Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
(IC) Quickleaf's Rime of the Frostmaiden
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 9388208" data-attributes="member: 20323"><p>As the party looks for a zombie arm (there are pleeeenty), Logrim quickly realizes something. When Logrim gets within about 15 feet of the upper "false weep" holes, they begin to glow a white so cool it's almost bluish. Repeating the test, but moving across a different section of the floor produces the exact same result.</p><p></p><p>Examining the ground, there's no telltale signs of scraping or depressions that would be associated with pressure plates or trick flagstones.</p><p></p><p>In the moment of quiet the party gives Logrim to test and examine the trap, once against the party can hear a deep throaty croaking sound from the south and echoes of something scrambling on stone.</p><p></p><p>Faint shadows juuust at the edges of Alma's reddish light hint at a zombie crawling on the ground around the eastern (right) passage. You can only make out its head and shoulders – the dwarvish zombie wears a silver necklace with an axe-shaped pendant. (<em>GM reminder: like the axe-shaped indent you observed in western doors) </em>However, it's shadow casts on the curvature of the walls. Suddenly it is pulled back a looming toad-shaped shadows, fingers scrambling on the stone.</p><p></p><p>Logrim notes that none of the other "false weep holes" illuminated when the zombie and whatever that monster was moved in the passage...</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9388208, member: 20323"] As the party looks for a zombie arm (there are pleeeenty), Logrim quickly realizes something. When Logrim gets within about 15 feet of the upper "false weep" holes, they begin to glow a white so cool it's almost bluish. Repeating the test, but moving across a different section of the floor produces the exact same result. Examining the ground, there's no telltale signs of scraping or depressions that would be associated with pressure plates or trick flagstones. In the moment of quiet the party gives Logrim to test and examine the trap, once against the party can hear a deep throaty croaking sound from the south and echoes of something scrambling on stone. Faint shadows juuust at the edges of Alma's reddish light hint at a zombie crawling on the ground around the eastern (right) passage. You can only make out its head and shoulders – the dwarvish zombie wears a silver necklace with an axe-shaped pendant. ([I]GM reminder: like the axe-shaped indent you observed in western doors) [/I]However, it's shadow casts on the curvature of the walls. Suddenly it is pulled back a looming toad-shaped shadows, fingers scrambling on the stone. Logrim notes that none of the other "false weep holes" illuminated when the zombie and whatever that monster was moved in the passage... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) Quickleaf's Rime of the Frostmaiden
Top