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(IC) Rise of the Dracolich
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<blockquote data-quote="Ancalagon" data-source="post: 7517940" data-attributes="member: 23"><p>OOC: Kalorn can't really help with Sesto, so I'll post his little duel with the wight leader - I completely agree that Sesto needs to be resolved asap.</p><p></p><p>Kalorn snarled at the wight - "<strong>You should have stayed dead". </strong> </p><p></p><p>He had the creature's measure - it didn't feel pain, but it had lost some of its self preservation instincts, and he used his swifter blade to deliver two powerful sweeping horizontal blows, trying to cleave it in twain at the midsection. His leg throbbed, filling him with unnatural strength.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222636" target="_blank">2nd round attack vs wight: 1D20+3 = [11]+3 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222636" target="_blank">1D20+3 = [14]+3 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222636" target="_blank"></a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222637" target="_blank">two successful attacks on wight leader, round 2: 2D6+8+10 = [3, 4]+8+10 = 25</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222637" target="_blank">2D6+8+10 = [5, 4]+8+10 = 27</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222637" target="_blank"></a></p><p></p><p>(OOC: total damage 52, no need for reroll this time).</p><p></p><p>note: Melee attack will inflict 15 points of cold damage to attacker if hits, as long as any Armor of Agaghy's temp HP remains (there are 3 left)</p><p></p><p>[sblock=minisheet]Kalorn of Mulmaster, the cursed sell-sword (Fighter(eldrich knight) 3/Warlock(hexblade) 6; alt-human, soldier)</p><p>HP: 63/63, Hit dice: 8/8</p><p>Temp HP: 3</p><p>AC: 16 Temp AC: </p><p>Passive Perception 15</p><p>Saves: Str: +5, Dex: -1, Con: +5, Int: +0 , Wis: +2, Cha: +3 </p><p>Warlock slots remaining = 0/2. EK slots remaining = 2/2</p><p>Action surge = 0/1. Second wind = 1/1</p><p>Potions of healing remaining: 6[/sblock]</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7517940, member: 23"] OOC: Kalorn can't really help with Sesto, so I'll post his little duel with the wight leader - I completely agree that Sesto needs to be resolved asap. Kalorn snarled at the wight - "[B]You should have stayed dead". [/B] He had the creature's measure - it didn't feel pain, but it had lost some of its self preservation instincts, and he used his swifter blade to deliver two powerful sweeping horizontal blows, trying to cleave it in twain at the midsection. His leg throbbed, filling him with unnatural strength. [url=http://roll.coyotecode.net/lookup.php?rollid=222636]2nd round attack vs wight: 1D20+3 = [11]+3 = 14 1D20+3 = [14]+3 = 17 [/url] [url=http://roll.coyotecode.net/lookup.php?rollid=222637]two successful attacks on wight leader, round 2: 2D6+8+10 = [3, 4]+8+10 = 25 2D6+8+10 = [5, 4]+8+10 = 27 [/url] (OOC: total damage 52, no need for reroll this time). note: Melee attack will inflict 15 points of cold damage to attacker if hits, as long as any Armor of Agaghy's temp HP remains (there are 3 left) [sblock=minisheet]Kalorn of Mulmaster, the cursed sell-sword (Fighter(eldrich knight) 3/Warlock(hexblade) 6; alt-human, soldier) HP: 63/63, Hit dice: 8/8 Temp HP: 3 AC: 16 Temp AC: Passive Perception 15 Saves: Str: +5, Dex: -1, Con: +5, Int: +0 , Wis: +2, Cha: +3 Warlock slots remaining = 0/2. EK slots remaining = 2/2 Action surge = 0/1. Second wind = 1/1 Potions of healing remaining: 6[/sblock] [/QUOTE]
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