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[IC] Sundered Skies (Closed)
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<blockquote data-quote="FreeXenon" data-source="post: 3441532" data-attributes="member: 6228"><p><strong>Opening Encounter</strong></p><p></p><p><span style="color: DarkOrange"><u><strong>Opening Encounter</strong></u></span></p><p><em>The dark clouded sky flashes muted reds and oranges as heat lightening soundlessly plays shyly in the night. A soft rolling thunder follows the red light show in the night's dry heat.The rocky region of the foothills of the <strong>Farcrags</strong> through which you are traveling is dark and treacherous to those who do not know it well. The only natural light you have is from the brief eruptions of lightening which bathes the rocky paths you travel in muted red. You have been lucky in the last day or so as you have not seen any Fell creatures about - no <strong>risen</strong>, <strong>fiends</strong>, or <strong>rifters</strong> (abberations). Your travels overland have thus far been quiet and you have, for some reason, enjoyed the solitude of traveling on the the surface.</em></p><p><em></em></p><p><em>The night has been kind to you so far and may make it to the village of Kracen without incident for the first time. Normally this area is littered with the walking dead, especially at night. The volatile Lord Spawn, <strong>Craught-Faer</strong>, tends to patrol this area with his risen minions, making it difficult for travel and trade between the surface settlement of<strong> Four Towns</strong> and Kracen. Tonight looks to be your lucky night. You are about 2 hours from Kracen.</em></p><p></p><p>Your companion of some time, <strong>Elvar</strong>, an elf from the <strong>Darkland Forest</strong>'s, is a ranger and former disciple of the <strong>Gold Dragon Althras'zar</strong>. Under his Lord's name he used to help hunt any Lord Spawn that he could find and kill them</p><p></p><p>You walk slowly forward watching each rocky step while trying to muffle the light given off by the lantern that you use for light so yo do not attract attention to yourself while traveling. </p><p></p><p>Elvar's eyes are much better than yours in this light, or lack of. The elf appears in the light of your lantern and signals for you to stop. He comes to you with his bright green eyes looking to you for a decision. His black hair seems to blend right into the shadows and his darkly tanned skin makes his eyes and teeth really stand out in the night.</p><p></p><p>"<span style="color: YellowGreen">By the cursed breath of a Dragon Lord.</span>" he mutters, and then whispers "<span style="color: YellowGreen">There is a small pack of walkers (zombies) ahead, like 12 or so, and I do not see anything leading them. It might just be a random pack...</span>" he lets the thought trail off and for you to finish on your own. "<span style="color: YellowGreen">The terrain flattens out ahead and should make for easier travel as well. I should be able to lead us around them by going over, which should be safer for us only in that they will not be able to follow us, but will be more difficult for you to climb. I have a payer as well that should be able to ward us from their notice if you wish to just go through them. We might be able to engage them, but at this time of the night and are I am not so keen on it. Who knows what else may be lurking about. What do you think Derin? "</span></p><p></p><p>The elf shifts his weight a little bit and you can see his trusty long bow to which he has named <strong>Alzar</strong> in hand and his great sword peek out from its sheath at his right shoulder. You do notice his mithril shirt as it wears nicely beneath his traveling clothes. </p><p></p><p><span style="color: DarkOrange"><u><strong>Knowledge Notes</strong></u></span></p><p>You know that in this area Craught-Faer is a Half-Green Dragon warrior who deals with the risen. He is short on temperment and sees mortals as little more than cattle. He patrols this area as does two other significant groups. A group of mortal hunting deaders lead by Caerless, a former worshiper of a a blue dragon; and there are some rifters operating in the area as well. Random packs of both deaders and rifters is not uncommon, fiends are less common, but common enough to worry about. .</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 3441532, member: 6228"] [b]Opening Encounter[/b] [COLOR=DarkOrange][U][B]Opening Encounter[/B][/U][/COLOR] [i]The dark clouded sky flashes muted reds and oranges as heat lightening soundlessly plays shyly in the night. A soft rolling thunder follows the red light show in the night's dry heat.The rocky region of the foothills of the [B]Farcrags[/B] through which you are traveling is dark and treacherous to those who do not know it well. The only natural light you have is from the brief eruptions of lightening which bathes the rocky paths you travel in muted red. You have been lucky in the last day or so as you have not seen any Fell creatures about - no [B]risen[/B], [B]fiends[/B], or [B]rifters[/B] (abberations). Your travels overland have thus far been quiet and you have, for some reason, enjoyed the solitude of traveling on the the surface. The night has been kind to you so far and may make it to the village of Kracen without incident for the first time. Normally this area is littered with the walking dead, especially at night. The volatile Lord Spawn, [B]Craught-Faer[/B], tends to patrol this area with his risen minions, making it difficult for travel and trade between the surface settlement of[B] Four Towns[/B] and Kracen. Tonight looks to be your lucky night. You are about 2 hours from Kracen.[/i] Your companion of some time, [B]Elvar[/B], an elf from the [B]Darkland Forest[/B]'s, is a ranger and former disciple of the [B]Gold Dragon Althras'zar[/B]. Under his Lord's name he used to help hunt any Lord Spawn that he could find and kill them You walk slowly forward watching each rocky step while trying to muffle the light given off by the lantern that you use for light so yo do not attract attention to yourself while traveling. Elvar's eyes are much better than yours in this light, or lack of. The elf appears in the light of your lantern and signals for you to stop. He comes to you with his bright green eyes looking to you for a decision. His black hair seems to blend right into the shadows and his darkly tanned skin makes his eyes and teeth really stand out in the night. "[COLOR=YellowGreen]By the cursed breath of a Dragon Lord.[/COLOR]" he mutters, and then whispers "[COLOR=YellowGreen]There is a small pack of walkers (zombies) ahead, like 12 or so, and I do not see anything leading them. It might just be a random pack...[/COLOR]" he lets the thought trail off and for you to finish on your own. "[COLOR=YellowGreen]The terrain flattens out ahead and should make for easier travel as well. I should be able to lead us around them by going over, which should be safer for us only in that they will not be able to follow us, but will be more difficult for you to climb. I have a payer as well that should be able to ward us from their notice if you wish to just go through them. We might be able to engage them, but at this time of the night and are I am not so keen on it. Who knows what else may be lurking about. What do you think Derin? "[/COLOR] The elf shifts his weight a little bit and you can see his trusty long bow to which he has named [B]Alzar[/B] in hand and his great sword peek out from its sheath at his right shoulder. You do notice his mithril shirt as it wears nicely beneath his traveling clothes. [COLOR=DarkOrange][U][B]Knowledge Notes[/B][/U][/COLOR] You know that in this area Craught-Faer is a Half-Green Dragon warrior who deals with the risen. He is short on temperment and sees mortals as little more than cattle. He patrols this area as does two other significant groups. A group of mortal hunting deaders lead by Caerless, a former worshiper of a a blue dragon; and there are some rifters operating in the area as well. Random packs of both deaders and rifters is not uncommon, fiends are less common, but common enough to worry about. . [/QUOTE]
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