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(IC) Rise of the Dracolich
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<blockquote data-quote="FitzTheRuke" data-source="post: 7835877" data-attributes="member: 59816"><p><strong>Blurcho</strong></p><p></p><p>Blurcho had just finished healing the bumps and bruises from sliding off the ledge when the drowned trolls lumbered into view. When Sargloth indicated that he should be bashing them, he hesitated. One of them was literally his brother, who had disappeared months before. While he had no particular family loyalty, it made him feel a strange, distracting feeling that he could not name, and he stared at the disgusting lump of flesh that had once been his kin.</p><p></p><p>[ooc]Blurcho is Frightened (the condition, though it's more "repulsed" really) for 1 minute. As is Troll3 & 4. (They have disadvantage on attacking and can't move closer to the Skraggs). IIRC, Oogabooga and Oodnadatta are okay, as is Sargloth, who's already bashing away at them. Case in point...[/ooc]</p><p></p><p><strong>Sargloth vs Skragg6</strong></p><p></p><p>Sargloth found that his trolls were reluctant to bash their nekkermunched bruddahs, which frustrated the troll boss as he thumped at one of them with his whalebone club. He got in one good blow, but the creature's meat was heavy and frozen. Then it came for him, biting and clawing savagely.</p><p></p><p>[GM]<strong>Damage Taken:</strong></p><p>(BGs) Skragg6 <s>11</s> 5 (Sargloth's Club)</p><p>(PCs) None;</p><p>(NPCs) Sargloth 5 (Skragg bite) & 8 (Skragg claw)</p><p>[spoiler="Notes"]</p><p>Skragg6 vs Sargloth</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230872" target="_blank">Bite: 1D20+7 = [11]+7 = 18; 1D6+4 = [1]+4 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=230872" target="_blank">Claw: 1D20+7 = [3]+7 = 10; 2D6+4 = [2, 1]+4 = 7 & 1D20+7 = [13]+7 = 20; 2D6+4 = [1, 3]+4 = 8</a></p><p>[/spoiler][/gm]</p><p></p><p>[ooc]Trolls are supposed to regenerate at the start of their turn, but I've been doing it at the end of the round, just to keep it simple with the way we do timing. Skraggs lost their regen, but they have resistance to bludgeoning, piercing, and slashing damage (and necrotic and psychic, as well as immunity to cold)[/ooc]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7835877, member: 59816"] [b]Blurcho[/b] Blurcho had just finished healing the bumps and bruises from sliding off the ledge when the drowned trolls lumbered into view. When Sargloth indicated that he should be bashing them, he hesitated. One of them was literally his brother, who had disappeared months before. While he had no particular family loyalty, it made him feel a strange, distracting feeling that he could not name, and he stared at the disgusting lump of flesh that had once been his kin. [ooc]Blurcho is Frightened (the condition, though it's more "repulsed" really) for 1 minute. As is Troll3 & 4. (They have disadvantage on attacking and can't move closer to the Skraggs). IIRC, Oogabooga and Oodnadatta are okay, as is Sargloth, who's already bashing away at them. Case in point...[/ooc] [B]Sargloth vs Skragg6[/B] Sargloth found that his trolls were reluctant to bash their nekkermunched bruddahs, which frustrated the troll boss as he thumped at one of them with his whalebone club. He got in one good blow, but the creature's meat was heavy and frozen. Then it came for him, biting and clawing savagely. [GM][B]Damage Taken:[/B] (BGs) Skragg6 [S]11[/S] 5 (Sargloth's Club) (PCs) None; (NPCs) Sargloth 5 (Skragg bite) & 8 (Skragg claw) [spoiler="Notes"] Skragg6 vs Sargloth [URL='http://roll.coyotecode.net/lookup.php?rollid=230872']Bite: 1D20+7 = [11]+7 = 18; 1D6+4 = [1]+4 = 5 Claw: 1D20+7 = [3]+7 = 10; 2D6+4 = [2, 1]+4 = 7 & 1D20+7 = [13]+7 = 20; 2D6+4 = [1, 3]+4 = 8[/URL] [/spoiler][/gm] [ooc]Trolls are supposed to regenerate at the start of their turn, but I've been doing it at the end of the round, just to keep it simple with the way we do timing. Skraggs lost their regen, but they have resistance to bludgeoning, piercing, and slashing damage (and necrotic and psychic, as well as immunity to cold)[/ooc] [/QUOTE]
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