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(IC) Scourge of Daggerford
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<blockquote data-quote="JustinCase" data-source="post: 8664375" data-attributes="member: 6776182"><p>Helgrim grunts in pain as the huge hyena bites into him and shakes the dwarf around. Amazingly the ancient warrior manages to land on his feet, his focus now on the lesser opponent.</p><p></p><p><strong>"Fine, I'mma take ye down first, ye overgrown pup!"</strong></p><p></p><p>With his waraxe, Helgrim starts swinging at the creatures legs, hoping to cut some vulnerable muscles.</p><p></p><p>[ooc]Strength check: <a href="http://roll.coyotecode.net/lookup.php?rollid=262427" target="_blank">1D20+7 = [9]+7 = 16</a> (success)</p><p></p><p>Attack (with Extra Attack) Worg2. The first attack to hit becomes a Trip Attack maneuver (spending a superiority die, as adjusted in the mini-stats below):</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=262433" target="_blank">First attack: 1D20+7 = [7]+7 = 14 (hit; add SD)</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=262433" target="_blank">1D8+6 = [4]+6 = 10 plus 1D8 = [3] = 3 for a total of 13 damage</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=262433" target="_blank">Second attack: 1D20+7 = [3]+7 = 10 (miss)</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=262433" target="_blank">1D8+6 = [5]+6 = 11 damage</a></p><p></p><p>For the first attack, the Worg needs to make a DC15 Strength saving throw or be knocked prone.</p><p></p><p>If it fails, by the way, Helgrim has advantage on the second attack due to it being prone. Rolling that advantage to see if it hits after all: <a href="http://roll.coyotecode.net/lookup.php?rollid=262436" target="_blank">1D20+7 = [19]+7 = 26</a>. So yeah, it it fails that Strength ST, it takes 11 more damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit: Oh, and Vairar cast Bless on Helgrim, so I forgot to roll a d4 for each attack! So add in another <a href="http://roll.coyotecode.net/lookup.php?rollid=262441" target="_blank">3 and 1</a>! (Doesn't change the above, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p><strong>Helgrim</strong> AC19 HP 49/58 HD 3/6 PP11* SD 1/5d8 dc15</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 8664375, member: 6776182"] Helgrim grunts in pain as the huge hyena bites into him and shakes the dwarf around. Amazingly the ancient warrior manages to land on his feet, his focus now on the lesser opponent. [B]"Fine, I'mma take ye down first, ye overgrown pup!"[/B] With his waraxe, Helgrim starts swinging at the creatures legs, hoping to cut some vulnerable muscles. [ooc]Strength check: [URL='http://roll.coyotecode.net/lookup.php?rollid=262427']1D20+7 = [9]+7 = 16[/URL] (success) Attack (with Extra Attack) Worg2. The first attack to hit becomes a Trip Attack maneuver (spending a superiority die, as adjusted in the mini-stats below): [URL='http://roll.coyotecode.net/lookup.php?rollid=262433']First attack: 1D20+7 = [7]+7 = 14 (hit; add SD)[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=262433']1D8+6 = [4]+6 = 10 plus 1D8 = [3] = 3 for a total of 13 damage[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=262433']Second attack: 1D20+7 = [3]+7 = 10 (miss)[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=262433']1D8+6 = [5]+6 = 11 damage[/URL] For the first attack, the Worg needs to make a DC15 Strength saving throw or be knocked prone. If it fails, by the way, Helgrim has advantage on the second attack due to it being prone. Rolling that advantage to see if it hits after all: [URL='http://roll.coyotecode.net/lookup.php?rollid=262436']1D20+7 = [19]+7 = 26[/URL]. So yeah, it it fails that Strength ST, it takes 11 more damage. :) Edit: Oh, and Vairar cast Bless on Helgrim, so I forgot to roll a d4 for each attack! So add in another [URL='http://roll.coyotecode.net/lookup.php?rollid=262441']3 and 1[/URL]! (Doesn't change the above, though. ;) ) [B]Helgrim[/B] AC19 HP 49/58 HD 3/6 PP11* SD 1/5d8 dc15 [/ooc] [/QUOTE]
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