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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Quickleaf" data-source="post: 9666262" data-attributes="member: 20323"><p>GM POST</p><p></p><p></p><p>[ATTACH=full]406213[/ATTACH]</p><p>Pausing to breath from his inhalation of the food and drink, Zeth wipes his mouth on his sleeve. <strong><span style="color: rgb(163, 143, 132)">"Magic tends to reveal itself, I've found... No, no I don't know that spell... Though <em>if</em> we manage to find a pearl - alas, I lack one at the moment - I would be able identify suspected magical items by handling them for a minute. The spell isn't subtle, but I could pass myself as a fixer or smuggler..."</span></strong></p><p></p><p>[ATTACH=full]406214[/ATTACH]</p><p>Russet gnaws his lower lip and twitches his whiskers, glancing about the group anxiously before looking back to Lumrolur. <strong><span style="color: rgb(255, 255, 255)">"Will Greenhand and I... it's a long story... we didn't part on the best of terms. He became disillusioned with our... <em>group</em> ...in Hundelstone. It's hard to say. I might be able to reach him if we can get him apart from the others. But I doubt he'd want to do me any favo--"</span></strong></p><p></p><p></p><p>[GM]<a href="http://roll.coyotecode.net/lookup.php?rollid=297409" target="_blank">chardalyn bolt trap vs Logrim AC 17: 1D20+5 = [9]+5 = 14</a> miss![/GM]</p><p> </p><p>As the chest clicks open to Logrim's deft lock-picking, suddenly it jerks back several inches and a crossbow bolt tipped in deep black stone launches forth, just missing the gnome's ear to lodge in the wall of your room. Russet, Zeth, and Alma tense for a moment, then breathe a sigh of relief once it's clear the trap has done its worst.</p><p></p><p>The lid of the chest is a complex crossbow bolt launching mechanism, with another black stone-tipped bolt in an auto-loading device designed to reset once the chest is closed and locked again. Inside the chest, you find...</p><ul> <li data-xf-list-type="ul">A <a href="https://bg3.wiki/w/images/b/bb/Frayed_Drow_Hood_Icon.png" target="_blank">dark cowl with connected veil</a>.</li> <li data-xf-list-type="ul">A map marked in Undercommon pointing out two locations south and southeast of the town Easthaven (see Icewind Dale map on <a href="https://www.enworld.org/threads/ic-quickleafs-rime-of-the-frostmaiden.697783/" target="_blank">Page 1</a>).</li> <li data-xf-list-type="ul">The 2 black-stone tipped crossbow bolts.</li> <li data-xf-list-type="ul">Chrysoberyl gem (worth 100 gp) marked with a duergar sigil engraved on it.</li> </ul><p></p><p>[SPOILER="Lumrolur"][USER=24380]@Neurotic[/USER] Many of the items have special significance to Lumrolur...</p><p></p><p><strong>Undercommon Map: </strong>The map leads to duergar "guidon" south of Easthaven and “cousin’s burial spot” southeast of Easthaven, with notes marking: "...plan to return with an ice-cutter to retrieve the “Black Axe” that my cousin stole and then the coup can be enacted." <em>Reminder: Your guide in the Dwarven Valley was named Brydum Black Axe. Alma & Zeth also read Undercommon, so if you have enough to respond to in your post, I can have one of them relay this info to party.</em></p><p></p><p><strong>Chardalyn Bolts: </strong>The 2 black stone tipped crossbow bolts are chardalyn. It calls to Lumrolur. This magical ammunition has the following property: "When you fire this magic bolt made of chardalyn, you score a critical hit on a natural 19 or 20. On a critical hit, deal an extra die of cold damage equal to the crossbow’s damage. The bolt loses its magic when it successfully hits."</p><p></p><p><strong>Chrysoberyl Gem: </strong>The sigil in unmistakable – it belongs to the Muzgardt duergar clan who waged war against Lumrolur's people in the past. The collapse of the mines during that conflict is what lead to a detente between the svirfneblin and the Muzgardt duergar.[/SPOILER]</p><p></p><p>[ATTACH=full]406221[/ATTACH]</p><p><strong><span style="color: rgb(147, 101, 184)">"Well, now that we're not dead,"</span></strong> says Alma with a dry tone and an arched brow, <strong><span style="color: rgb(147, 101, 184)">"I suppose I should mention that I can cast detect magic - it would be my last spell before I must rest. I would only need to pass within 30 feet of the caravan and could do so discretely."