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[IC] SWS/DnD5, Star Wars the Old Republic – A Gathering Darkness
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<blockquote data-quote="GreenKarl" data-source="post: 6945790" data-attributes="member: 6801242"><p>As this Gand fell, Targo stood and looked ready to rush back when he heard Cal’s cry. He nodded his head and while looking more than a bit worried, he moved out from cover and towards the battle droid, fired and hit it and then fell prone to get some minor cover. Cal’s burst of energy bolts at the group of Sith Troopers missed though. Reks stood and ran back to join Kacela facing the Sith Sergeant when Jihahna, growling in fear in anger, shot the trooper. Then Kacela finished him off with a powerful Force Slam that sent the troopers body flying back, broken. </p><p> </p><p>The troopers in the chamber all fired at Cal, and one managed to place a bolt near the medic that caught him in the energy’s effect for a minor burn. Two of the troopers within the tunnel stood up and moved to the entrance. One caught both Kacela and Reks within a burst of autofire bolts, but both Jedi were able to avoid most of the damage. The other shot at Jihahna with a close bolt but her resistance absorbed most of it. The Battle droid moved closer to Targo and shot a dual blast at him but missed both times. </p><p> </p><p>Then everyone felt a slight tremor in the ground as the whole chamber started to slightly shake. It was not too bad but seemed to be slowly building in force…</p><p> </p><p>[gm]<strong>Initiative Order</strong></p><p>22 - This Gand and Sith Troopers</p><p>21 - Kacela </p><p>19 - Cal</p><p>18 - Sergeant Uthall</p><p>17 - Reks</p><p>13- Battle Droids</p><p>12- Lieutenant Wessin</p><p>11 – Jihahna </p><p></p><p></p><p>[sblock=Round 5]Targo stands for ½ move, moves 6m closer to the droid and fires at it (no longer at disadvantage from range) <a href="http://roll.coyotecode.net/lookup.php?rollid=143640" target="_blank">attack and damage if it hits: 1D20+4 = [12]+4 = 16; 3D8+2 = [1, 7, 6]+2 = 16</a>, so close BUT you know Targo is a heroic character now so I am going to let him use a Force Point. The minimum would allow him to hit so, 16 damage to the droid (it is now 10) and then he drops prone (no cover). </p><p> </p><p>Cal auto-fires at the sith troopers but missed. </p><p> </p><p>Reks stands for ½ move, moves 6m closer to Kacela and the Sergeant and then Dashes to get into melee with them.</p><p> </p><p>Jihahna shots at the Sergeant and hits, dealing 19 damage to him (he is now at 15). </p><p> </p><p>Then Kacela slams the Sergeant with Force Slam killing him!!!</p><p></p><p>Bad Guys</p><p>The troopers in the chamber shot at Cal, all four of them. <a href="http://roll.coyotecode.net/lookup.php?rollid=143641" target="_blank">attack (disadvantage), damage if he hits: 2D20.LOW(1)+4 = [19, 20]+4 = 23; 3D8+1 = [2, 1, 6]+1 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143641" target="_blank">2D20.LOW(1)+4 = [14, 9]+4 = 13; 3D8+1 = [1, 1, 2]+1 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143641" target="_blank">2D20.LOW(1)+4 = [14, 18]+4 = 18; 3D8+1 = [7, 8, 7]+1 = 23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143641" target="_blank">2D20.LOW(1)+4 = [13, 7]+4 = 11; 3D8+1 = [8, 5, 3]+1 = 17</a>, one hit (almost a crit!!) for 10 (5 with Uncanny Dodge). Hmm there is supposed to be five troopers in the chamber so one more attack at Cal <a href="http://roll.coyotecode.net/lookup.php?rollid=143646" target="_blank">attack (disadvantage), damage if he hits: 2D20.LOW(1)+4 = [15, 3]+4 = 7; 3D8+1 = [2, 1, 2]+1 = 6</a>, also a miss. </p><p> </p><p>The two prone troopers in the tunnel stand ½ Move, and both move to the tunnel entrance. One auto-fires at Kacela and Reks and the other takes a single shot at Jihahna. Auto-fire <a