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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Quickleaf" data-source="post: 9423035" data-attributes="member: 20323"><p>GM POST</p><p></p><p>[GM]You had a short rest in the Arcane Gem Press. Short Rest house rule reminder: <strong>Short Rests </strong>are 10 minutes of catching your breath. You can spend a number of Hit Dice up to your proficiency bonus (2), and reset death saving throws.[/GM]</p><p></p><p>[SPOILER=Map][URL unfurl="true"]https://www.owlbear.rodeo/room/6zKLF9hykZRT/TheSewedWay[/URL][ATTACH=full]375044[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>Gathering yourselves at Alma's behest, you rely on Lumrolur's scouting to reveal that there are three routes leading from this lowest level of the dwarven temple:</p><p></p><p>A frigid opaque pool lies to the southeast, with signs of zombie bits suggesting it is the ice toads' dwelling place.</p><p></p><p>The southwestern wall is broken through, either by an earthquake or magic, revealing a long passage with a slight slope down leading into the Underdark. Lumrolur will intuit that this passage leads toward the town of Tourmaline.</p><p></p><p>To the west is a bronze double door like the others you've encountered – protected by three more of the trapped weep-holes – though this one bears the symbol of a dwarven palm-sized black axe at its center. The same as the pendant you recovered from the zombie the ice toad vomited forth.</p><p></p><p><img src="https://i.pinimg.com/736x/b8/02/29/b8022995d4f0f42c6f28639a926af85d.jpg" alt="" class="fr-fic fr-dii fr-draggable fr-fil" data-size="" style="width: 221px" /></p><p>Brydum scowls at the broken passage leading up from the Underdark, gesturing gruffly with his shield, <strong>"That must be where Akar Kessell's zombies came from. Mayhap these fatted frogs too. The doors...must be another part of the temple, though I don't know what lies beyond. Where will you go from here?"</strong></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9423035, member: 20323"] GM POST [GM]You had a short rest in the Arcane Gem Press. Short Rest house rule reminder: [B]Short Rests [/B]are 10 minutes of catching your breath. You can spend a number of Hit Dice up to your proficiency bonus (2), and reset death saving throws.[/GM] [SPOILER=Map][URL unfurl="true"]https://www.owlbear.rodeo/room/6zKLF9hykZRT/TheSewedWay[/URL][ATTACH type="full" alt="Screen Shot 2024-08-02 at 1.46.15 PM.png"]375044[/ATTACH] [/SPOILER] Gathering yourselves at Alma's behest, you rely on Lumrolur's scouting to reveal that there are three routes leading from this lowest level of the dwarven temple: A frigid opaque pool lies to the southeast, with signs of zombie bits suggesting it is the ice toads' dwelling place. The southwestern wall is broken through, either by an earthquake or magic, revealing a long passage with a slight slope down leading into the Underdark. Lumrolur will intuit that this passage leads toward the town of Tourmaline. To the west is a bronze double door like the others you've encountered – protected by three more of the trapped weep-holes – though this one bears the symbol of a dwarven palm-sized black axe at its center. The same as the pendant you recovered from the zombie the ice toad vomited forth. [IMG align="left" width="221px"]https://i.pinimg.com/736x/b8/02/29/b8022995d4f0f42c6f28639a926af85d.jpg[/IMG] Brydum scowls at the broken passage leading up from the Underdark, gesturing gruffly with his shield, [B]"That must be where Akar Kessell's zombies came from. Mayhap these fatted frogs too. The doors...must be another part of the temple, though I don't know what lies beyond. Where will you go from here?"[/B] [/QUOTE]
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