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(IC) Scourge of Daggerford
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<blockquote data-quote="Kobold Stew" data-source="post: 8178157" data-attributes="member: 23484"><p>Tommi thanks the guard who gave him the tip on the back exit, and promises to buy him a round next time they are both at the Happy Cow. He wants to know if this is a viable way back in, should he ever want one. </p><p></p><p>(Why would he? He does not know. His fantasies about gate-hopping are completely unreaslistic for a boy from Daggerford, he knows. But he takes notice in any case -- the route he would follow, the mechanism for the lock if there is one; anything that would make returning to the gates easier. As an escape? as the start of an adventure? as a precaution against invaders? Truthfully, he does not know if it is any of these or all of them. But it is knowledge he wants to have.)</p><p></p><p>He makes his way to the entrance, and as he does so the roar of the waterfall is increasing, and a fine mist soon soaks his clothes. He runs his fingers through his hair as a makeshift comb. The effort is ineffective, but he's smiling as he sees the cliffs, and begins his ascent. </p><p></p><p>[ooc]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=246131" target="_blank">Three rolls</a>. Athletics 1d20+3=<strong>22</strong>. Stealth 1d20+5=<strong>11</strong>. Perception 1d20+7=<strong>17</strong>.[/ooc]</p><p></p><p>He's outside the gate, he's wet, he has a pocketful of pebbles, and he's ready to scout. It's later than it should be. He sees his friends setting up a catapult on the roof. If they notice him, they probably think him a damn fool. The rust on gutter seems particularly fetid, as if burrs were there to hold on to rotting flesh. Tommi doesn't notice. He's ready for the day.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8178157, member: 23484"] Tommi thanks the guard who gave him the tip on the back exit, and promises to buy him a round next time they are both at the Happy Cow. He wants to know if this is a viable way back in, should he ever want one. (Why would he? He does not know. His fantasies about gate-hopping are completely unreaslistic for a boy from Daggerford, he knows. But he takes notice in any case -- the route he would follow, the mechanism for the lock if there is one; anything that would make returning to the gates easier. As an escape? as the start of an adventure? as a precaution against invaders? Truthfully, he does not know if it is any of these or all of them. But it is knowledge he wants to have.) He makes his way to the entrance, and as he does so the roar of the waterfall is increasing, and a fine mist soon soaks his clothes. He runs his fingers through his hair as a makeshift comb. The effort is ineffective, but he's smiling as he sees the cliffs, and begins his ascent. [ooc][URL='http://www.coyotecode.net/roll/lookup.php?rollid=246131']Three rolls[/URL]. Athletics 1d20+3=[B]22[/B]. Stealth 1d20+5=[B]11[/B]. Perception 1d20+7=[B]17[/B].[/ooc] He's outside the gate, he's wet, he has a pocketful of pebbles, and he's ready to scout. It's later than it should be. He sees his friends setting up a catapult on the roof. If they notice him, they probably think him a damn fool. The rust on gutter seems particularly fetid, as if burrs were there to hold on to rotting flesh. Tommi doesn't notice. He's ready for the day. [/QUOTE]
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