href="http://roll.coyotecode.net/lookup.php?rollid=143642" target="_blank">Attack and damage if it hits: 1D20-1 = [16]-1 = 15; 3D8 = [3, 1, 4] = 8</a>, over ten but below Reflex so ½ damage or 4 points to Kacela and 2 to Reks (as he has Damage Reduction up). Vs. Jihahna <a href="http://roll.coyotecode.net/lookup.php?rollid=143643" target="_blank">Attack and damage if it hits: 1D20+4 = [14]+4 = 18; 3D8+1 = [6, 1, 6]+1 = 14</a>, hit for 14 or 7 damage (because of Damage Reduction). </p><p> </p><p>The other four troopers take their action to try and recover from Reeling (advantage). The one prone one stands ½ move and moves forward 3m while the others remain in the smoke. <a href="http://roll.coyotecode.net/lookup.php?rollid=143644" target="_blank">Recover from Reeling: 1D20+2 = [16]+2 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143644" target="_blank">1D20+2 = [15]+2 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143644" target="_blank">1D20+2 = [18]+2 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143644" target="_blank">1D20+2 = [19]+2 = 21</a>, all made it this time (I forgot to roll twice but oh well, they would not have needed it but that is what they did).</p><p> </p><p>Battle Droid moves 16m closer and double attacks Targo, <a href="http://roll.coyotecode.net/lookup.php?rollid=143645" target="_blank">attack (disadvantage), damage if he hits: 2D20.LOW(1)+6 = [15, 2]+6 = 8; 4D8+4 = [4, 3, 5, 5]+4 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=143645" target="_blank">2D20.LOW(1)+6 = [13, 8]+6 = 14; 4D8+4 = [1, 3, 1, 5]+4 = 14</a>, missed both times!!!!</p><p></p><p>Actions for round 6? </p><p>[/sblock]</p><p></p><p>[sblock=Conditions Heroes]</p><p>Cal HP 54/30</p><p>This Gand HP 58/0 Incapacitated</p><p>Jihahna HP 57/46</p><p>Kacela HP 59/33 </p><p>Reks HP 64/10 (has used his second wind)</p><p>Targo HP 16/16</p><p></p><p>[/sblock][sblock=Conditions Bad Guys]<em>Lieutenant Wessin HP 44/0 out</em></p><p><em>Sergeant Uthall HP 64/0 dead</em></p><p><em>Sith Trooper #1 HP 20/0 dead</em></p><p>Sith Trooper #2 HP 20/20</p><p>Sith Trooper #3 HP 20/20</p><p>Sith Trooper #4 HP 20/20</p><p>Sith Trooper #5 HP 20/20</p><p>Sith Trooper #6 HP 20/20</p><p>Sith Trooper #7 HP 20/4</p><p>Sith Trooper #8 HP 20/4 </p><p>Sith Trooper #9 HP 20/4 </p><p>Sith Trooper #10 HP 20/9</p><p>Sith Trooper #11 HP 20/20</p><p>Sith Trooper #12 HP 20/20</p><p><em>Sith Sniper #1 HP 20/0 dead</em></p><p><em>Sith Sniper #2 HP 20/0 dead</em></p><p><em>Sith Battle Droid #1 40/0 destroyed!!!</em></p><p>Sith Battle Droid #2 40/10[/sblock][/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6945790, member: 6801242"] As this Gand fell, Targo stood and looked ready to rush back when he heard Cal’s cry. He nodded his head and while looking more than a bit worried, he moved out from cover and towards the battle droid, fired and hit it and then fell prone to get some minor cover. Cal’s burst of energy bolts at the group of Sith Troopers missed though. Reks stood and ran back to join Kacela facing the Sith Sergeant when Jihahna, growling in fear in anger, shot the trooper. Then Kacela finished him off with a powerful Force Slam that sent the troopers body flying back, broken. The troopers in the chamber all fired at Cal, and one managed to place a bolt near the medic that caught him in the energy’s effect for a minor burn. Two of the troopers within the tunnel stood up and moved to the entrance. One caught both Kacela and Reks within a burst of autofire bolts, but both Jedi were able to avoid most of the damage. The other shot at Jihahna with a close bolt but her resistance absorbed most of it. The Battle droid moved closer to Targo and shot a dual blast at him but missed both times. Then everyone felt a slight tremor in the ground as the whole chamber started to slightly shake. It was not too bad but seemed to be slowly building in force… [gm][B]Initiative