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[IC] The Protectors of Greensfen (Part II)
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<blockquote data-quote="nerdytenor" data-source="post: 4518829" data-attributes="member: 74526"><p>Apart from Karis, who stumbles a bit uncharacteristically in the undergrowth, you all manage to trail Todarr and the mage without too much difficulty.</p><p></p><p>All of your focus is ahead. You notice subconsciously that the rolling hills have given way to a flat plain. The earth underneath your feet has been gradually taking on a wet, mushy feel. There are trees all around - they appear to be some sort of willow, from what you can see by starlight. Their leaves cover more area than you would think possible given their slender trunks.</p><p></p><p>Your focus on Todarr proves a little too intense - as you pass by a few of the trees, vicious bats emerge, surprising you.</p><p></p><p>Three different bats attack Joshua, Rellek, and Karis, and disappear back into the trees. Joshua and Rellek manage to duck just in time, but Karis is bit hard. </p><p></p><p>As you ready yourselves to fight back, the three bats attack the same three again, with the same result - Joshua and Rellek are spared, while Karis is made nearly unconscious from the pain. The bats are nimble, attacking while on the move.</p><p></p><p>A fourth bat, wreathed in flames, comes blazing out of another tree and burns Moreen's exposed flesh. The painful flame lingers beneath her armor.</p><p></p><p>[sblock=Results]</p><p>The shadow bats can attack a single target and move while not taking an opportunity attack from the target.</p><p></p><p>The flame bat has a similar power - it can shift through enemy squares and attack all enemy squares it passes through.</p><p></p><p>Surprise round</p><p></p><ul> <li data-xf-list-type="ul">Bat attacks Joshua - +10 vs. AC(+2 for dim light) = 15, miss</li> <li data-xf-list-type="ul">Bat attacks Karis - +10 vs. AC (+2 for dim light) = 29, hit, 1d6+10(6 extra for dim light) = 16 dmg</li> <li data-xf-list-type="ul">Bat attacks Rellek - +10 vs AC (+2 for dim light) = 13, miss</li> </ul><p>init rolls</p><p>fireybat(+8) = 26</p><p>shadowybats(+9) = 24</p><p>Joshua(+5) = 24</p><p>Moreen(+1) = 19</p><p>Karis(+5) = 13</p><p>Rellek(+3) = 6</p><p></p><p></p><p>Regular round</p><p></p><ul> <li data-xf-list-type="ul">Bat attacks Joshua - +10 vs. AC(+2 for dim light) = critical miss</li> <li data-xf-list-type="ul">Bat attacks Karis - +10 vs. AC (+2 for dim light) = 27, hit, 1d6+10(6 extra for dim light) = 16 dmg</li> <li data-xf-list-type="ul">Bat attacks Rellek - +10 vs AC (+2 for dim light) = 13, miss</li> <li data-xf-list-type="ul">Firey bat attacks Moreen - +6 vs reflex = 15, hit, 1d6+4 = 10 damage, 5 ongoing fire damage (save ends)</li> </ul><p></p><p>I somehow managed to roll max damage three times in a row. Eeek.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="nerdytenor, post: 4518829, member: 74526"] Apart from Karis, who stumbles a bit uncharacteristically in the undergrowth, you all manage to trail Todarr and the mage without too much difficulty. All of your focus is ahead. You notice subconsciously that the rolling hills have given way to a flat plain. The earth underneath your feet has been gradually taking on a wet, mushy feel. There are trees all around - they appear to be some sort of willow, from what you can see by starlight. Their leaves cover more area than you would think possible given their slender trunks. Your focus on Todarr proves a little too intense - as you pass by a few of the trees, vicious bats emerge, surprising you. Three different bats attack Joshua, Rellek, and Karis, and disappear back into the trees. Joshua and Rellek manage to duck just in time, but Karis is bit hard. As you ready yourselves to fight back, the three bats attack the same three again, with the same result - Joshua and Rellek are spared, while Karis is made nearly unconscious from the pain. The bats are nimble, attacking while on the move. A fourth bat, wreathed in flames, comes blazing out of another tree and burns Moreen's exposed flesh. The painful flame lingers beneath her armor. [sblock=Results] The shadow bats can attack a single target and move while not taking an opportunity attack from the target. The flame bat has a similar power - it can shift through enemy squares and attack all enemy squares it passes through. Surprise round [LIST] [*]Bat attacks Joshua - +10 vs. AC(+2 for dim light) = 15, miss [*]Bat attacks Karis - +10 vs. AC (+2 for dim light) = 29, hit, 1d6+10(6 extra for dim light) = 16 dmg [*]Bat attacks Rellek - +10 vs AC (+2 for dim light) = 13, miss [/LIST] init rolls fireybat(+8) = 26 shadowybats(+9) = 24 Joshua(+5) = 24 Moreen(+1) = 19 Karis(+5) = 13 Rellek(+3) = 6 Regular round [LIST] [*]Bat attacks Joshua - +10 vs. AC(+2 for dim light) = critical miss [*]Bat attacks Karis - +10 vs. AC (+2 for dim light) = 27, hit, 1d6+10(6 extra for dim light) = 16 dmg [*]Bat attacks Rellek - +10 vs AC (+2 for dim light) = 13, miss [*]Firey bat attacks Moreen - +6 vs reflex = 15, hit, 1d6+4 = 10 damage, 5 ongoing fire damage (save ends) [/LIST] I somehow managed to roll max damage three times in a row. Eeek. [/sblock] [/QUOTE]
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