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(IC) Rise of the Dracolich
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<blockquote data-quote="Ancalagon" data-source="post: 7585866" data-attributes="member: 23"><p>Kalorn advanced carefully, maintaining the illusion and managing not to make a lot of noise... then he heard Presto scrape loudly against the wall. He sighed. It was bound to happened. The sigh turned to a snarl as he drew the Nail and turned towards the side tunnel, letting his illusion drop. </p><p></p><p>As he advanced, he heard Mord chanting, and saw an ominous sphere of darkness appear over several of the kobolds. He saw one of them tried desperately to claw its way out of the sphere, only to hit some barrier and be *dragged back into the darkness* by a tentacle! Was this warlock magic?! Were such... grotesque... powers his future? </p><p></p><p>No time for such questions. Now was the time for killing. The best time.</p><p></p><p>OOC: I'm not sure where the sphere is, so here are three alternate plans Kalorn will follow.</p><p></p><p>Plan 1: the sphere is blocking the passageway, and there are kobolds out of the sphere in front of it (M6 seems like a likely target). Kalorn will advance to said kobolds and cut them down, his blade making quick vicious cuts, easily cleaving the small bodies in twain.</p><p></p><p>Plan 2: The sphere is blocking the passageway, and there are no kobolds in front of it: Kalorn will advance into the passageway to defend the party, and ready an action in case some of the kobolds break through (then apply the attack rolls from above)</p><p></p><p>Plan 3: The sphere has hit a lot of the kobolds but is not fully blocking the passageway: Kalorn will advance and pretend to cast the same spell - instead using misty image to create a smaller darkness sphere (10 foot diameter) in an attempt to block the gap, if possible. This sphere doesn't hurt, it's just to delay the kobolds further.</p><p></p><p>[sblock=minisheet]Kalorn of Mulmaster, the cursed sell-sword (Fighter(eldrich knight) 3/Warlock(hexblade) 5; alt-human, soldier)</p><p>HP: 63/63, Hit dice: 8/8</p><p>Temp HP: 7</p><p>AC: 16 Temp AC: </p><p>Passive Perception 15</p><p>Saves: Str: +5, Dex: -1, Con: +5, Int: +0 , Wis: +2, Cha: +3 </p><p>Warlock slots remaining = 1/2. EK slots remaining = 2/2</p><p>Action surge = 1/1. Second wind = 1/1</p><p>Potions of healing remaining: 6[/sblock]</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7585866, member: 23"] Kalorn advanced carefully, maintaining the illusion and managing not to make a lot of noise... then he heard Presto scrape loudly against the wall. He sighed. It was bound to happened. The sigh turned to a snarl as he drew the Nail and turned towards the side tunnel, letting his illusion drop. As he advanced, he heard Mord chanting, and saw an ominous sphere of darkness appear over several of the kobolds. He saw one of them tried desperately to claw its way out of the sphere, only to hit some barrier and be *dragged back into the darkness* by a tentacle! Was this warlock magic?! Were such... grotesque... powers his future? No time for such questions. Now was the time for killing. The best time. OOC: I'm not sure where the sphere is, so here are three alternate plans Kalorn will follow. Plan 1: the sphere is blocking the passageway, and there are kobolds out of the sphere in front of it (M6 seems like a likely target). Kalorn will advance to said kobolds and cut them down, his blade making quick vicious cuts, easily cleaving the small bodies in twain. Plan 2: The sphere is blocking the passageway, and there are no kobolds in front of it: Kalorn will advance into the passageway to defend the party, and ready an action in case some of the kobolds break through (then apply the attack rolls from above) Plan 3: The sphere has hit a lot of the kobolds but is not fully blocking the passageway: Kalorn will advance and pretend to cast the same spell - instead using misty image to create a smaller darkness sphere (10 foot diameter) in an attempt to block the gap, if possible. This sphere doesn't hurt, it's just to delay the kobolds further. [sblock=minisheet]Kalorn of Mulmaster, the cursed sell-sword (Fighter(eldrich knight) 3/Warlock(hexblade) 5; alt-human, soldier) HP: 63/63, Hit dice: 8/8 Temp HP: 7 AC: 16 Temp AC: Passive Perception 15 Saves: Str: +5, Dex: -1, Con: +5, Int: +0 , Wis: +2, Cha: +3 Warlock slots remaining = 1/2. EK slots remaining = 2/2 Action surge = 1/1. Second wind = 1/1 Potions of healing remaining: 6[/sblock] [/QUOTE]
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