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(IC) Scourge of Daggerford
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<blockquote data-quote="MetaVoid" data-source="post: 8303795" data-attributes="member: 87106"><p>Vairar comes in the middle of the area, gauging the space carefully so he hits all shadows including those harassing the elf newcomer.</p><p></p><p>Raising his holy symbol he shouts at the creatures</p><p><span style="color: rgb(65, 168, 95)">"Begone, foul things! Trouble this house no more!"</span></p><p></p><p>[spoiler=Actions]</p><p>Move: so that all shadows are within 30'</p><p>Action: Turn Undead - wisdom save DC 14 or fleeing (or destroyed)</p><p>[spoiler=Turn Undead]</p><p>Action: Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to space within 30 feet of you. It also can’t take reactions. It can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.</p><p></p><p>Destroy: if undead is CR 1/2 or less it is destroyed</p><p>[/spoiler]</p><p>[/spoiler]</p><p></p><p>EDIT: re-reading the posts, I can see at least two are already "dead" - if I missed the third, I'd save Turn Undead for later and simply attack the remaining one with Holy Radiance (CON DC 14, roll for damage)</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 8303795, member: 87106"] Vairar comes in the middle of the area, gauging the space carefully so he hits all shadows including those harassing the elf newcomer. Raising his holy symbol he shouts at the creatures [COLOR=rgb(65, 168, 95)]"Begone, foul things! Trouble this house no more!"[/COLOR] [spoiler=Actions] Move: so that all shadows are within 30' Action: Turn Undead - wisdom save DC 14 or fleeing (or destroyed) [spoiler=Turn Undead] Action: Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to space within 30 feet of you. It also can’t take reactions. It can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. Destroy: if undead is CR 1/2 or less it is destroyed [/spoiler] [/spoiler] EDIT: re-reading the posts, I can see at least two are already "dead" - if I missed the third, I'd save Turn Undead for later and simply attack the remaining one with Holy Radiance (CON DC 14, roll for damage) [/QUOTE]
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