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(IC) Scourge of Daggerford
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<blockquote data-quote="FitzTheRuke" data-source="post: 7177226" data-attributes="member: 59816"><p><strong>Dandin Applebane</strong></p><p></p><p>Dandin had cornered a local shepherd at the farmer's gate and had talked him down on all his fleeces. The man went away angry, and the halfling merchant was disappointed that he probably wouldn't be able to use this tactic again, but he led his donkey to market, and he set himself up selling the "finest fleece from the private stock of the Open Lord of Waterdeep".</p><p></p><p>At the high price he was asking for modest fleece, it took him awhile to find a buyer with a suitably dull-eye for wool, but he talked his product up with a sharp wit that the dubious eyes of the merchants at his neighbouring stalls turned to sparkles, laughter, and nods. Although well-known in the market, no-one could be quite sure that Dandin <em>hadn't</em> found a way to import Waterdhavian wool.</p><p></p><p>So after a few days, his neighbouring merchants confirmed to anyone who asked that Dandin had travelled all the way to Waterdeep for only the best wool, complicit in his tall tales. Buyers flocked to his cart, and Dandin moved fleece after mediocre fleece at easily three times what they were worth.</p><p></p><p>When his supply ran out, he packed up his cart, and took his little lockbox with him as he went into the Guildhall to pay his market fees. The long building behind the market was a foreboding hall of grey stone and old oak, but Dandin had wandered it's drafty halls for years. He paid his dues to a dour Merchants' Guild accountant, and sat in a small room with a desk, scale, and a hard oak stool, counting his earnings while singing to himself.</p><p></p><p>His voice carried down the echoing halls, and it made more than one hardworking guilds-man look up from his work and smile.</p><p></p><p>[GM]Dandin is up 16 gold pieces in various coins and trade baubles[/gm]</p><p></p><p>[ooc]<strong>Places of Daggerford: The Markeplace and Guldmaster's Hall</strong> (Area 14)</p><p>The Guildmasters’ Hall near the marketplace serves as a library of guild records, the offices for guild leaders, and meeting halls for the guilds.The town’s charter allows for a council to control affairs in the duke’s stead, and for centuries, the town’s guild leaders have been a part of it. It surprises some newcomers that such a small community has guilds, but many guilds have only a handful of members. Some, such as the Watermens’ Guild, consist of a single business. As with the guilds of large cities, the guilds here regulate competition and set parameters for master-and-apprentice and worker-employer relationships. But the guilds of Daggerford feel more like families than mere associations.</p><p>The guilds include the Smiths, Merchants, Tanners, Farmers, Watermens, Rivermens, Taverners, Scriveners, Clothiers, and the Carpenters Guild. The guilds group together many associated occupations, so innkeepers are part of the Taverners’ Guild, and the</p><p>Scriveners’ Guild includes those who work at the Sword Coast Traders’ Bank. Many folk are members of more than one guild, such as the owner of the Otter’s Run, who is a taverner, a tanner (furrier), and a merchant.[/ooc]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7177226, member: 59816"] [b]Dandin Applebane[/b] Dandin had cornered a local shepherd at the farmer's gate and had talked him down on all his fleeces. The man went away angry, and the halfling merchant was disappointed that he probably wouldn't be able to use this tactic again, but he led his donkey to market, and he set himself up selling the "finest fleece from the private stock of the Open Lord of Waterdeep". At the high price he was asking for modest fleece, it took him awhile to find a buyer with a suitably dull-eye for wool, but he talked his product up with a sharp wit that the dubious eyes of the merchants at his neighbouring stalls turned to sparkles, laughter, and nods. Although well-known in the market, no-one could be quite sure that Dandin [i]hadn't[/i] found a way to import Waterdhavian wool. So after a few days, his neighbouring merchants confirmed to anyone who asked that Dandin had travelled all the way to Waterdeep for only the best wool, complicit in his tall tales. Buyers flocked to his cart, and Dandin moved fleece after mediocre fleece at easily three times what they were worth. When his supply ran out, he packed up his cart, and took his little lockbox with him as he went into the Guildhall to pay his market fees. The long building behind the market was a foreboding hall of grey stone and old oak, but Dandin had wandered it's drafty halls for years. He paid his dues to a dour Merchants' Guild accountant, and sat in a small room with a desk, scale, and a hard oak stool, counting his earnings while singing to himself. His voice carried down the echoing halls, and it made more than one hardworking guilds-man look up from his work and smile. [GM]Dandin is up 16 gold pieces in various coins and trade baubles[/gm] [ooc][b]Places of Daggerford: The Markeplace and Guldmaster's Hall[/b] (Area 14) The Guildmasters’ Hall near the marketplace serves as a library of guild records, the offices for guild leaders, and meeting halls for the guilds.The town’s charter allows for a council to control affairs in the duke’s stead, and for centuries, the town’s guild leaders have been a part of it. It surprises some newcomers that such a small community has guilds, but many guilds have only a handful of members. Some, such as the Watermens’ Guild, consist of a single business. As with the guilds of large cities, the guilds here regulate competition and set parameters for master-and-apprentice and worker-employer relationships. But the guilds of Daggerford feel more like families than mere associations. The guilds include the Smiths, Merchants, Tanners, Farmers, Watermens, Rivermens, Taverners, Scriveners, Clothiers, and the Carpenters Guild. The guilds group together many associated occupations, so innkeepers are part of the Taverners’ Guild, and the Scriveners’ Guild includes those who work at the Sword Coast Traders’ Bank. Many folk are members of more than one guild, such as the owner of the Otter’s Run, who is a taverner, a tanner (furrier), and a merchant.[/ooc] [/QUOTE]
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