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[IC] Return of the Runelords
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<blockquote data-quote="Guest 11456" data-source="post: 7565658"><p>[sblock=Scotley]Teodor successfully identifies (Knowledge: dungeoneering) these creature as Fleshdregs, small aberrations. They are immune to mind-affecting effects and have some spell resistance. Also there are actually seven varieties of these weird creatures. They all have a bite attack with some other type of damage. It would appear that these were Wrath Fleshdregs because its additional damage is an energy damage of the Fleshdreg's choice. Just assume that you slept and remembered in the morning as you thought about the creatures.[/sblock]Shendra's healing helps Michael's wound close.</p><p></p><p>Eventually you all decide to get a good night's rest and start fresh tomorrow.</p><p></p><p>After a night's rest Michael is only down 1 hit point.</p><p></p><p>It is Fireday, Arodus 31, 4718 AR. The previous night you decided that you would meet at the Creekside Tavern and Inn in the morning. Everyone is equipped for the unknown. Audrahni is there and she has some things for you. "I inherited a few potent items from the previous caretaker." She hands Shendra a thin baton and a silk pouch. "This is a wand of cure light wounds and the pouch contains some vials of holy water. The wand has thirteen charges left and there are six vials. If Roderic is indeed haunting his home, he may be very dangerous. As I am sure you already know the wand can harm his undead spirit as surely as it can be used to heal you. You should focus on exploring the Wreck and looking for clues as to how to put the ghost to rest, rather than directly confronting him, and do not hesitate to flee the building if things get too dicey. It is better to flee, regroup, and try again than to die."</p><p></p><p>Also, Jarb Brogan shows up to tell you that Randolf is feeling ill and will not be joining you today.</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 7565658"] [sblock=Scotley]Teodor successfully identifies (Knowledge: dungeoneering) these creature as Fleshdregs, small aberrations. They are immune to mind-affecting effects and have some spell resistance. Also there are actually seven varieties of these weird creatures. They all have a bite attack with some other type of damage. It would appear that these were Wrath Fleshdregs because its additional damage is an energy damage of the Fleshdreg's choice. Just assume that you slept and remembered in the morning as you thought about the creatures.[/sblock]Shendra's healing helps Michael's wound close. Eventually you all decide to get a good night's rest and start fresh tomorrow. After a night's rest Michael is only down 1 hit point. It is Fireday, Arodus 31, 4718 AR. The previous night you decided that you would meet at the Creekside Tavern and Inn in the morning. Everyone is equipped for the unknown. Audrahni is there and she has some things for you. "I inherited a few potent items from the previous caretaker." She hands Shendra a thin baton and a silk pouch. "This is a wand of cure light wounds and the pouch contains some vials of holy water. The wand has thirteen charges left and there are six vials. If Roderic is indeed haunting his home, he may be very dangerous. As I am sure you already know the wand can harm his undead spirit as surely as it can be used to heal you. You should focus on exploring the Wreck and looking for clues as to how to put the ghost to rest, rather than directly confronting him, and do not hesitate to flee the building if things get too dicey. It is better to flee, regroup, and try again than to die." Also, Jarb Brogan shows up to tell you that Randolf is feeling ill and will not be joining you today. [/QUOTE]
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