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<blockquote data-quote="FitzTheRuke" data-source="post: 7485908" data-attributes="member: 59816"><p><strong>Mord & The Mordguard & Lizardfolk1</strong></p><p></p><p>Mord flung more magic at the Crocodile Howda. The clever but poorly-constructed platform shook with the blast, sending pieces of wood flying about, but the main part of it stayed together. The Lizardfolk on it, however, were riddled with slivers. The one in front was both entirely tangled in Lorenn's web, and struck dumb by the blast. It was swinging by the webbing near the Crocodile's front leg when Mord's skeleton guards stepped out of their kayaks dropping their paddles into the water. They grabbed their slings, and almost in unison, slung bullets at the unfortunate Lizardfolk, striking it two out of three.</p><p></p><p>Finally, it came to its senses and gnawed itself free of the webbing, falling with a splash into the water. It swam free of the crocodile's thrashing, leaving only a few bubbles to mark it's trail.</p><p></p><p>[GM]Definitely gonna break this up. They are taking a beating, of course.</p><p><strong>Damage Taken:</strong></p><p>(BGs) Croc 8; Warchief 8; LF1 17, 4, & 4 ; LF2 17; LF3 8; LF4 17; LF5 17; LF6 8; 'Howda' 17</p><p>(PCs) None</p><p>(NPCs) None</p><p>[SBlock=Rolls]</p><p>LF1 to LF6 Con Save vs Shatter (Gotta give me the dc in the future. I assume 17+ makes it)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216227" target="_blank">Save: 1D20+1 = [5]+1 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216227" target="_blank">1D20+1 = [9]+1 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216227" target="_blank">1D20+1 = [20]+1 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216227" target="_blank">1D20+1 = [10]+1 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216227" target="_blank">1D20+1 = [18]+1 = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216227" target="_blank">1D20+1 = [16]+1 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216227" target="_blank"></a></p><p>The three that are restrained in the Web have disadvantage...</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216237" target="_blank">Save: 1D20+1 = [11]+1 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216237" target="_blank">1D20+1 = [5]+1 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216237" target="_blank">1D20+1 = [7]+1 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216237" target="_blank"></a></p><p>Warchief vs Shatter (made it)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216234" target="_blank">Save: 1D20+3 = [16]+3 = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216234" target="_blank"></a></p><p>Croc vs Shatter (made it)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216243" target="_blank">Save: 1D20+4 = [13]+4 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216243" target="_blank"></a></p><p>Mordguard1 to 3 vs Lizardfolk</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216235" target="_blank">Attack: 1D20+4 = [19]+4 = 23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216235" target="_blank">1D4+2 = [2]+2 = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216235" target="_blank">1D20+4 = [9]+4 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216235" target="_blank">1D4+2 = [2]+2 = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216235" target="_blank">1D20+4 = [12]+4 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216235" target="_blank">1D4+2 = [2]+2 = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216235" target="_blank"></a></p><p>Actually, they all sling at poor, restrained LF1, so they have advantage.</p><p>Adv<a href="http://roll.coyotecode.net/lookup.php?rollid=216239" target="_blank">: 1D20 = [13] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216239" target="_blank">1D20 = [8] = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216239" target="_blank">1D20 = [17] = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216239" target="_blank"></a></p><p>Lizardfolk1 check to escape the Webs (made it, poor thing)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216242" target="_blank">Check: 1D20+2 = [14]+2 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216242" target="_blank"></a></p><p>[/SBlock]</p><p>[/GM]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7485908, member: 59816"] [B]Mord & The Mordguard & Lizardfolk1[/B] Mord flung more magic at the Crocodile Howda. The clever but poorly-constructed platform shook with the blast, sending pieces of wood flying about, but the main part of it stayed together. The Lizardfolk on it, however, were riddled with slivers. The one in front was both entirely tangled in Lorenn's web, and struck dumb by the blast. It was swinging by the webbing near the Crocodile's front leg when Mord's skeleton guards stepped out of their kayaks dropping their paddles into the water. They grabbed their slings, and almost in unison, slung bullets at the unfortunate Lizardfolk, striking it two out of three. Finally, it came to its senses and gnawed itself free of the webbing, falling with a splash into the water. It swam free of the crocodile's thrashing, leaving only a few bubbles to mark it's trail. [GM]Definitely gonna break this up. They are taking a beating, of course. [B]Damage Taken:[/B] (BGs) Croc 8; Warchief 8; LF1 17, 4, & 4 ; LF2 17; LF3 8; LF4 17; LF5 17; LF6 8; 'Howda' 17 (PCs) None (NPCs) None [SBlock=Rolls] LF1 to LF6 Con Save vs Shatter (Gotta give me the dc in the future. I assume 17+ makes it) [URL="http://roll.coyotecode.net/lookup.php?rollid=216227"]Save: 1D20+1 = [5]+1 = 6 1D20+1 = [9]+1 = 10 1D20+1 = [20]+1 = 21 1D20+1 = [10]+1 = 11 1D20+1 = [18]+1 = 19 1D20+1 = [16]+1 = 17 [/URL] The three that are restrained in the Web have disadvantage... [URL="http://roll.coyotecode.net/lookup.php?rollid=216237"]Save: 1D20+1 = [11]+1 = 12 1D20+1 = [5]+1 = 6 1D20+1 = [7]+1 = 8 [/URL] Warchief vs Shatter (made it) [URL="http://roll.coyotecode.net/lookup.php?rollid=216234"]Save: 1D20+3 = [16]+3 = 19 [/URL] Croc vs Shatter (made it) [URL="http://roll.coyotecode.net/lookup.php?rollid=216243"]Save: 1D20+4 = [13]+4 = 17 [/URL] Mordguard1 to 3 vs Lizardfolk [URL="http://roll.coyotecode.net/lookup.php?rollid=216235"]Attack: 1D20+4 = [19]+4 = 23 1D4+2 = [2]+2 = 4 1D20+4 = [9]+4 = 13 1D4+2 = [2]+2 = 4 1D20+4 = [12]+4 = 16 1D4+2 = [2]+2 = 4 [/URL] Actually, they all sling at poor, restrained LF1, so they have advantage. Adv[URL="http://roll.coyotecode.net/lookup.php?rollid=216239"]: 1D20 = [13] = 13 1D20 = [8] = 8 1D20 = [17] = 17 [/URL] Lizardfolk1 check to escape the Webs (made it, poor thing) [URL="http://roll.coyotecode.net/lookup.php?rollid=216242"]Check: 1D20+2 = [14]+2 = 16 [/URL] [/SBlock] [/GM] [/QUOTE]
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