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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Quickleaf" data-source="post: 9409240" data-attributes="member: 20323"><p>GM POST</p><p></p><p>Alma's truce with the two ice toads pays off, as she's able to get them to position their squat bodies to chill the first two trapped weep-holes. Neither lights up as your party advances together.</p><p></p><p>The third weep-hole lights up behind the packed snow created by Jack. While it's not truly iced over - that would taking pour water through the weep-holes - the first of the magic missiles slams into the snow in a powdery burst. The second zips off in the direction of Zeth's <em>fire bolt</em>. The third strikes the flagstones beneath where Aric's <em>bonfire</em> burns. None of the three force bolts reach your party.</p><p></p><p>Whether the torches carried on your persons did anything seems dubious, but you all make it safely into the Arcane Gem Press.</p><p></p><p>A massive machine, resembling an antiquated hydraulic press, occupies the center of this circular chamber with its walls engraved with a procession of dwarves carrying gems – with the gem carried appearing brighter and more multifaceted as the eye follows the carvings around the chamber. Clamps and knobs are set up to secure a gem no larger than a human's fist in the device. Pipes and pistons disappear into the ceiling, though there are gaps that would let a Small creature just barely squeeze up into the upper crawlspace. However, there is a palpable hum of magic emanating from the Arcane Gem Press that any sorcerer could feel thrumming like the magic in their veins.</p><p></p><p>There are also several controls that Logrim quickly identifies as akin to the vices/grips used by gem-smiths, except there's also an "inflow" and an "outflow" control. [USER=6803188]@VLAD the Destroyer[/USER] </p><p></p><p>Brydum whistles in awe as he beholds one of the most well-kept secrets of the dwarven priesthood. <strong>"Not everyday you see one of these beauties."</strong></p><p></p><p>[SPOILER=Map][ATTACH=full]373350[/ATTACH]</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9409240, member: 20323"] GM POST Alma's truce with the two ice toads pays off, as she's able to get them to position their squat bodies to chill the first two trapped weep-holes. Neither lights up as your party advances together. The third weep-hole lights up behind the packed snow created by Jack. While it's not truly iced over - that would taking pour water through the weep-holes - the first of the magic missiles slams into the snow in a powdery burst. The second zips off in the direction of Zeth's [I]fire bolt[/I]. The third strikes the flagstones beneath where Aric's [I]bonfire[/I] burns. None of the three force bolts reach your party. Whether the torches carried on your persons did anything seems dubious, but you all make it safely into the Arcane Gem Press. A massive machine, resembling an antiquated hydraulic press, occupies the center of this circular chamber with its walls engraved with a procession of dwarves carrying gems – with the gem carried appearing brighter and more multifaceted as the eye follows the carvings around the chamber. Clamps and knobs are set up to secure a gem no larger than a human's fist in the device. Pipes and pistons disappear into the ceiling, though there are gaps that would let a Small creature just barely squeeze up into the upper crawlspace. However, there is a palpable hum of magic emanating from the Arcane Gem Press that any sorcerer could feel thrumming like the magic in their veins. There are also several controls that Logrim quickly identifies as akin to the vices/grips used by gem-smiths, except there's also an "inflow" and an "outflow" control. [USER=6803188]@VLAD the Destroyer[/USER] Brydum whistles in awe as he beholds one of the most well-kept secrets of the dwarven priesthood. [B]"Not everyday you see one of these beauties."[/B] [SPOILER=Map][ATTACH type="full" alt="Screen Shot 2024-07-19 at 8.09.53 AM.png"]373350[/ATTACH] [/SPOILER] [/QUOTE]
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