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[IC] SWS/DnD5, Star Wars the Old Republic – A Gathering Darkness
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<blockquote data-quote="GreenKarl" data-source="post: 6929394" data-attributes="member: 6801242"><p>Cal shot and dropped the sniper in the tunnel as this Gand moved over and throwing her jetpack into the tunnel shot it creating thick obscuring smoke within it. She then shot and damage one of the battle droids while dropping prone to the ground not far from Cal. </p><p> </p><p>Targo quickly moved behind a stalagmite and shot at the droid but missed but Reks moved a bit farther forward and his shot was true, destroying the damaged war droid!!! He also took some cover as Kacela dropped back behind a large rock to be completely out of sight of the droids. </p><p> </p><p>Then a shout went out as a Sith Officer rousted her troopers out of the tunnel some sixty meters away. Taking cover behind various rocks and stalagmites they blasted at the party, but only one bolt struck true, hitting Cal and shocking him with pain of the energy bolt cutting along his right leg. </p><p> </p><p>The last battle droid moved closer and shot at Reks with its arm blasters but the Jedi is able to avoid both blasts!</p><p></p><p>The sniper in the chamber moves back behind cover and disappears for a second...</p><p> </p><p>[gm]<strong>Initiative Order</strong></p><p>22 - This Gand and Sith Troopers</p><p>21 - Kacela </p><p>19 - Cal</p><p>18 - Sergeant Uthall</p><p>17 - Reks</p><p>13- Battle Droids</p><p>12- Lieutenant Wessin</p><p></p><p>[sblock=the rest of Round 1]</p><p><strong>Actions</strong></p><p>OK hope its cool but I am just going to NPC Reks and Kacela this round...</p><p></p><p>Cal shot and killed Sniper #1 that was in the tunnel</p><p> </p><p>This Gand moved towards the tunnel, threw and shot his jet back into the tunnel to create smoke. Also went prone and damage War Droid #1 for 21 damage</p><p> </p><p>Targo moves to cover and shots at War Droid #1 (disadvantage) <a href="http://roll.coyotecode.net/lookup.php?rollid=141967" target="_blank">Shot at disadvantage, Damage if he hits: 2D20.LOW(1) = [11, 14] = 11+4 =15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=141967" target="_blank">3D8+2 = [1, 7, 4]+2 = 14</a>, 15 a miss</p><p> </p><p>Kacela ignites her lightsaber (as part of her move) and then get full cover by badguys (as I am not sure about her actions just taking the full cover one this round).</p><p> </p><p>Reks ignites his lightsaber, stows the other one to draw his heavy blaster pistol, and moves to cover (+ 2 reflex). Then ranged attack vs. War Droid #1 (disadvantage) <a href="http://roll.coyotecode.net/lookup.php?rollid=141968" target="_blank">Attack at disadvantage, damage if he hits: 2D20.LOW(1) = [19, 19] = 19+4=23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=141968" target="_blank">3D8+6 = [8, 8, 6]+6 = 28</a>, wow a hit AND 28 damage destroys Droid #1!!!!</p><p> </p><p>Bad Guys Actions</p><p>Lieutenant Wessin and her 6 troopers move (12m) out of the tunnel 60 meters away and take one-half cover (+2 Reflex) as their move. Wessin uses her bonus action to Inspire Confidence (you can inspire confidence in all allies whom can see and hear you and understand you, granting them a +1 moral bonus on all Attack rolls and a +1 morale bonus on Ability checks until their next rest or until you’re Incapacitated or reduced to 0 hit points. Once inspired, your allies do not need to see or hear you to remain inspired. You can use this ability again after a short or long rest). This only works for