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[IC] SWS/DnD5, Star Wars the Old Republic – A Gathering Darkness
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<blockquote data-quote="Binder Fred" data-source="post: 6970118" data-attributes="member: 63746"><p>Reaching the top of the pyramid, the gand evaluates the giant lizard's trajectory: right for the base of the spiral stairs (seems she hasn't been spotted yet)... Drawing her folded carbine, she presses her wristcomm close to the vibrating silver ring of her cocoder: slurr clacketty short-clack whirr "<span style="color: #008080"><em><span style="font-size: 9px">Large lizards incoming at 8.</span></em></span>" it announces. guttural clack jumble drone clicketty, slurr whirr clacketty hum click "<span style="color: #008080"><em><span style="font-size: 9px">This humble suggests advancing behind cover of the pyramids to the right of the road, leaving the lizards behind?</span></em></span>" </p><p></p><p></p><p>[sblock=OOC] The gand is suggesting the rest of the party sneak away from the beasts towards the main pyramid/main objectives in a deadly game of hide and seek? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Knowledge Nature: <a href="http://roll.coyotecode.net/lookup.php?rollid=146114" target="_blank">Herpetology: 2D20.HIGH(1)+2 = [20, 2]+2 = 22</a></p><p></p><p>Ready Action in case the lizard starts attacking/charging the party (hopefully with Surprise): </p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=146115" target="_blank">Blindsided: 1D20+8 = [18]+8 = 26; 3D8+8 = [1, 7, 2]+8 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=146115" target="_blank">1D20+8 = [3]+8 = 11; 3D8+8 = [1, 5, 3]+8 = 17</a></p><p></p><p>If not, remain and keep watch, guiding the party away from what beasts he can spot.[/sblock]</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6970118, member: 63746"] Reaching the top of the pyramid, the gand evaluates the giant lizard's trajectory: right for the base of the spiral stairs (seems she hasn't been spotted yet)... Drawing her folded carbine, she presses her wristcomm close to the vibrating silver ring of her cocoder: slurr clacketty short-clack whirr "[COLOR="#008080"][I][SIZE=1]Large lizards incoming at 8.[/SIZE][/I][/COLOR]" it announces. guttural clack jumble drone clicketty, slurr whirr clacketty hum click "[COLOR="#008080"][I][SIZE=1]This humble suggests advancing behind cover of the pyramids to the right of the road, leaving the lizards behind?[/SIZE][/I][/COLOR]" [sblock=OOC] The gand is suggesting the rest of the party sneak away from the beasts towards the main pyramid/main objectives in a deadly game of hide and seek? :) Knowledge Nature: [url=http://roll.coyotecode.net/lookup.php?rollid=146114]Herpetology: 2D20.HIGH(1)+2 = [20, 2]+2 = 22[/url] Ready Action in case the lizard starts attacking/charging the party (hopefully with Surprise): [url=http://roll.coyotecode.net/lookup.php?rollid=146115]Blindsided: 1D20+8 = [18]+8 = 26; 3D8+8 = [1, 7, 2]+8 = 18 1D20+8 = [3]+8 = 11; 3D8+8 = [1, 5, 3]+8 = 17[/url] If not, remain and keep watch, guiding the party away from what beasts he can spot.[/sblock] [/QUOTE]
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[IC] SWS/DnD5, Star Wars the Old Republic – A Gathering Darkness
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