</span></strong></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9666262, member: 20323"] GM POST [ATTACH type="full" align="left" width="164px" alt="PC token_Zeth.png"]406213[/ATTACH] Pausing to breath from his inhalation of the food and drink, Zeth wipes his mouth on his sleeve. [B][COLOR=rgb(163, 143, 132)]"Magic tends to reveal itself, I've found... No, no I don't know that spell... Though [I]if[/I] we manage to find a pearl - alas, I lack one at the moment - I would be able identify suspected magical items by handling them for a minute. The spell isn't subtle, but I could pass myself as a fixer or smuggler..."[/COLOR][/B] [ATTACH type="full" align="right" width="174px" alt="PC token_Russet.png"]406214[/ATTACH] Russet gnaws his lower lip and twitches his whiskers, glancing about the group anxiously before looking back to Lumrolur. [B][COLOR=rgb(255, 255, 255)]"Will Greenhand and I... it's a long story... we didn't part on the best of terms. He became disillusioned with our... [I]group[/I] ...in Hundelstone. It's hard to say. I might be able to reach him if we can get him apart from the others. But I doubt he'd want to do me any favo--"[/COLOR][/B] [GM][URL='http://roll.coyotecode.net/lookup.php?rollid=297409']chardalyn bolt trap vs Logrim AC 17: 1D20+5 = [9]+5 = 14[/URL] miss![/GM] As the chest clicks open to Logrim's deft lock-picking, suddenly it jerks back several inches and a crossbow bolt tipped in deep black stone launches forth, just missing the gnome's ear to lodge in the wall of your room. Russet, Zeth, and Alma tense for a moment, then breathe a sigh of relief once it's clear the trap has done its worst. The lid of the chest is a complex crossbow bolt launching mechanism, with another black stone-tipped bolt in an auto-loading device designed to reset once the chest is closed and locked again. Inside the chest, you find... [LIST] [*]A [URL='https://bg3.wiki/w/images/b/bb/Frayed_Drow_Hood_Icon.png']dark cowl with connected veil[/URL]. [*]A map marked in Undercommon pointing out two locations south and southeast of the town Easthaven (see Icewind Dale map on [URL='https://www.enworld.org/threads/ic-quickleafs-rime-of-the-frostmaiden.697783/']Page 1[/URL]). [*]The 2 black-stone tipped crossbow bolts. [*]Chrysoberyl gem (worth 100 gp) marked with a duergar sigil engraved on it. [/LIST] [SPOILER="Lumrolur"][USER=24380]@Neurotic[/USER] Many of the items have special significance to Lumrolur... [B]Undercommon Map: [/B]The map leads to duergar "guidon" south of Easthaven and “cousin’s burial spot” southeast of Easthaven, with notes marking: "...plan to return with an ice-cutter to retrieve the “Black Axe” that my cousin stole and then the coup can be enacted." [I]Reminder: Your guide in the Dwarven Valley was named Brydum Black Axe. Alma & Zeth also read Undercommon, so if you have enough to respond to in your post, I can have one of them relay this info to party.[/I] [B]Chardalyn Bolts: [/B]The 2 black stone tipped crossbow bolts are chardalyn. It calls to Lumrolur. This magical ammunition has the following property: "When you fire this magic bolt made of chardalyn, you score a critical hit on a natural 19 or 20. On a critical hit, deal an extra die of cold damage equal to the crossbow’s damage. The bolt loses its magic when it successfully hits." [B]Chrysoberyl Gem: [/B]The sigil in unmistakable – it belongs to the Muzgardt duergar clan who waged war against Lumrolur's people in the past. The collapse of the mines during that conflict is what lead to a detente between the svirfneblin and the Muzgardt duergar.[/SPOILER] [ATTACH type="full" align="left" width="161px" alt="PC token_Alma.png"]406221[/ATTACH] [B][COLOR=rgb(147, 101, 184)]"Well, now that we're not dead,"[/COLOR][/B] says Alma with a dry tone and an arched brow, [B][COLOR=rgb(147, 101, 184)]"I suppose I should mention that I can cast detect magic - it would be my last spell before I must rest. I would only need to pass within 30 feet of the caravan and could do so discretely."[/COLOR][/B] [/QUOTE]
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