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(IC) Scourge of Daggerford
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<blockquote data-quote="Kobold Stew" data-source="post: 9396456" data-attributes="member: 23484"><p>Despite his warning, his comrades have followed him into the room, and now Tommi feels he is responsible for their safety. At the north wall, Tommi sees the new wights emerging from the hole in the wall, and observes the chaos as the skeleton tries to flee through the same opening they appear. Nevertheless, despite Vairar's efforts, there remains an undead threat, including the skeleton still harrying the priest. </p><p></p><p>Tommi emerges from his hidey-hole, and as he does the light form Oh-six again fills the chamber with long shadows. Tommi stabs with Gutter, splitting the skeleton's skull and causing its bones to collapse.</p><p></p><p>Wading through the water slows his movement, but he turns to face the approaching wights, hoping to interpose himself if he can. It's the only thing he can think to do to protect his friends, who keep wandering into danger needlessly.</p><p></p><p>[ooc]Move to AX45 (15' in difficult terrain, uses up all movement))</p><p>Attack (with Sneak Attack): <a href="http://www.coyotecode.net/roll/lookup.php?rollid=290603" target="_blank">1d20+6=21 HIT, damage - 4d6+3=20</a>. Dead.</p><p>Bonus: move to AX43, where he'll be ...</p><p></p><p>...ready with an opportunity attack, with reaction ready for uncanny dodge (half damage) or an opportunity attack (if there's someone nearby who can let sneak attack work).[/ooc]</p><p></p><p>Behind Tommi, though unseen, hovers the ever-faithful Oh-six. It settles for a moment at the back of Tommi's head, and the boy feels invigorated.</p><p></p><p>[ooc]Oh-six flies to AW44, and Casts Cure Wounds on Tommi.</p><p></p><p>Cure Wounds: <a href="http://www.coyotecode.net/roll/lookup.php?rollid=290604" target="_blank">1d8+3=5</a> HP, which puts Tommi up to <strong>21/39 HP.</strong></p><p></p><p>Oh-Six then flies back into the nook (to BB45).[/ooc]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9396456, member: 23484"] Despite his warning, his comrades have followed him into the room, and now Tommi feels he is responsible for their safety. At the north wall, Tommi sees the new wights emerging from the hole in the wall, and observes the chaos as the skeleton tries to flee through the same opening they appear. Nevertheless, despite Vairar's efforts, there remains an undead threat, including the skeleton still harrying the priest. Tommi emerges from his hidey-hole, and as he does the light form Oh-six again fills the chamber with long shadows. Tommi stabs with Gutter, splitting the skeleton's skull and causing its bones to collapse. Wading through the water slows his movement, but he turns to face the approaching wights, hoping to interpose himself if he can. It's the only thing he can think to do to protect his friends, who keep wandering into danger needlessly. [ooc]Move to AX45 (15' in difficult terrain, uses up all movement)) Attack (with Sneak Attack): [URL='http://www.coyotecode.net/roll/lookup.php?rollid=290603']1d20+6=21 HIT, damage - 4d6+3=20[/URL]. Dead. Bonus: move to AX43, where he'll be ... ...ready with an opportunity attack, with reaction ready for uncanny dodge (half damage) or an opportunity attack (if there's someone nearby who can let sneak attack work).[/ooc] Behind Tommi, though unseen, hovers the ever-faithful Oh-six. It settles for a moment at the back of Tommi's head, and the boy feels invigorated. [ooc]Oh-six flies to AW44, and Casts Cure Wounds on Tommi. Cure Wounds: [URL='http://www.coyotecode.net/roll/lookup.php?rollid=290604']1d8+3=5[/URL] HP, which puts Tommi up to [B]21/39 HP.[/B] Oh-Six then flies back into the nook (to BB45).[/ooc] [/QUOTE]
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