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<blockquote data-quote="JustinCase" data-source="post: 9001541" data-attributes="member: 6776182"><p>Moving past the fallen flind and the other dwarf, Helgrim faces the closest gnoll that burst into the room head-on. Charging with his shield up, the old dwarven warrior knocks his enemy's weapon aside and follows up with a slash at the now-exposed flank. The battleaxe almost takes out the creature's guts, and blood flows freely to the floor.</p><p></p><p>Then the dwarf tries to reverse his axe and hit the gnoll again, but he almost slips on the blood on the floor and the attack goes wide.</p><p></p><p><strong>"Them beasties ne'er listen,"</strong> he snarls. <strong>"Best to be puttin' them down quick."</strong></p><p></p><p>[ooc]Move to BX-36, attack gnoll 4: </p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278316" target="_blank">1D20+7 = [20]+7 = 27 (crit)</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278316" target="_blank">for 1D8+6 = [8]+6 = <strong>14</strong> slashing damage</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278316" target="_blank">Extra Attack: 1D20+7 = [2]+7 = 9 (miss)</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278316" target="_blank">for 1D8+6 = [1]+6 = 7 slashing damage</a></p><p></p><p>Extra damage for crit: </p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278317" target="_blank">1D8 = [6] = <strong>6</strong></a></p><p></p><p>Almost, but not quite killed it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>In case Helgrim is attacked (and missed) by an opponent, he will use his <em>Reaction</em> for the Riposte maneuver, making an attack in return.[/ooc]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 9001541, member: 6776182"] Moving past the fallen flind and the other dwarf, Helgrim faces the closest gnoll that burst into the room head-on. Charging with his shield up, the old dwarven warrior knocks his enemy's weapon aside and follows up with a slash at the now-exposed flank. The battleaxe almost takes out the creature's guts, and blood flows freely to the floor. Then the dwarf tries to reverse his axe and hit the gnoll again, but he almost slips on the blood on the floor and the attack goes wide. [b]"Them beasties ne'er listen,"[/b] he snarls. [b]"Best to be puttin' them down quick."[/b] [ooc]Move to BX-36, attack gnoll 4: [url=http://roll.coyotecode.net/lookup.php?rollid=278316]1D20+7 = [20]+7 = 27 (crit) for 1D8+6 = [8]+6 = [B]14[/B] slashing damage Extra Attack: 1D20+7 = [2]+7 = 9 (miss) for 1D8+6 = [1]+6 = 7 slashing damage[/url] Extra damage for crit: [url=http://roll.coyotecode.net/lookup.php?rollid=278317]1D8 = [6] = [B]6[/B][/url] Almost, but not quite killed it. :) In case Helgrim is attacked (and missed) by an opponent, he will use his [I]Reaction[/I] for the Riposte maneuver, making an attack in return.[/ooc] [/QUOTE]
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