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(IC) Scourge of Daggerford
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<blockquote data-quote="FitzTheRuke" data-source="post: 7611718" data-attributes="member: 59816"><p><strong>Dandin</strong></p><p></p><p>The hobgoblin shrugged. While he was not cooperative, and Dandin suspected that there was something more to be said, he felt that there was little chance of getting much further out of the stubbord brute.</p><p></p><p><strong>Angis</strong></p><p></p><p>Averiel poured Angis a tin, and the dwarf downed the dark liquid. Wiping an arm across his beard, he stomped out the front door. The hard-packed, dirt street was lit only by the fire of the workhouse. Clouds had moved in and a light rain had started. It wouldn't be enough to save the workhouse by itself, but it would help to prevent the fire's spread.</p><p></p><p>Angis moved along the side of the road to reconnoiter the area. There was no activity in the upper town, but as he peered down the wooden connecting ramp, he saw three goblins who struggled to set the ramp on fire with torches. Additionally, there were many torches moving about the docks, the old mill, and the town shrine. By their military precision, he was sure that they were hobgoblins. But they were escorting small groups of people - the townsfolk! - from the other two locations to the dock, where waited two riverboats. He estimated that there were no more than ten or twelve hobgoblins, and perhaps as many goblins in the lower city. </p><p></p><p>There were far more Julkounians - perhaps fifty to a hundred, depending on how many were in the boats and how many remained in the buildings. The hobgoblins were forced to take their time, moving no more than ten townsfolk at a time from their prison to the boats. They did not want to lose any valuable slaves.</p><p></p><p>The slavers had not yet departed.</p><p></p><p>Angis returned to the tavern, and gave Andrik the nod. It would take some time for the Julkounians to form a bucket brigade - time for the Doughty Daggerfordians to stage one last rescue effort. He wasn't sure how much of the Workhouse could be saved, but the other townsfolk could be rescued from the terrible fate of being sold into slavery.</p><p></p><p>[sblock=Map of Julkoun][ATTACH]106713[/ATTACH][/sblock]</p><p></p><p>[ooc]7b is the dock, 8 is the Old Mill, 9 is the Shrine, 10 is the ramp, 11 is the tavern, and 12 is the burning Workhouse.[/ooc]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7611718, member: 59816"] [B]Dandin[/B] The hobgoblin shrugged. While he was not cooperative, and Dandin suspected that there was something more to be said, he felt that there was little chance of getting much further out of the stubbord brute. [B]Angis[/B] Averiel poured Angis a tin, and the dwarf downed the dark liquid. Wiping an arm across his beard, he stomped out the front door. The hard-packed, dirt street was lit only by the fire of the workhouse. Clouds had moved in and a light rain had started. It wouldn't be enough to save the workhouse by itself, but it would help to prevent the fire's spread. Angis moved along the side of the road to reconnoiter the area. There was no activity in the upper town, but as he peered down the wooden connecting ramp, he saw three goblins who struggled to set the ramp on fire with torches. Additionally, there were many torches moving about the docks, the old mill, and the town shrine. By their military precision, he was sure that they were hobgoblins. But they were escorting small groups of people - the townsfolk! - from the other two locations to the dock, where waited two riverboats. He estimated that there were no more than ten or twelve hobgoblins, and perhaps as many goblins in the lower city. There were far more Julkounians - perhaps fifty to a hundred, depending on how many were in the boats and how many remained in the buildings. The hobgoblins were forced to take their time, moving no more than ten townsfolk at a time from their prison to the boats. They did not want to lose any valuable slaves. The slavers had not yet departed. Angis returned to the tavern, and gave Andrik the nod. It would take some time for the Julkounians to form a bucket brigade - time for the Doughty Daggerfordians to stage one last rescue effort. He wasn't sure how much of the Workhouse could be saved, but the other townsfolk could be rescued from the terrible fate of being sold into slavery. [sblock=Map of Julkoun][ATTACH=CONFIG]106713._xfImport[/ATTACH][/sblock] [ooc]7b is the dock, 8 is the Old Mill, 9 is the Shrine, 10 is the ramp, 11 is the tavern, and 12 is the burning Workhouse.[/ooc] [/QUOTE]
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