the 6 troopers as the ones in the tunnel cannot see her. She then uses her action to fire a shot at (random roll 1=Cal; 2 =this Gand; 3=Jihahna; 4=Reks (Kacela full cover), rolling <a href="http://roll.coyotecode.net/lookup.php?rollid=141969" target="_blank">: 1D4 = [2] = 2</a>, at this Gand with Disadvantage. <a href="http://roll.coyotecode.net/lookup.php?rollid=141970" target="_blank">Attack at disadvantage, damage if she hits: 2D20.LOW(1) = [4, 4] = 4+4=8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=141970" target="_blank">3D6+4 = [1, 3, 6]+4 = 14</a>, a miss. </p><p> </p><p>Sith Troopers now attack, I am going to shot at Cal twice, This Gand twice, Jihahna once and Reks once. There attacks vs. this Gand are at disadvantage (as she is prone) and the rest get +2 to their Reflex defense. First Cal with attack 1 & 2, Jihahna 3 and Reks 4: <a href="http://roll.coyotecode.net/lookup.php?rollid=141971" target="_blank">Attack and damage rolls if you hit: 1D20+5 = [8]+5 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=141971" target="_blank">3D8+1 = [2, 2, 1]+1 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=141971" target="_blank">1D20+5 = [15]+5 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=141971" target="_blank">3D8+1 = [7, 8, 4]+1 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=141971" target="_blank">1D20+5 = [7]+5 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=141971" target="_blank">3D8+1 = [6, 2, 2]+1 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=141971" target="_blank">1D20+5 = [6]+5 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=141971" target="_blank">3D8+1 = [8, 3, 4]+1 = 16</a>, 1st attack vs. Cal missed, second attack hit for 20 damage. That is enough to send him Reeling (DC10 to recover). Need to spend an action to recover BUT he has the Shake it Off advantage so this constitution ability check is at Advantage. Attack vs. Jihahna and Reks both missed. </p><p> </p><p>Now two troopers attack this Gand at disadvantage <a href="http://roll.coyotecode.net/lookup.php?rollid=141972" target="_blank">Attacks at disadvantage, damage if they hit: 2D20.LOW(1)+5 = [7, 4]+5 = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=141972" target="_blank">3D8+1 = [5, 4, 3]+1 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=141972" target="_blank">2D20.LOW(1)+5 = [6, 19]+5 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=141972" target="_blank">3D8+1 = [6, 5, 1]+1 = 13</a>, both miss</p><p></p><p>Sith Sniper Hiding check <a href="http://roll.coyotecode.net/lookup.php?rollid=141977" target="_blank">Stealth: 1D20+8 = [4]+8 = 12</a>, terrible but out of sight this round</p><p> </p><p>Troopers and the Sergeant double move 24 meters down the tunnel. They are now 56meters down the tunnel</p><p> </p><p>Then Battle Droid #2 moves 16 meters close (is now 64 meters away from main group and 52 meters from Reks and Kacela) and shots at Reks (as he is closes and not at disadvantage, just cover bonus). Note of course he does not gain the Inspire Confidence bonus as it is a mind-affect and droids cannot be affected by these effects. Duel Weapon Attack (Reks Reflex Defense is 21 right now), <a href="http://roll.coyotecode.net/lookup.php?rollid=141973" target="_blank">Attacks and damage rolls if it hits: 1D20+6 = [13]+6 = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=141973" target="_blank">4D8+4 = [3, 2, 5, 8]+4 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=141973" target="_blank">1D20+6 = [7]+6 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=141973" target="_blank">4D8+4 = [6, 4, 1, 4]+4 = 