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(IC) Scourge of Daggerford
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<blockquote data-quote="KahlessNestor" data-source="post: 7845919" data-attributes="member: 6801311"><p>Angis Honack</p><p>Daggerford</p><p>Afternoon</p><p>Round 0</p><p></p><p>Returning to Daggerford meant returning to responsibilities. He had a ton of mail waiting in his rooms from the company steward in Waterdeep. He patiently looked through it, and then determined he should grab the next caravan to Waterdeep to check on the state of the company. And so the next caravan got an extra guard for free.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=231152" target="_blank">Perception: 1D20+4 = [18]+4 = 22</a></p><p></p><p>In Waterdeep, Angis visited the offices of The Golden Way Trade Consortium. The roads between Waterdeep, Baldur’s Gate and Westgate were as dangerous as ever, though some kind of dragon cult seemed to be making difficulties along the Trade Way down by Baldur’s Gate. Angis decided to assign a few more guards for the next trip south.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=231208" target="_blank">Investigation: 1D20 = [4] = 4</a></p><p></p><p>Angis found himself in the tavern of the inn where he was staying, reading another letter from his mother. More news of his brother, his sister-in-law, and their young son. Angis eagerly read the portion about the boy’s exploits, the pain in his heart growing. He pulled the scented silken handkerchief from its protective oilskin pouch and sniffed it again, only causing the pain of his loss to drive even further into his heart.</p><p></p><p>“More ale!” Angis yelled.</p><p></p><p>The next morning, Angis helped out with the recruitment and loading for the next trip back to Daggerford and then south to Baldur’s gate.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=231209" target="_blank">Athletics: 1D20+4 = [4]+4 = 8</a></p><p></p><p>[spoiler=Angis’ Actions]</p><p>Save:</p><p>Move: </p><p>Free Object Interaction: </p><p>Action: </p><p>Bonus Action: </p><p>Horde Breaker: </p><p>Reaction: Absorb Elements or Opportunity Attack</p><p>Conditions: </p><p>Concentration: </p><p>Inspiration: </p><p>[/spoiler]</p><p></p><p>[spoiler=Mini Stats]</p><p>Initiative: +1</p><p>Perception: +4</p><p>Speed: 25</p><p>AC: 14</p><p>HP: 40/40 HD: 4/4d10+2</p><p></p><p>Bolts: 13</p><p>Bolts used: </p><p>Handaxes: 12/12</p><p></p><p>Spells</p><p>1) 3/3 Absorb Elements, Cure Wounds, Hunter’s Mark</p><p>4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.</p><p>[/spoiler][spoiler=Party Loot]</p><p>[/spoiler]</p><p></p><p>[spoiler=Goals]</p><p>[/spoiler]</p><p></p><p>[spoiler=Party]</p><p>Tommi - human rogue urban bounty hunter</p><p>Dandin - halfling bard guild merchant</p><p>Enseth - warforged war cleric shield guardian</p><p>Angis Honack - dwarven ranger outlander merchant</p><p>Drui Holderhock - dwarven cleric of Tempus soldier</p><p>Titus - human Waterdhavian noble fighter</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7845919, member: 6801311"] Angis Honack Daggerford Afternoon Round 0 Returning to Daggerford meant returning to responsibilities. He had a ton of mail waiting in his rooms from the company steward in Waterdeep. He patiently looked through it, and then determined he should grab the next caravan to Waterdeep to check on the state of the company. And so the next caravan got an extra guard for free. [url=http://roll.coyotecode.net/lookup.php?rollid=231152]Perception: 1D20+4 = [18]+4 = 22[/url] In Waterdeep, Angis visited the offices of The Golden Way Trade Consortium. The roads between Waterdeep, Baldur’s Gate and Westgate were as dangerous as ever, though some kind of dragon cult seemed to be making difficulties along the Trade Way down by Baldur’s Gate. Angis decided to assign a few more guards for the next trip south. [url=http://roll.coyotecode.net/lookup.php?rollid=231208]Investigation: 1D20 = [4] = 4[/url] Angis found himself in the tavern of the inn where he was staying, reading another letter from his mother. More news of his brother, his sister-in-law, and their young son. Angis eagerly read the portion about the boy’s exploits, the pain in his heart growing. He pulled the scented silken handkerchief from its protective oilskin pouch and sniffed it again, only causing the pain of his loss to drive even further into his heart. “More ale!” Angis yelled. The next morning, Angis helped out with the recruitment and loading for the next trip back to Daggerford and then south to Baldur’s gate. [url=http://roll.coyotecode.net/lookup.php?rollid=231209]Athletics: 1D20+4 = [4]+4 = 8[/url] [spoiler=Angis’ Actions] Save: Move: Free Object Interaction: Action: Bonus Action: Horde Breaker: Reaction: Absorb Elements or Opportunity Attack Conditions: Concentration: Inspiration: [/spoiler] [spoiler=Mini Stats] Initiative: +1 Perception: +4 Speed: 25 AC: 14 HP: 40/40 HD: 4/4d10+2 Bolts: 13 Bolts used: Handaxes: 12/12 Spells 1) 3/3 Absorb Elements, Cure Wounds, Hunter’s Mark 4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies. [/spoiler][spoiler=Party Loot] [/spoiler] [spoiler=Goals] [/spoiler] [spoiler=Party] Tommi - human rogue urban bounty hunter Dandin - halfling bard guild merchant Enseth - warforged war cleric shield guardian Angis Honack - dwarven ranger outlander merchant Drui Holderhock - dwarven cleric of Tempus soldier Titus - human Waterdhavian noble fighter [/spoiler] [/QUOTE]
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