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[IC] SWS/DnD5, Star Wars the Old Republic – A Gathering Darkness
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<blockquote data-quote="GreenKarl" data-source="post: 6874623" data-attributes="member: 6801242"><p>Cass looks Kacela for a long moment and then at the other mercenaries. Finally he signs and says "<strong>Fine, lets get out of this stupid swamp first. Whether Czerka lied to us or not... well who's going to pay for us to get off this rock? Without the bounties some of the lads an't getting far. Besides, the Kwi are violent killers whether they are beasts or smart beasts...</strong>"</p><p></p><p>With that Cass leads the mercs to follow the team back to the landspeeder, a pair of unconscious mercs and speederbike. The team is still half a kilc from the edge of the swamp. This Gand and Cal catch occasional glimpses of movement in the swamp that might be the Kwi following them.</p><p></p><p>The mercenaries follow behind until the group makes it out to drier land and finds a patch of cleared level ground to sit down on. Cass sits reluctently next to Kacela and says "<strong>OK show me what you got... Jedi</strong>"</p><p></p><p></p><p>[gm]I think Forge Fury is still out but this might be a good time to take a Short Rest. With his Medkit, anyone who spends their Hit Dice to recover gains Advantage on their roll (roll your Hit Die twice, take the better result) + Constitution modifier. Also he is trained as a Medic, which means he also adds 1/2 (round up) his level (so +1) + his Int or Wis modifier (so +2 more) for a total of +3. </p><p></p><p>He can do this for up to six people at once, and there are two wounded mercs he will help in additional to Reks. Anyone who wishes can spend up to their level in Hit Dice to gain HP back during a short rest.</p><p></p><p>You gain back 1/2 (round down) your level in Hit Dice after each long rest (remember after a long rest you do NOT regain all lost hit points. The only way to regain hit points is to spend hit dice). OR if you are trained in Charisma (Use the Force).</p><p></p><p>If you are trained in Charisma (Use the Force) you can also use the following...</p><p></p><p><strong>Force Trance</strong>: As an Action that takes your entire round (no bonus or reaction Actions, no movement) you can enter a Force Trance with a Charisma (Use the Force) skill DC 10. In this state you remain fully aware of your surroundings and can end the trances as a Reaction. If you remain in the trance for 3 consecutive hours, you emerge from the trance as if you had taken a long rest (with all the benefits). You many gain this benefit only once per 24 hours as normal. If you wish to go longer periods within a Force Trance you may, and while in this trance you can go ten time as long as normal without food and water (so 30 plus Constitution modifier times 3, minimum +0 days without food and up to 10 days on one gallon or water, or two gallons in a hot environment). You only require 1/10 the normal oxygen (or your normal atmosphere). </p><p>[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6874623, member: 6801242"] Cass looks Kacela for a long moment and then at the other mercenaries. Finally he signs and says "[b]Fine, lets get out of this stupid swamp first. Whether Czerka lied to us or not... well who's going to pay for us to get off this rock? Without the bounties some of the lads an't getting far. Besides, the Kwi are violent killers whether they are beasts or smart beasts...[/b]" With that Cass leads the mercs to follow the team back to the landspeeder, a pair of unconscious mercs and speederbike. The team is still half a kilc from the edge of the swamp. This Gand and Cal catch occasional glimpses of movement in the swamp that might be the Kwi following them. The mercenaries follow behind until the group makes it out to drier land and finds a patch of cleared level ground to sit down on. Cass sits reluctently next to Kacela and says "[b]OK show me what you got... Jedi[/b]" [gm]I think Forge Fury is still out but this might be a good time to take a Short Rest. With his Medkit, anyone who spends their Hit Dice to recover gains Advantage on their roll (roll your Hit Die twice, take the better result) + Constitution modifier. Also he is trained as a Medic, which means he also adds 1/2 (round up) his level (so +1) + his Int or Wis modifier (so +2 more) for a total of +3. He can do this for up to six people at once, and there are two wounded mercs he will help in additional to Reks. Anyone who wishes can spend up to their level in Hit Dice to gain HP back during a short rest. You gain back 1/2 (round down) your level in Hit Dice after each long rest (remember after a long rest you do NOT regain all lost hit points. The only way to regain hit points is to spend hit dice). OR if you are trained in Charisma (Use the Force). If you are trained in Charisma (Use the Force) you can also use the following... [B]Force Trance[/B]: As an Action that takes your entire round (no bonus or reaction Actions, no movement) you can enter a Force Trance with a Charisma (Use the Force) skill DC 10. In this state you remain fully aware of your surroundings and can end the trances as a Reaction. If you remain in the trance for 3 consecutive hours, you emerge from the trance as if you had taken a long rest (with all the benefits). You many gain this benefit only once per 24 hours as normal. If you wish to go longer periods within a Force Trance you may, and while in this trance you can go ten time as long as normal without food and water (so 30 plus Constitution modifier times 3, minimum +0 days without food and up to 10 days on one gallon or water, or two gallons in a hot environment). You only require 1/10 the normal oxygen (or your normal atmosphere). [/gm] [/QUOTE]
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