Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
[IC] The Protectors of Greensfen (Part II)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nerdytenor" data-source="post: 4503642" data-attributes="member: 74526"><p><span style="font-size: 15px">Part I (The Missing Warlock) Synopsis</span></p><p></p><p><em>Our band of adventurers were summoned to the nearby town of Greensfen. The town had undergone a horrible transformation as local crops succumbed to a mysterious Blight over the course of two years. The adventurers were to seek out a warlock named Mardrick who had been studying the Blight and working on a cure.</em></p><p><em></em></p><p><em>The adventurers met Dardus, the town's de facto mayor and blacksmith, and Elloen, Mardrick's wife, who was convinced that his Mardrick was already dead. In an attempt to improve their chances of finding Mardrick, the party convinced Elloen to hand over her stilled life ring, which was supposed to glow when the other wearer (Mardrick) was still alive.</em></p><p><em></em></p><p><em>Deciding to favor speed over safety, the party headed north through the Dead Forest, and encountered a deadly clutch of Kruthik, strange spider-crab creatures. Victorious, they continued their treck, reaching Mardrick's last known location.</em></p><p><em></em></p><p><em>The party discovered a series of abandoned farms. The first farm contained a large slab of stone, clearly supernatural in nature. The second farm contained a similar stone, with Mardrick the warlock strapped to it, the stone seemingly sucking the life from him. Another battle was joined as the party discovered Mardrick to be guarded by undead, some of whom they reasoned were likely victims of some kind of human version of the Blight themselves. Mardrick's time on the stone left markings on his body very much like those found on plants with the Blight.</em></p><p><em></em></p><p><em>With Mardrick, the party escaped to a small shack at the edge of the Dead Forest. A bit of discussion was all it took to establish that Elloen, Mardrick's wife, was in cahoots with (or possibly controlled by) whatever dark forces were at work (it turns out the life ring was not a life ring at all). Mardrick related that he had found a plant which provided protection against the blight, and the party went to gather some before they returned to the Greensfen. As they were gathering the plant, they were set upon by wolves, or possibly dogs, that had been Blighted. The battle won and the plants gathered, the party and Mardrick discovered that the plant had curative properties on Mardrick when rubbed in an open wound.</em></p><p><em></em></p><p><em>The group headed back to Greensfen, determined to get the cure back to Dardus, with the possibility of rescuing Elloen (if, indeed, she wanted to be rescued). This time they went by way of the road, and were surrounded by a group of bandits, some of whom were clearly desperate former residents of Greensfen. The leader of the bandits clearly knew about Mardrick, and offered to let the rest go if he was handed over. Refusing, the party was victorious, but one of the enemy managed to escape. A letter found on the body of the enemy leader implied that Elloen was to be taken somewhere soon. With an added sense of urgency, the party made way to Greensfen.</em></p><p><em></em></p><p><em>Upon arriving at Mardrick's house, the party encountered guards and a powerful enemy mage, whom they managed to defeat. Elloen, as it happened, used a magical stone to teleport out of the area, witnessed by a member of the party. The enemy mage gave out a location for Elloen, and more details about the organizer of the Blight, Baradur. Unforunately, the location given (Swamps of Sending near the Prism River) was not one any in the party (or any in Greensfen) had ever heard of.</em></p><p><em></em></p><p><em>As it happened, the enemy leader had kept Dardus in chains and stolen most of his equipment and gold. Freed, but unable to pay the adventurers, Mardrick offered up the remains of his stash of enchanted weapons as payment and down payment for the rescue of Elloen.</em></p><p><em></em></p><p><em>Now the party is on a quest to stop Baradur once and for all.</em></p><p><em></em></p><p><em></em></p><p>[sblock=OOC]</p><p>This is part II in a series (*Part I being <a href="http://www.enworld.org/forum/playing-game/237495-nerdytenors-missing-warlock.html" target="_blank">The Missing Warlock</a>).</p><p><a href="http://www.enworld.org/forum/talking-talk/242566-closed-protectors-greensfen-ooc.html" target="_blank">Protectors of Greensfen OOC thread is here.</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="nerdytenor, post: 4503642, member: 74526"] [SIZE=4]Part I (The Missing Warlock) Synopsis[/SIZE] [I]Our band of adventurers were summoned to the nearby town of Greensfen. The town had undergone a horrible transformation as local crops succumbed to a mysterious Blight over the course of two years. The adventurers were to seek out a warlock named Mardrick who had been studying the Blight and working on a cure. The adventurers met Dardus, the town's de facto mayor and blacksmith, and Elloen, Mardrick's wife, who was convinced that his Mardrick was already dead. In an attempt to improve their chances of finding Mardrick, the party convinced Elloen to hand over her stilled life ring, which was supposed to glow when the other wearer (Mardrick) was still alive. Deciding to favor speed over safety, the party headed north through the Dead Forest, and encountered a deadly clutch of Kruthik, strange spider-crab creatures. Victorious, they continued their treck, reaching Mardrick's last known location. The party discovered a series of abandoned farms. The first farm contained a large slab of stone, clearly supernatural in nature. The second farm contained a similar stone, with Mardrick the warlock strapped to it, the stone seemingly sucking the life from him. Another battle was joined as the party discovered Mardrick to be guarded by undead, some of whom they reasoned were likely victims of some kind of human version of the Blight themselves. Mardrick's time on the stone left markings on his body very much like those found on plants with the Blight. With Mardrick, the party escaped to a small shack at the edge of the Dead Forest. A bit of discussion was all it took to establish that Elloen, Mardrick's wife, was in cahoots with (or possibly controlled by) whatever dark forces were at work (it turns out the life ring was not a life ring at all). Mardrick related that he had found a plant which provided protection against the blight, and the party went to gather some before they returned to the Greensfen. As they were gathering the plant, they were set upon by wolves, or possibly dogs, that had been Blighted. The battle won and the plants gathered, the party and Mardrick discovered that the plant had curative properties on Mardrick when rubbed in an open wound. The group headed back to Greensfen, determined to get the cure back to Dardus, with the possibility of rescuing Elloen (if, indeed, she wanted to be rescued). This time they went by way of the road, and were surrounded by a group of bandits, some of whom were clearly desperate former residents of Greensfen. The leader of the bandits clearly knew about Mardrick, and offered to let the rest go if he was handed over. Refusing, the party was victorious, but one of the enemy managed to escape. A letter found on the body of the enemy leader implied that Elloen was to be taken somewhere soon. With an added sense of urgency, the party made way to Greensfen. Upon arriving at Mardrick's house, the party encountered guards and a powerful enemy mage, whom they managed to defeat. Elloen, as it happened, used a magical stone to teleport out of the area, witnessed by a member of the party. The enemy mage gave out a location for Elloen, and more details about the organizer of the Blight, Baradur. Unforunately, the location given (Swamps of Sending near the Prism River) was not one any in the party (or any in Greensfen) had ever heard of. As it happened, the enemy leader had kept Dardus in chains and stolen most of his equipment and gold. Freed, but unable to pay the adventurers, Mardrick offered up the remains of his stash of enchanted weapons as payment and down payment for the rescue of Elloen. Now the party is on a quest to stop Baradur once and for all. [/I] [sblock=OOC] This is part II in a series (*Part I being [URL="http://www.enworld.org/forum/playing-game/237495-nerdytenors-missing-warlock.html"]The Missing Warlock[/URL]). [URL="http://www.enworld.org/forum/talking-talk/242566-closed-protectors-greensfen-ooc.html"]Protectors of Greensfen OOC thread is here.[/URL] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[IC] The Protectors of Greensfen (Part II)
Top