19</a>, both miss</p><p> </p><p>That is the end of Round #1, Heroes turn for Actions in Round 2</p><p>[/sblock]</p><p></p><p>[sblock=Conditions Heroes]</p><p>Cal HP 54/34 (Reeling condition)</p><p>This Gand HP 58/57</p><p>Jihahna HP 57/57</p><p>Kacela HP 59/59</p><p>Reks HP 64/36 (has used his second wind)</p><p>Targo HP 16/16</p><p></p><p>[/sblock][sblock=Conditions Bad Guys]Lieutenant Wessin HP 44/44</p><p>Sergeant Uthall HP 64/64</p><p>Sith Trooper #1 HP 20/20</p><p>Sith Trooper #2 HP 20/20</p><p>Sith Trooper #3 HP 20/20</p><p>Sith Trooper #4 HP 20/20</p><p>Sith Trooper #5 HP 20/20</p><p>Sith Trooper #6 HP 20/20</p><p>Sith Trooper #7 HP 20/20</p><p>Sith Trooper #8 HP 20/20</p><p>Sith Trooper #9 HP 20/20</p><p>Sith Trooper #10 HP 20/20</p><p>Sith Trooper #11 HP 20/20</p><p>Sith Trooper #12 HP 20/20</p><p><em>Sith Sniper #1 HP 20/0 dead</em></p><p>Sith Sniper #2 HP 20/20</p><p><em>Sith Battle Droid #1 40/0 destroyed!!!</em></p><p>Sith Battle Droid #2 40/40[/sblock][/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6929394, member: 6801242"] Cal shot and dropped the sniper in the tunnel as this Gand moved over and throwing her jetpack into the tunnel shot it creating thick obscuring smoke within it. She then shot and damage one of the battle droids while dropping prone to the ground not far from Cal. Targo quickly moved behind a stalagmite and shot at the droid but missed but Reks moved a bit farther forward and his shot was true, destroying the damaged war droid!!! He also took some cover as Kacela dropped back behind a large rock to be completely out of sight of the droids. Then a shout went out as a Sith Officer rousted her troopers out of the tunnel some sixty meters away. Taking cover behind various rocks and stalagmites they blasted at the party, but only one bolt struck true, hitting Cal and shocking him with pain of the energy bolt cutting along his right leg. The last battle droid moved closer and shot at Reks with its arm blasters but the Jedi is able to avoid both blasts! The sniper in the chamber moves back behind cover and disappears for a second... [gm][B]Initiative Order[/B] 22 - This Gand and Sith Troopers 21 - Kacela 19 - Cal 18 - Sergeant Uthall 17 - Reks 13- Battle Droids 12- Lieutenant Wessin [sblock=the rest of Round 1] [B]Actions[/B] OK hope its cool but I am just going to NPC Reks and Kacela this round... Cal shot and killed Sniper #1 that was in the tunnel This Gand moved towards the tunnel, threw and shot his jet back into the tunnel to create smoke. Also went prone and damage War Droid #1 for 21 damage Targo moves to cover and shots at War Droid #1 (disadvantage) [URL="http://roll.coyotecode.net/lookup.php?rollid=141967"]Shot at disadvantage, Damage if he hits: 2D20.LOW(1) = [11, 14] = 11+4 =15 3D8+2 = [1, 7, 4]+2 = 14[/URL], 15 a miss Kacela ignites her lightsaber (as part of her move) and then get full cover by badguys (as I am not sure about her actions just taking the full cover one this round). Reks ignites his lightsaber, stows the other one to draw his heavy blaster pistol, and moves to cover (+ 2 reflex). Then ranged attack vs. War Droid #1 (disadvantage) [URL="http://roll.coyotecode.net/lookup.php?rollid=141968"]Attack at disadvantage, damage if he hits: 2D20.LOW(1) = [19, 19] = 19+4=23 3D8+6 = [8, 8, 6]+6 = 28[/URL], wow a hit AND 28 damage destroys Droid #1!!!! Bad Guys Actions Lieutenant Wessin and her 6 troopers move (12m) out of the tunnel 60 meters away and take one-half cover (+2 Reflex) as their move. Wessin uses her bonus action to Inspire Confidence (you can inspire confidence in all allies whom can see and hear