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[IC] The Protectors of Greensfen (Part II)
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<blockquote data-quote="PennStud77" data-source="post: 4597198" data-attributes="member: 12492"><p>The scream snaps Todarr back into consciousness just as the same scream spurs the closest Orc (Orc4) to step forward, raising the ceremonial dagger meant to stab the intruder in the heart in a sacrifice to Baradur, plunges the dagger downward in a much more rushed manner than originally intended. All of this is processed by Todarr in a fraction of a second, and, with dexterity enhanced by his spike of adrenaline (<a href="http://<a href="http://invisiblecastle.com/roller/view/1863946/">1d20=20</a>" target="_blank">nat 20</a> + 7 = 27!!!!), Todarr heaves his body around at the exact instant necessary to move the ropes shackling him to the table into the path of the bumbled dagger attack. The strike meant to kill the helpless Todarr not only misses, but frees him from his bonds, allowing Todarr to continue the rolling motion that dodged the dagger, rolling right off of the stone, landing in a crouched position to the north of the stone, with his sword right at his feet.</p><p></p><p>[sblock=OOC]BTW: Looked back over the posts, and "shackled" was the only word used to describe HOW Todarr was bound to the stone. Shackled still kind of implies chains, but ropes worked better with my description. NT, feel free to retcon if you must.... </p><p></p><p>Having no further movement, Todarr will have to wait to actually pick up his sword, but also gets saving throws versus each of the effects currently plaguing him: slow: <a href="http://<a href="http://invisiblecastle.com/roller/view/1863956/">1d20=2</a>" target="_blank">2</a> = still slowed (rats), and weakened: <a href="http://<a href="http://invisiblecastle.com/roller/view/1863959/">1d20=17</a>" target="_blank">17</a> = no longer weakened.[/sblock]</p></blockquote><p></p>
[QUOTE="PennStud77, post: 4597198, member: 12492"] The scream snaps Todarr back into consciousness just as the same scream spurs the closest Orc (Orc4) to step forward, raising the ceremonial dagger meant to stab the intruder in the heart in a sacrifice to Baradur, plunges the dagger downward in a much more rushed manner than originally intended. All of this is processed by Todarr in a fraction of a second, and, with dexterity enhanced by his spike of adrenaline ([URL='<a href="http://invisiblecastle.com/roller/view/1863946/">1d20=20</a>']nat 20[/URL] + 7 = 27!!!!), Todarr heaves his body around at the exact instant necessary to move the ropes shackling him to the table into the path of the bumbled dagger attack. The strike meant to kill the helpless Todarr not only misses, but frees him from his bonds, allowing Todarr to continue the rolling motion that dodged the dagger, rolling right off of the stone, landing in a crouched position to the north of the stone, with his sword right at his feet. [sblock=OOC]BTW: Looked back over the posts, and "shackled" was the only word used to describe HOW Todarr was bound to the stone. Shackled still kind of implies chains, but ropes worked better with my description. NT, feel free to retcon if you must.... Having no further movement, Todarr will have to wait to actually pick up his sword, but also gets saving throws versus each of the effects currently plaguing him: slow: [URL='<a href="http://invisiblecastle.com/roller/view/1863956/">1d20=2</a>']2[/URL] = still slowed (rats), and weakened: [URL='<a href="http://invisiblecastle.com/roller/view/1863959/">1d20=17</a>']17[/URL] = no longer weakened.[/sblock] [/QUOTE]
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[IC] The Protectors of Greensfen (Part II)
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