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(IC) Rise of the Dracolich
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<blockquote data-quote="Ancalagon" data-source="post: 7514536" data-attributes="member: 23"><p>OOC: Kalorn's thinking was that you usually need water walking 1 second before you fall overboard... but he didn't make his thinking clear so it's ok!</p><p>OOC2: Question 3: Is Zander not with us? </p><p></p><p>Kalorn snorted when he saw the undead figure and prepared himself, drawing his sword. Of course it was undead. No living being would be daft enough to set up an ambush here, but the undead... had patience that the living couldn't afford</p><p></p><p>His musings were rudely interrupted by the whale crashing through the ice, and Kalorn was taken off guard, sliding towards the hole</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221873" target="_blank">Str save near skeletal whale: 1D20+5 = [5]+5 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221873" target="_blank"></a></p><p></p><p>Kalorn had a vision of him being swallowed by the whale. <strong>"NOT AGAIN!"</strong> he bellowed, and as he fell into the water he kicked at the whale with his left leg, keeping his eye riveted on the leader up on the cliff. <strong>"Shadows take me!"</strong> and with a booming sound, he vanished.</p><p></p><p>Action: Cast Thunderstep to travel to the wight leader. (location AC14 if footing permits, not 100% clear on the map)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221874" target="_blank">thunderstep vs skeletal whale: 3D10 = [9, 8, 9] = 26</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221874" target="_blank"></a> edit: the whale has a Con save (DC 15) for half damage</p><p></p><p>Kalorn appeared behind the wight. The burning chill of the water was already fading, as his sword protected him. <strong>"Foul Spirit! I, Kalorn, curse you, with one voice. Thus!" </strong></p><p><strong></strong></p><p>Bonus action: Hexblade's curse</p><p></p><p>And with those words, he got to work</p><p></p><p>Action surge: Attack vs WightBoss</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221875" target="_blank">2 attacks at wight boss, GWM: 1D20+3 = [9]+3 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221875" target="_blank">1D20+3 = [11]+3 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221875" target="_blank"></a></p><p>OOC: iiif that hit... maybe it's surprised?</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221876" target="_blank">2 attacks on wight boss , unsure if they will hit: 2D6+8+10 = [6, 1]+8+10 = 25</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221876" target="_blank">2D6+8+10 = [1, 2]+8+10 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221876" target="_blank"></a> <a href="http://roll.coyotecode.net/lookup.php?rollid=221877" target="_blank">reroll d6s due to great weapon fighting style: 1D6+2D6 = [2]+[1, 4] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=221877" target="_blank"></a></p><p>First attack total damage is 26, second attack total damage is 23.</p><p></p><p><strong>NOTE:</strong> If physically attacked, attacker takes 15 points of damage (armor of Agathy) .</p><p></p><p></p><p>[sblock=minisheet]Kalorn of Mulmaster, the cursed sell-sword (Fighter(eldrich knight) 3/Warlock(hexblade) 6; alt-human, soldier)</p><p>HP: 63/63, Hit dice: 8/8</p><p>Temp HP: 15</p><p>AC: 16 Temp AC: </p><p>Passive Perception 15</p><p>Saves: Str: +5, Dex: -1, Con: +5, Int: +0 , Wis: +2, Cha: +3 </p><p>Warlock slots remaining = 0/2. EK slots remaining = 2/2</p><p>Action surge = 0/1. Second wind = 1/1</p><p>Potions of healing remaining: 6[/sblock]</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7514536, member: 23"] OOC: Kalorn's thinking was that you usually need water walking 1 second before you fall overboard... but he didn't make his thinking clear so it's ok! OOC2: Question 3: Is Zander not with us? Kalorn snorted when he saw the undead figure and prepared himself, drawing his sword. Of course it was undead. No living being would be daft enough to set up an ambush here, but the undead... had patience that the living couldn't afford His musings were rudely interrupted by the whale crashing through the ice, and Kalorn was taken off guard, sliding towards the hole [url=http://roll.coyotecode.net/lookup.php?rollid=221873]Str save near skeletal whale: 1D20+5 = [5]+5 = 10 [/url] Kalorn had a vision of him being swallowed by the whale. [B]"NOT AGAIN!"[/B] he bellowed, and as he fell into the water he kicked at the whale with his left leg, keeping his eye riveted on the leader up on the cliff. [B]"Shadows take me!"[/B] and with a booming sound, he vanished. Action: Cast Thunderstep to travel to the wight leader. (location AC14 if footing permits, not 100% clear on the map) [url=http://roll.coyotecode.net/lookup.php?rollid=221874]thunderstep vs skeletal whale: 3D10 = [9, 8, 9] = 26 [/url] edit: the whale has a Con save (DC 15) for half damage Kalorn appeared behind the wight. The burning chill of the water was already fading, as his sword protected him. [B]"Foul Spirit! I, Kalorn, curse you, with one voice. Thus!" [/B] Bonus action: Hexblade's curse And with those words, he got to work Action surge: Attack vs WightBoss [url=http://roll.coyotecode.net/lookup.php?rollid=221875]2 attacks at wight boss, GWM: 1D20+3 = [9]+3 = 12 1D20+3 = [11]+3 = 14 [/url] OOC: iiif that hit... maybe it's surprised? [url=http://roll.coyotecode.net/lookup.php?rollid=221876]2 attacks on wight boss , unsure if they will hit: 2D6+8+10 = [6, 1]+8+10 = 25 2D6+8+10 = [1, 2]+8+10 = 21 [/url] [url=http://roll.coyotecode.net/lookup.php?rollid=221877]reroll d6s due to great weapon fighting style: 1D6+2D6 = [2]+[1, 4] = 7 [/url] First attack total damage is 26, second attack total damage is 23. [B]NOTE:[/B] If physically attacked, attacker takes 15 points of damage (armor of Agathy) . [sblock=minisheet]Kalorn of Mulmaster, the cursed sell-sword (Fighter(eldrich knight) 3/Warlock(hexblade) 6; alt-human, soldier) HP: 63/63, Hit dice: 8/8 Temp HP: 15 AC: 16 Temp AC: Passive Perception 15 Saves: Str: +5, Dex: -1, Con: +5, Int: +0 , Wis: +2, Cha: +3 Warlock slots remaining = 0/2. EK slots remaining = 2/2 Action surge = 0/1. Second wind = 1/1 Potions of healing remaining: 6[/sblock] [/QUOTE]
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