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(IC) Scourge of Daggerford
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<blockquote data-quote="Kobold Stew" data-source="post: 7536597" data-attributes="member: 23484"><p>Tommi has never carried a weapon, beyond his sling. It's part of what Sheren has always admired about him, he knows, and means that he is consistently excused when a barrom fight comes to blows -- it's always easier to charge the ones holding the knives. </p><p></p><p>Now was different.</p><p></p><p>Tommi grabs the bone-handled blade from General Shrogg's body, drawing it with a backhand grip so the blade remains poised over the general's torso. He can hear the breath sputtering from him, and he sees the blood foaming from the last wound he received, and even Tommi knows that's a punctured lung. But he doesn't know what's coming, and what's around the corner, and he doesn't want the General rising up. </p><p></p><p>And so, he brings the Generals' blade down into the body in front of him, hoping to finally finish him off. For a moment, Tommi forgets all others in the room, and his vision narrows. If he can work the blade past the general's armour, he will twist it and wait to ensure the hobgoblin is dead.</p><p></p><p>[ooc]I don't know if you are rolling death saves or not, but this is designed to add to the failures. </p><p></p><p>Attack with advantage (melee vs. unconscious, prone): better of [roll0] and [roll1] (+2 dex, +1 for the weapon). Damage won't matter since he is dying. </p><p></p><p>If Gutter counts as a short sword (hope so), and there's a dagger also nearby which he can grab, he'll use his bonus action to make a second attack (two-weapon fighting), better of [roll2] and [roll3]. </p><p></p><p>Only if the General is well and truly dead will he move, up to 30 feet to a place (closer to the door) where he can try to hide [roll4].</p><p></p><p>Edit: GRIT with Gutter![/ooc]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7536597, member: 23484"] Tommi has never carried a weapon, beyond his sling. It's part of what Sheren has always admired about him, he knows, and means that he is consistently excused when a barrom fight comes to blows -- it's always easier to charge the ones holding the knives. Now was different. Tommi grabs the bone-handled blade from General Shrogg's body, drawing it with a backhand grip so the blade remains poised over the general's torso. He can hear the breath sputtering from him, and he sees the blood foaming from the last wound he received, and even Tommi knows that's a punctured lung. But he doesn't know what's coming, and what's around the corner, and he doesn't want the General rising up. And so, he brings the Generals' blade down into the body in front of him, hoping to finally finish him off. For a moment, Tommi forgets all others in the room, and his vision narrows. If he can work the blade past the general's armour, he will twist it and wait to ensure the hobgoblin is dead. [ooc]I don't know if you are rolling death saves or not, but this is designed to add to the failures. Attack with advantage (melee vs. unconscious, prone): better of [roll0] and [roll1] (+2 dex, +1 for the weapon). Damage won't matter since he is dying. If Gutter counts as a short sword (hope so), and there's a dagger also nearby which he can grab, he'll use his bonus action to make a second attack (two-weapon fighting), better of [roll2] and [roll3]. Only if the General is well and truly dead will he move, up to 30 feet to a place (closer to the door) where he can try to hide [roll4]. Edit: GRIT with Gutter![/ooc] [/QUOTE]
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