you and understand you, granting them a +1 moral bonus on all Attack rolls and a +1 morale bonus on Ability checks until their next rest or until you’re Incapacitated or reduced to 0 hit points. Once inspired, your allies do not need to see or hear you to remain inspired. You can use this ability again after a short or long rest). This only works for the 6 troopers as the ones in the tunnel cannot see her. She then uses her action to fire a shot at (random roll 1=Cal; 2 =this Gand; 3=Jihahna; 4=Reks (Kacela full cover), rolling [URL="http://roll.coyotecode.net/lookup.php?rollid=141969"]: 1D4 = [2] = 2[/URL], at this Gand with Disadvantage. [URL="http://roll.coyotecode.net/lookup.php?rollid=141970"]Attack at disadvantage, damage if she hits: 2D20.LOW(1) = [4, 4] = 4+4=8 3D6+4 = [1, 3, 6]+4 = 14[/URL], a miss. Sith Troopers now attack, I am going to shot at Cal twice, This Gand twice, Jihahna once and Reks once. There attacks vs. this Gand are at disadvantage (as she is prone) and the rest get +2 to their Reflex defense. First Cal with attack 1 & 2, Jihahna 3 and Reks 4: [URL="http://roll.coyotecode.net/lookup.php?rollid=141971"]Attack and damage rolls if you hit: 1D20+5 = [8]+5 = 13 3D8+1 = [2, 2, 1]+1 = 6 1D20+5 = [15]+5 = 20 3D8+1 = [7, 8, 4]+1 = 20 1D20+5 = [7]+5 = 12 3D8+1 = [6, 2, 2]+1 = 11 1D20+5 = [6]+5 = 11 3D8+1 = [8, 3, 4]+1 = 16[/URL], 1st attack vs. Cal missed, second attack hit for 20 damage. That is enough to send him Reeling (DC10 to recover). Need to spend an action to recover BUT he has the Shake it Off advantage so this constitution ability check is at Advantage. Attack vs. Jihahna and Reks both missed. Now two troopers attack this Gand at disadvantage [URL="http://roll.coyotecode.net/lookup.php?rollid=141972"]Attacks at disadvantage, damage if they hit: 2D20.LOW(1)+5 = [7, 4]+5 = 9 3D8+1 = [5, 4, 3]+1 = 13 2D20.LOW(1)+5 = [6, 19]+5 = 11 3D8+1 = [6, 5, 1]+1 = 13[/URL], both miss Sith Sniper Hiding check [url=http://roll.coyotecode.net/lookup.php?rollid=141977]Stealth: 1D20+8 = [4]+8 = 12[/url], terrible but out of sight this round Troopers and the Sergeant double move 24 meters down the tunnel. They are now 56meters down the tunnel Then Battle Droid #2 moves 16 meters close (is now 64 meters away from main group and 52 meters from Reks and Kacela) and shots at Reks (as he is closes and not at disadvantage, just cover bonus). Note of course he does not gain the Inspire Confidence bonus as it is a mind-affect and droids cannot be affected by these effects. Duel Weapon Attack (Reks Reflex Defense is 21 right now), [URL="http://roll.coyotecode.net/lookup.php?rollid=141973"]Attacks and damage rolls if it hits: 1D20+6 = [13]+6 = 19 4D8+4 = [3, 2, 5, 8]+4 = 22 1D20+6 = [7]+6 = 13 4D8+4 = [6, 4, 1, 4]+4 = 19[/URL], both miss That is the end of Round #1, Heroes turn for Actions in Round 2 [/sblock] [sblock=Conditions Heroes] Cal HP 54/34 (Reeling condition) This Gand HP 58/57 Jihahna HP 57/57 Kacela HP 59/59 Reks HP 64/36 (has used his second wind) Targo HP 16/16 [/sblock][sblock=Conditions Bad Guys]Lieutenant Wessin HP 44/44 Sergeant Uthall HP 64/64 Sith Trooper #1 HP 20/20 Sith Trooper #2 HP 20/20 Sith Trooper #3 HP 20/20 Sith Trooper #4 HP 20/20 Sith Trooper #5 HP 20/20 Sith Trooper #6 HP 20/20 Sith Trooper #7 HP 20/20 Sith Trooper #8 HP 20/20 Sith Trooper #9 HP 20/20 Sith Trooper #10 HP 20/20 Sith Trooper #11 HP 20/20 Sith Trooper #12 HP 20/20 [I]Sith Sniper #1 HP 20/0 dead[/I] Sith Sniper #2 HP 20/20 [I]Sith Battle Droid #1 40/0 destroyed!!![/I] Sith Battle Droid #2 40/40[/sblock][/gm] [/QUOTE]
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