Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
[IC] SWS/DnD5, Star Wars the Old Republic – A Gathering Darkness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreenKarl" data-source="post: 7119765" data-attributes="member: 6801242"><p>C4, on the bridge with this Gand (and Kacela who joined them) beeps (in binary) "<strong><em>This unit wishes to info its masters of two important queries. Query one is that this unit's masters should know that the </em>Outlaw Gambit<em> does not have a docking bay. However, this unit believes that with master Jihahna's help, the starfighter could be locked to the ship's exterior and the ships pilot could space walk inside. This unit estimates one hour of time.</em></strong>"</p><p></p><p>"<strong><em>This units second query is where does this unit's masters wish to go? This unit is programmed with the planet <a href="http://starwars.wikia.com/wiki/Corstris" target="_blank">Corstris</a> hyperspace coordinates. This unit will need to access the hypergate navcomp system if this unit's masters wish to go elsewhere. It will take this unit an estimated 30 minutes to safely plot a same hyperspace journey to Corstis, and an estimated hour for another hypergate connected planet within the <a href="http://starwars.wikia.com/wiki/Quelii_sector" target="_blank">Quelii Sector</a>. If this unit's masters wish to journey elsewhere along the hypergate system time estimates vary. Also if this unit's masters wish to make an emergency jump, this unit cannot guarantee safety of such jump, but this unit could attempt with 3 to 5 minutes...</em></strong>"</p><p></p><p>[gm]OK the basic system is that in KOTOR, almost all starships using hyperspace follow along one of the Hypergate navcomp systems spread throughout the galaxy (basically the HoloNet system with super computers for plotting courses). Normal ships navcomp's are just not advanced enough to do the work by themselves. They can try but its basically jumping blind through hyperspace and is extremely dangerous. Navcomps and astromech droids can have the coordinates of one or two jump points (starting point and destination) in their systems. </p><p></p><p>Plotting a course safely takes 30 minutes to an hour if you are within the same 'Region' (the Core Worlds, the Inner Rim, etc. although the Outer Rim is so big that it doesn't always count) or sector; and a Tool Use (Navcomp) DC 10 if using a hypergate net or a programmed route from a ship's navcomp, etc. This also assumes that you are traveling on a hypernet route. Each 'region' adds either a +5 to the DC or 30-60 minutes of additional type to plotting the course. Emergency jumps adds +5 if you halve the time and +10 if you try and do it within a few minutes time. There are other factors that can add to this and some regions of space have added complications. </p><p></p><p>Failure results in problems depending on how bad your failed (there are no real rules for this so we will play it by ear). Low end failure would cause ship damage but still arriving at the place you desire. Mid-level failures might mean you did not jump and damage to the hyperdrive itself, while high end failures might result in crippling the ship and/or being lost in space!!![/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7119765, member: 6801242"] C4, on the bridge with this Gand (and Kacela who joined them) beeps (in binary) "[b][i]This unit wishes to info its masters of two important queries. Query one is that this unit's masters should know that the [/i]Outlaw Gambit[i] does not have a docking bay. However, this unit believes that with master Jihahna's help, the starfighter could be locked to the ship's exterior and the ships pilot could space walk inside. This unit estimates one hour of time.[/i][/b]" "[b][i]This units second query is where does this unit's masters wish to go? This unit is programmed with the planet [url=http://starwars.wikia.com/wiki/Corstris]Corstris[/url] hyperspace coordinates. This unit will need to access the hypergate navcomp system if this unit's masters wish to go elsewhere. It will take this unit an estimated 30 minutes to safely plot a same hyperspace journey to Corstis, and an estimated hour for another hypergate connected planet within the [url=http://starwars.wikia.com/wiki/Quelii_sector]Quelii Sector[/url]. If this unit's masters wish to journey elsewhere along the hypergate system time estimates vary. Also if this unit's masters wish to make an emergency jump, this unit cannot guarantee safety of such jump, but this unit could attempt with 3 to 5 minutes...[/i][/b][i][/i]" [gm]OK the basic system is that in KOTOR, almost all starships using hyperspace follow along one of the Hypergate navcomp systems spread throughout the galaxy (basically the HoloNet system with super computers for plotting courses). Normal ships navcomp's are just not advanced enough to do the work by themselves. They can try but its basically jumping blind through hyperspace and is extremely dangerous. Navcomps and astromech droids can have the coordinates of one or two jump points (starting point and destination) in their systems. Plotting a course safely takes 30 minutes to an hour if you are within the same 'Region' (the Core Worlds, the Inner Rim, etc. although the Outer Rim is so big that it doesn't always count) or sector; and a Tool Use (Navcomp) DC 10 if using a hypergate net or a programmed route from a ship's navcomp, etc. This also assumes that you are traveling on a hypernet route. Each 'region' adds either a +5 to the DC or 30-60 minutes of additional type to plotting the course. Emergency jumps adds +5 if you halve the time and +10 if you try and do it within a few minutes time. There are other factors that can add to this and some regions of space have added complications. Failure results in problems depending on how bad your failed (there are no real rules for this so we will play it by ear). Low end failure would cause ship damage but still arriving at the place you desire. Mid-level failures might mean you did not jump and damage to the hyperdrive itself, while high end failures might result in crippling the ship and/or being lost in space!!![/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[IC] SWS/DnD5, Star Wars the Old Republic – A Gathering Darkness
Top