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[IC] SWS/DnD5, Star Wars the Old Republic – A Gathering Darkness
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<blockquote data-quote="GreenKarl" data-source="post: 6952998" data-attributes="member: 6801242"><p>[gm]All the troopers and the sergeant are dead. The Lieutenant probably bled out but I should make some death saves for her (made one, failed two): <span style="color: #646496"><span style="font-family: 'verdana'"><a href="http://roll.coyotecode.net/lookup.php?rollid=144389" target="_blank">first 3 death saves: 1D20 = [6] = 6</a></span></span><a href="http://roll.coyotecode.net/lookup.php?rollid=144389" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144389" target="_blank"><span style="color: #646496"><span style="font-family: 'verdana'">1D20 = [11] = 11</span></span></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144389" target="_blank"><span style="color: #646496"><span style="font-family: 'verdana'">1D20 = [2] = 2</span></span></a><span style="color: #646496"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #646496"><span style="font-family: 'verdana'"></span></span>and (made two more before she failed so she stabilzed but is in bad shape. You can use a use from you Medical Kit to wake her up if you want.) <span style="color: #646496"><span style="font-family: 'verdana'"><a href="http://roll.coyotecode.net/lookup.php?rollid=144390" target="_blank">second 3 death saves: 1D20 = [19] = 19</a></span></span><a href="http://roll.coyotecode.net/lookup.php?rollid=144390" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144390" target="_blank"><span style="color: #646496"><span style="font-family: 'verdana'">1D20 = [16] = 16</span></span></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144390" target="_blank"><span style="color: #646496"><span style="font-family: 'verdana'">1D20 = [1] = 1</span></span></a><span style="color: #646496"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #646496"><span style="font-family: 'verdana'"></span></span>So killed 4 Troopers and 2 Snipers along with the Sergeant so you have 5 sets of Trooper armor and 2 of scout. You have 5 blaster rifles and 2 blaster sniper rifles along with any of the miscellaneous gear that you might want and the Lieutenant's items.</p><p></p><p>At present Reks is at 10 hit points so rolling HD with advantage and +6 to the end result, gets <span style="color: #646496"><span style="font-family: 'verdana'"><a href="http://roll.coyotecode.net/lookup.php?rollid=144393" target="_blank">Hit dice during long rest: 2D10.HIGH(1)+8 = [</a></span></span><a href="http://roll.coyotecode.net/lookup.php?rollid=144393" target="_blank"><span style="color: #646496"><span style="font-family: 'verdana'">2</span></span><span style="color: #646496"><span style="font-family: 'verdana'">, </span></span><span style="color: #646496"><span style="font-family: 'verdana'">1</span></span><span style="color: #646496"><span style="font-family: 'verdana'">]+8 = 10</span></span></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144393" target="_blank"><span style="color: #646496"><span style="font-family: 'verdana'">2D10.HIGH(1)+8 = [</span></span><span style="color: #646496"><span style="font-family: 'verdana'">4</span></span><span style="color: #646496"><span style="font-family: 'verdana'">, </span></span><span style="color: #646496"><span style="font-family: 'verdana'">10</span></span><span style="color: #646496"><span style="font-family: 'verdana'">]+8 = 18</span></span></a></p><p>That gets him up to 38 (of 64) so he will use two more <span style="color: #646496"><span style="font-family: 'verdana'"><a href="http://roll.coyotecode.net/lookup.php?rollid=144397" target="_blank">Hit dice during long rest: 2D10.HIGH(1)+8 = [</a></span></span><a href="http://roll.coyotecode.net/lookup.php?rollid=144397" target="_blank"><span style="color: #646496"><span style="font-family: 'verdana'">6</span></span><span style="color: #646496"><span