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(IC) Scourge of Daggerford
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<blockquote data-quote="MetaVoid" data-source="post: 8720860" data-attributes="member: 87106"><p><span style="color: rgb(65, 168, 95)">"Helgrim, not your time yet! Hold on!" </span>the word of encouragement from the elf carries the magic of the fey and the wound Helgrim took stops bleeding.</p><p></p><p>Vairar stabs from behind the front wall into the gnoll, sheating it in thunderous energy, just waiting for the gnoll to breach its confines.</p><p></p><p>(round 2)</p><p>Taking a deep breath, Vairar considers the combat. On one hand, if he kills the gnoll in front of them, he may give Helgrim some breathing room. On the other, casting more powerful healing spell can prevent the dwarf from going down in the first place.</p><p></p><p>Deciding for the moment that the group has the upper hand, he stabs Shatterpike upward, piercing the gnolls neck, just above the armor line and stabbing deep into its brain.</p><p></p><p><span style="color: rgb(65, 168, 95)">"Helgim, come to me, you need healing. And let's avoid owlbear for the moment."</span></p><p></p><p>The fog behind him dissipates as he ceases concentrating.</p><p></p><p></p><p>OOC: apologies for the slow response, thank you for the option for two rounds.</p><p>Also, no stats for the owlbear? Is it restrained somehow? Would shatter spell help?</p><p></p><p>[spoiler=Actions]</p><p>Bonus: <a href="http://coyotecode.net/lookup.php?rollid=266014" target="_blank">Healing word: 1d4+3 = [4] +3 = 7</a></p><p>Action: <a href="http://coyotecode.net/lookup.php?rollid=266015" target="_blank">Pike vs gnoll; damage; on move: 1d20+6 = [10] +6 = 16 1d10+3+1d8 = [3] +3 +[3] = 9</a></p><p><a href="http://coyotecode.net/lookup.php?rollid=266015" target="_blank">2d8 = [7,7] = 14</a></p><p>Move: AJ20</p><p></p><p>Round 6 actions:</p><p><a href="http://coyotecode.net/lookup.php?rollid=266016" target="_blank">Pike vs gnoll1; damage; on move: 1d20+6 = [15] +6 = 16 1d10+3+1d8 = [3] +3 +[8] = 14</a></p><p><a href="http://coyotecode.net/lookup.php?rollid=266016" target="_blank">2d8 = [7,1] = 8</a></p><p>Move: AM20</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 8720860, member: 87106"] [COLOR=rgb(65, 168, 95)]"Helgrim, not your time yet! Hold on!" [/COLOR]the word of encouragement from the elf carries the magic of the fey and the wound Helgrim took stops bleeding. Vairar stabs from behind the front wall into the gnoll, sheating it in thunderous energy, just waiting for the gnoll to breach its confines. (round 2) Taking a deep breath, Vairar considers the combat. On one hand, if he kills the gnoll in front of them, he may give Helgrim some breathing room. On the other, casting more powerful healing spell can prevent the dwarf from going down in the first place. Deciding for the moment that the group has the upper hand, he stabs Shatterpike upward, piercing the gnolls neck, just above the armor line and stabbing deep into its brain. [COLOR=rgb(65, 168, 95)]"Helgim, come to me, you need healing. And let's avoid owlbear for the moment."[/COLOR] The fog behind him dissipates as he ceases concentrating. OOC: apologies for the slow response, thank you for the option for two rounds. Also, no stats for the owlbear? Is it restrained somehow? Would shatter spell help? [spoiler=Actions] Bonus: [URL='http://coyotecode.net/lookup.php?rollid=266014']Healing word: 1d4+3 = [4] +3 = 7[/URL] Action: [URL='http://coyotecode.net/lookup.php?rollid=266015']Pike vs gnoll; damage; on move: 1d20+6 = [10] +6 = 16 1d10+3+1d8 = [3] +3 +[3] = 9[/URL] [URL='http://coyotecode.net/lookup.php?rollid=266015']2d8 = [7,7] = 14[/URL] Move: AJ20 Round 6 actions: [URL='http://coyotecode.net/lookup.php?rollid=266016']Pike vs gnoll1; damage; on move: 1d20+6 = [15] +6 = 16 1d10+3+1d8 = [3] +3 +[8] = 14[/URL] [URL='http://coyotecode.net/lookup.php?rollid=266016']2d8 = [7,1] = 8[/URL] Move: AM20 [/spoiler] [/QUOTE]
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