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<blockquote data-quote="Kobold Stew" data-source="post: 7582884" data-attributes="member: 23484"><p>Tommi hears Enseth's instructions, and sees the sepentine shape above the well in front of him. He has a clear shot with his sling, but....</p><p></p><p>But.</p><p></p><p>Tommi is wearing his new boots. There's a spring in his step. </p><p></p><p>"Fuggit," he says to himself, and steps forward, towards the enemy, towards the thin wooden latticework. He sees the doors in the ceiling, which can be opened from below to let out the smoke when there's a fire. But letting out smoke would also let in the light, or the rainwater, and so he steps forward and leaps.</p><p></p><p>[ooc]Tommi is going to Jump up to the doors, perhaps using the latticework if he needs the extra distance.</p><p> </p><p>With a STR mod of +0, he can jump 3' vertically, which with the boots becomes 9' vertically. Plus his height (5'8", let's say), which gives a reach of 8'6", plus the 9" jump means he can reach 17' 6" at a stretch in a vertical jump.</p><p></p><p>Plus a 10' run up, that uses the 30' move.</p><p></p><p>So Move -- run and jump.</p><p>Bonus action -- Dash, move further if needed to the lattice. Possibly make a second jump from partway up the latticework (so to the lattice in the first jump, and then to the doors in the ceiling.)</p><p></p><p>That leaves an Action if needed. If the height still isn't enough, perhaps an Athletics roll can help ([roll0], or, if the lattice gives advantage, the better of that and [roll1]. If Acrobatics is needed, please just add 5 to the previous rolls.</p><p></p><p>That still leaves a free interaction, and possibly the main action, which may be enough to work the latch and open the doors? I am not sure where he'll fall, but hopefully, at least the door will be open.[/ooc]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7582884, member: 23484"] Tommi hears Enseth's instructions, and sees the sepentine shape above the well in front of him. He has a clear shot with his sling, but.... But. Tommi is wearing his new boots. There's a spring in his step. "Fuggit," he says to himself, and steps forward, towards the enemy, towards the thin wooden latticework. He sees the doors in the ceiling, which can be opened from below to let out the smoke when there's a fire. But letting out smoke would also let in the light, or the rainwater, and so he steps forward and leaps. [ooc]Tommi is going to Jump up to the doors, perhaps using the latticework if he needs the extra distance. With a STR mod of +0, he can jump 3' vertically, which with the boots becomes 9' vertically. Plus his height (5'8", let's say), which gives a reach of 8'6", plus the 9" jump means he can reach 17' 6" at a stretch in a vertical jump. Plus a 10' run up, that uses the 30' move. So Move -- run and jump. Bonus action -- Dash, move further if needed to the lattice. Possibly make a second jump from partway up the latticework (so to the lattice in the first jump, and then to the doors in the ceiling.) That leaves an Action if needed. If the height still isn't enough, perhaps an Athletics roll can help ([roll0], or, if the lattice gives advantage, the better of that and [roll1]. If Acrobatics is needed, please just add 5 to the previous rolls. That still leaves a free interaction, and possibly the main action, which may be enough to work the latch and open the doors? I am not sure where he'll fall, but hopefully, at least the door will be open.[/ooc] [/QUOTE]
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