Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
[IC] SWS/DnD5, Star Wars the Old Republic – A Gathering Darkness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreenKarl" data-source="post: 6951913" data-attributes="member: 6801242"><p>Reks also closed his eyes to concentrate the Force but after a few seconds he shock his head in disappointment, "<strong>I'm not sure... to much of the Dark Side is here...</strong>" Thirteen appeared from behind on of the nearby stalagmite and made its way to the group muttering "<strong>Oh my or my... we are all going to die in a cave in are we not? Oh my</strong>"</p><p></p><p>[gm]<span style="color: #646496"><span style="font-family: 'verdana'"><a href="http://roll.coyotecode.net/lookup.php?rollid=144318" target="_blank">Use the Force skill check: 1D20+5 = [2]+5 = 7</a></span></span>[/gm]</p><p></p><p>As the group gathers and prepares themselves as best they can for whatever is coming one of the tunnels on the opposite side of the chamber collapses as rock and dust burst out and from this dusk a huge worm thing appears!!! It roars with defiance and starts to make it way around the central maze. This Gand and Cal noted that this one is not as big as the creature the team saw that destroyed the mining camp but it is still over twenty meters long... </p><p>[sblock=Worm]</p><p>[ATTACH]78519[/ATTACH]</p><p>[/sblock]</p><p>As the team faced the monster a ghostly humanoid figure, translucent and glowing slightly blue appears between the group of the worm. It raise its right hand and the creature stopped as if listening. Kacela, Reks and Jihahna all could feel something in the Force and they could sense no darkness coming from the figure before them!</p><p></p><p>After a moment the creature turned and returned to the tunnel it had emerged from. It slowly moved back and disappeared from site, but the force users could still feel its presence nearby. </p><p></p><p>The ghostly figured turned towards the team and bowed. </p><p>[sblock=Ghostly figure]</p><p>[ATTACH]78521[/ATTACH]</p><p>[/sblock]</p><p>Looking over you all its' mouth began to moved but no sounds came from it. Finally everyone (but Thirteen) hear a voice in the head. At first they could not understand what it was saying but then it spoke in something... it did not sound like Basic but everyone could understand it none the less...</p><p></p><p>"<strong>Greeting travelers of the Stars. It is with a heavy heart that I speak with you now. For there are those whom follow the Dark Ways have made it down into the Star Chamber and even now are attempting to master it. Ages ago my people sealed the chamber and sacrificed much in the hopes that it would never again be awakened. But alas the darkness is there and we have failed...</strong>"</p><p></p><p>The figure bowed its head in shame and then continued "<strong>I sense that that are those among you who also understand the Way and that you follow the light of the Way and not the darkness. I must implore you to stop those whom have penetrated into the Star Chamber.</strong>" </p><p></p><p>"<strong>I see that some of you are damaged and I can grant you one small favored but it will be the last of my power and I can aid you no further. Rest here for a time and gather your strength. When you are done I will open the central locking mechanism and you will decent into the Star Chamber and face the dark ones there...</strong>" </p><p></p><p>[gm]The idea here is that he is using a Force Secret that allows you all to use something like Force Trance (under the skill Use the Force) but you only need one hour and you are all 'awake' and aware during this time. At the end it is as if you took a long rest - your regain 1/2 (round down) your Hit Dice that you can use for healing, etc. You could spend 2 Hit Dice during the rest and get those two back at the end of the rest. With Cal's ability you would have advantage on this roll (roll two Hit Dice and keep the best) plus your Constitution mod +3 for Cal's Wisdom. You can spend all 5 of them if you wish too (you that you would be down 3 HD at the end of the rest) and Cal might be able to get you back 1 or 2 with his Medical kit. </p><p></p><p>Also you are all going to raise to 6th level at the end of this rest. You get the Hit Dice and Hit Points of that level but any you are down from this fight that you don't heal with Hit Dice, etc. are still down. See OOC for what you get with 6th level[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6951913, member: 6801242"] Reks also closed his eyes to concentrate the Force but after a few seconds he shock his head in disappointment, "[B]I'm not sure... to much of the Dark Side is here...[/B]" Thirteen appeared from behind on of the nearby stalagmite and made its way to the group muttering "[B]Oh my or my... we are all going to die in a cave in are we not? Oh my[/B]" [gm][COLOR=#646496][FONT=verdana][URL="http://roll.coyotecode.net/lookup.php?rollid=144318"]Use the Force skill check: 1D20+5 = [2]+5 = 7[/URL][/FONT][/COLOR][/gm] As the group gathers and prepares themselves as best they can for whatever is coming one of the tunnels on the opposite side of the chamber collapses as rock and dust burst out and from this dusk a huge worm thing appears!!! It roars with defiance and starts to make it way around the central maze. This Gand and Cal noted that this one is not as big as the creature the team saw that destroyed the mining camp but it is still over twenty meters long... [sblock=Worm] [ATTACH=CONFIG]78519._xfImport[/ATTACH] [/sblock] As the team faced the monster a ghostly humanoid figure, translucent and glowing slightly blue appears between the group of the worm. It raise its right hand and the creature stopped as if listening. Kacela, Reks and Jihahna all could feel something in the Force and they could sense no darkness coming from the figure before them! After a moment the creature turned and returned to the tunnel it had emerged from. It slowly moved back and disappeared from site, but the force users could still feel its presence nearby. The ghostly figured turned towards the team and bowed. [sblock=Ghostly figure] [ATTACH=CONFIG]78521._xfImport[/ATTACH] [/sblock] Looking over you all its' mouth began to moved but no sounds came from it. Finally everyone (but Thirteen) hear a voice in the head. At first they could not understand what it was saying but then it spoke in something... it did not sound like Basic but everyone could understand it none the less... "[B]Greeting travelers of the Stars. It is with a heavy heart that I speak with you now. For there are those whom follow the Dark Ways have made it down into the Star Chamber and even now are attempting to master it. Ages ago my people sealed the chamber and sacrificed much in the hopes that it would never again be awakened. But alas the darkness is there and we have failed...[/B]" The figure bowed its head in shame and then continued "[B]I sense that that are those among you who also understand the Way and that you follow the light of the Way and not the darkness. I must implore you to stop those whom have penetrated into the Star Chamber.[/B]" "[B]I see that some of you are damaged and I can grant you one small favored but it will be the last of my power and I can aid you no further. Rest here for a time and gather your strength. When you are done I will open the central locking mechanism and you will decent into the Star Chamber and face the dark ones there...[/B]" [gm]The idea here is that he is using a Force Secret that allows you all to use something like Force Trance (under the skill Use the Force) but you only need one hour and you are all 'awake' and aware during this time. At the end it is as if you took a long rest - your regain 1/2 (round down) your Hit Dice that you can use for healing, etc. You could spend 2 Hit Dice during the rest and get those two back at the end of the rest. With Cal's ability you would have advantage on this roll (roll two Hit Dice and keep the best) plus your Constitution mod +3 for Cal's Wisdom. You can spend all 5 of them if you wish too (you that you would be down 3 HD at the end of the rest) and Cal might be able to get you back 1 or 2 with his Medical kit. Also you are all going to raise to 6th level at the end of this rest. You get the Hit Dice and Hit Points of that level but any you are down from this fight that you don't heal with Hit Dice, etc. are still down. See OOC for what you get with 6th level[/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[IC] SWS/DnD5, Star Wars the Old Republic – A Gathering Darkness
Top