] illusory wall conceals another metal door. Brydum scratches his beard, [B]"Well, I'd be honored to open the doors, Frost Sprite, if I could puzzle out how we're meant to open something we cannot see..."[/B] [GM] [B]State of the NPCs[/B] Brydum 12 / 13 hp (HD ♦︎♢) Russet 26 / 31 hp (HD ♢♢♢) [/GM] [SPOILER=Dwarf Warriors (1)]Brydum hp [S]13[/S] 12; AC 18 (chain mail, shield), speed 25; Str +2, Dex +0, Con +2, Int +0, Wis +0, Cha +0; advantage save vs. poison / resistance to poison; darkvision 60 ft, passive perception 10; Battleaxe +4 hit, 6 (1d8+2) dmg; Light Crossbow +2 hit, 80/320 ft, 4 (1d8) dmg; Defender (reaction): if a creature attacks the dwarf or a creature within 5 feet of the dwarf while it is wielding a shield, the dwarf can use a reaction to give the attacking creature disadvantage on the attack roll.[/SPOILER] [SPOILER=Holy Water (1/4)]As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.[/SPOILER] [/QUOTE]
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