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[IC] Return of the Runelords
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<blockquote data-quote="Guest 11456" data-source="post: 7547282"><p><strong>A Ghostly Response</strong></p><p></p><p>One of the thugs from the second group yells out “Us Roadkeepers were here first, and we’ll be here last!”</p><p></p><p>Teodor tries to diffuse the situation by calming the crowd with his words. As he speaks the two groups seem to calm a bit.</p><p></p><p>But all this is interrupted as a ghostly figure appears in the midst of the crowd. It is indistinct and hazy, a glowing and transparent humanoid form viewed as if through a haze of murky water. In a booming voice that sounds like it’s gurgling out of the throat of a drowning man, the ghostly figure cries out, “NO! MY COVE! NO!” before unleashing a frightful moan.</p><p></p><p>Everyone is panicked except for Randolf. The majority of the crowd including both groups of people flee in terror. Randolf notices that the ghostly figure fades away a moment later.</p><p></p><p>OOC: A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.</p><p></p><p>Binder Fred, Teea is panicked for 1 round.</p><p>Deuce Traveler, Michael is panicked for 3 rounds.</p><p>Kaodi, Lunysh is panicked for 3 rounds.</p><p>Scotley, Teodor Kirila is panicked for 1 round.</p><p>Shayuri, Mei Ying is panicked for 2 round.</p><p></p><p>Please roleplay your panick and then the subsequent return to normal.</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 7547282"] [b]A Ghostly Response[/b] One of the thugs from the second group yells out “Us Roadkeepers were here first, and we’ll be here last!” Teodor tries to diffuse the situation by calming the crowd with his words. As he speaks the two groups seem to calm a bit. But all this is interrupted as a ghostly figure appears in the midst of the crowd. It is indistinct and hazy, a glowing and transparent humanoid form viewed as if through a haze of murky water. In a booming voice that sounds like it’s gurgling out of the throat of a drowning man, the ghostly figure cries out, “NO! MY COVE! NO!” before unleashing a frightful moan. Everyone is panicked except for Randolf. The majority of the crowd including both groups of people flee in terror. Randolf notices that the ghostly figure fades away a moment later. OOC: A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. Binder Fred, Teea is panicked for 1 round. Deuce Traveler, Michael is panicked for 3 rounds. Kaodi, Lunysh is panicked for 3 rounds. Scotley, Teodor Kirila is panicked for 1 round. Shayuri, Mei Ying is panicked for 2 round. Please roleplay your panick and then the subsequent return to normal. [/QUOTE]
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[IC] Return of the Runelords
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