Order[/B] 22 - This Gand and Sith Troopers 21 - Kacela 19 - Cal 18 - Sergeant Uthall 17 - Reks 13- Battle Droids 12- Lieutenant Wessin 11 – Jihahna [sblock=Round 5]Targo stands for ½ move, moves 6m closer to the droid and fires at it (no longer at disadvantage from range) [URL="http://roll.coyotecode.net/lookup.php?rollid=143640"]attack and damage if it hits: 1D20+4 = [12]+4 = 16; 3D8+2 = [1, 7, 6]+2 = 16[/URL], so close BUT you know Targo is a heroic character now so I am going to let him use a Force Point. The minimum would allow him to hit so, 16 damage to the droid (it is now 10) and then he drops prone (no cover). Cal auto-fires at the sith troopers but missed. Reks stands for ½ move, moves 6m closer to Kacela and the Sergeant and then Dashes to get into melee with them. Jihahna shots at the Sergeant and hits, dealing 19 damage to him (he is now at 15). Then Kacela slams the Sergeant with Force Slam killing him!!! Bad Guys The troopers in the chamber shot at Cal, all four of them. [URL="http://roll.coyotecode.net/lookup.php?rollid=143641"]attack (disadvantage), damage if he hits: 2D20.LOW(1)+4 = [19, 20]+4 = 23; 3D8+1 = [2, 1, 6]+1 = 10 2D20.LOW(1)+4 = [14, 9]+4 = 13; 3D8+1 = [1, 1, 2]+1 = 5 2D20.LOW(1)+4 = [14, 18]+4 = 18; 3D8+1 = [7, 8, 7]+1 = 23 2D20.LOW(1)+4 = [13, 7]+4 = 11; 3D8+1 = [8, 5, 3]+1 = 17[/URL], one hit (almost a crit!!) for 10 (5 with Uncanny Dodge). Hmm there is supposed to be five troopers in the chamber so one more attack at Cal [URL="http://roll.coyotecode.net/lookup.php?rollid=143646"]attack (disadvantage), damage if he hits: 2D20.LOW(1)+4 = [15, 3]+4 = 7; 3D8+1 = [2, 1, 2]+1 = 6[/URL], also a miss. The two prone troopers in the tunnel stand ½ Move, and both move to the tunnel entrance. One auto-fires at Kacela and Reks and the other takes a single shot at Jihahna. Auto-fire [URL="http://roll.coyotecode.net/lookup.php?rollid=143642"]Attack and damage if it hits: 1D20-1 = [16]-1 = 15; 3D8 = [3, 1, 4] = 8[/URL], over ten but below Reflex so ½ damage or 4 points to Kacela and 2 to Reks (as he has Damage Reduction up). Vs. Jihahna [URL="http://roll.coyotecode.net/lookup.php?rollid=143643"]Attack and damage if it hits: 1D20+4 = [14]+4 = 18; 3D8+1 = [6, 1, 6]+1 = 14[/URL], hit for 14 or 7 damage (because of Damage Reduction). The other four troopers take their action to try and recover from Reeling (advantage). The one prone one stands ½ move and moves forward 3m while the others remain in the smoke. [URL="http://roll.coyotecode.net/lookup.php?rollid=143644"]Recover from Reeling: 1D20+2 = [16]+2 = 18 1D20+2 = [15]+2 = 17 1D20+2 = [18]+2 = 20 1D20+2 = [19]+2 = 21[/URL], all made it this time (I forgot to roll twice but oh well, they would not have needed it but that is what they did). Battle Droid moves 16m closer and double attacks Targo, [URL="http://roll.coyotecode.net/lookup.php?rollid=143645"]attack (disadvantage), damage if he hits: 2D20.LOW(1)+6 = [15, 2]+6 = 8; 4D8+4 = [4, 3, 5, 5]+4 = 21 2D20.LOW(1)+6 = [13, 8]+6 = 14; 4D8+4 = [1, 3, 1, 5]+4 = 14[/URL], missed both times!!!! Actions for round 6? [/sblock] [sblock=Conditions Heroes] Cal HP 54/30 This Gand HP 58/0 Incapacitated Jihahna HP 57/46 Kacela HP 59/33 Reks HP 64/10 (has used his second wind) Targo HP 16/16 [/sblock][sblock=Conditions Bad Guys][I]Lieutenant Wessin HP 44/0 out[/I] [I]Sergeant Uthall HP 64/0 dead[/I] [I]Sith Trooper #1 HP 20/0 dead[/I] Sith Trooper #2 HP 20/20 Sith Trooper #3 HP 20/20 Sith Trooper #4 HP 20/20 Sith Trooper #5 HP 20/20 Sith Trooper #6 HP 20/20 Sith Trooper #7 HP 20/4 Sith Trooper #8 HP 20/4 Sith Trooper #9 HP 20/4 Sith Trooper #10 HP 20/9 Sith Trooper #11 HP 20/20 Sith Trooper #12 HP 20/20 [I]Sith Sniper #1 HP 20/0 dead[/I] [I]Sith Sniper #2 HP 20/0 dead[/I] [I]Sith Battle Droid #1 40/0 destroyed!!![/I] Sith Battle Droid #2 40/10[/sblock][/gm] [/QUOTE]
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