style="font-family: 'verdana'">, </span></span><span style="color: #646496"><span style="font-family: 'verdana'">10</span></span><span style="color: #646496"><span style="font-family: 'verdana'">]+8 = 18</span></span></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=144397" target="_blank"><span style="color: #646496"><span style="font-family: 'verdana'">2D10.HIGH(1)+8 = [</span></span><span style="color: #646496"><span style="font-family: 'verdana'">9</span></span><span style="color: #646496"><span style="font-family: 'verdana'">, </span></span><span style="color: #646496"><span style="font-family: 'verdana'">5</span></span><span style="color: #646496"><span style="font-family: 'verdana'">]+8 = 17</span></span></a></p><p>Wow that was a good one so he got back 35 more and he is up to full but he is down 2 Hit Dice for healing today (he still have 4 so might not want to waste a use from the Medical Kit yet.[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6952998, member: 6801242"] [gm]All the troopers and the sergeant are dead. The Lieutenant probably bled out but I should make some death saves for her (made one, failed two): [COLOR=#646496][FONT=verdana][URL="http://roll.coyotecode.net/lookup.php?rollid=144389"]first 3 death saves: 1D20 = [6] = 6[/URL][/FONT][/COLOR][URL="http://roll.coyotecode.net/lookup.php?rollid=144389"] [COLOR=#646496][FONT=verdana]1D20 = [11] = 11[/FONT][/COLOR] [COLOR=#646496][FONT=verdana]1D20 = [2] = 2[/FONT][/COLOR][/URL][COLOR=#646496][FONT=verdana] [/FONT][/COLOR]and (made two more before she failed so she stabilzed but is in bad shape. You can use a use from you Medical Kit to wake her up if you want.) [COLOR=#646496][FONT=verdana][URL="http://roll.coyotecode.net/lookup.php?rollid=144390"]second 3 death saves: 1D20 = [19] = 19[/URL][/FONT][/COLOR][URL="http://roll.coyotecode.net/lookup.php?rollid=144390"] [COLOR=#646496][FONT=verdana]1D20 = [16] = 16[/FONT][/COLOR] [COLOR=#646496][FONT=verdana]1D20 = [1] = 1[/FONT][/COLOR][/URL][COLOR=#646496][FONT=verdana] [/FONT][/COLOR]So killed 4 Troopers and 2 Snipers along with the Sergeant so you have 5 sets of Trooper armor and 2 of scout. You have 5 blaster rifles and 2 blaster sniper rifles along with any of the miscellaneous gear that you might want and the Lieutenant's items. At present Reks is at 10 hit points so rolling HD with advantage and +6 to the end result, gets [COLOR=#646496][FONT=verdana][URL="http://roll.coyotecode.net/lookup.php?rollid=144393"]Hit dice during long rest: 2D10.HIGH(1)+8 = [[/URL][/FONT][/COLOR][URL="http://roll.coyotecode.net/lookup.php?rollid=144393"][COLOR=#646496][FONT=verdana]2[/FONT][/COLOR][COLOR=#646496][FONT=verdana], [/FONT][/COLOR][COLOR=#646496][FONT=verdana]1[/FONT][/COLOR][COLOR=#646496][FONT=verdana]]+8 = 10[/FONT][/COLOR] [COLOR=#646496][FONT=verdana]2D10.HIGH(1)+8 = [[/FONT][/COLOR][COLOR=#646496][FONT=verdana]4[/FONT][/COLOR][COLOR=#646496][FONT=verdana], [/FONT][/COLOR][COLOR=#646496][FONT=verdana]10[/FONT][/COLOR][COLOR=#646496][FONT=verdana]]+8 = 18[/FONT][/COLOR][/URL] That gets him up to 38 (of 64) so he will use two more [COLOR=#646496][FONT=verdana][URL="http://roll.coyotecode.net/lookup.php?rollid=144397"]Hit dice during long rest: 2D10.HIGH(1)+8 = [[/URL][/FONT][/COLOR][URL="http://roll.coyotecode.net/lookup.php?rollid=144397"][COLOR=#646496][FONT=verdana]6[/FONT][/COLOR][COLOR=#646496][FONT=verdana], [/FONT][/COLOR][COLOR=#646496][FONT=verdana]10[/FONT][/COLOR][COLOR=#646496][FONT=verdana]]+8 = 18[/FONT][/COLOR] [COLOR=#646496][FONT=verdana]2D10.HIGH(1)+8 = [[/FONT][/COLOR][COLOR=#646496][FONT=verdana]9[/FONT][/COLOR][COLOR=#646496][FONT=verdana], [/FONT][/COLOR][COLOR=#646496][FONT=verdana]5[/FONT][/COLOR][COLOR=#646496][FONT=verdana]]+8 = 17[/FONT][/COLOR][/URL] Wow that was a good one so he got back 35 more and he is up to full but he is down 2 Hit Dice for healing today (he still have 4 so might not want to waste a use from the Medical Kit yet.[/gm] [/QUOTE]
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