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IC The Thirteenth Moon: Night of the Blood Moon
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<blockquote data-quote="airwalkrr" data-source="post: 6049930" data-attributes="member: 12460"><p>[ooc]Brad confronts the dwarf grifter.</p><p></p><p>And by the way, everyone feel free to follow along with the activities of others. I assume the stories will be told over drinks later at some point so this allows us to forgo the details of individual escapades. (Although I wouldn't stop you if you want to role-play them anyway.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/ooc]Brad doesn't have to poke around Harpy Tenements for long before he sees a dwarf in a flashy red suit with a frilled white cravat that complements his neatly trimmed beard well. He is going door to door, mostly getting no response or being turned quickly away, but he is a good salesman. Brad catches the tail-end of his spiel: <span style="color: Yellow">"Blood Moon in the sky! Cultists of Blood wandering the streets! House Kundarak can keep you safe with 100% coverage for your family and possessions. For a mere down-payment of 10 coppers you can receive full coverage starting today. House Kundarak will reimburse you for any and all property damage as a result of cataclysmic events and a life insurance policy is included which covers all funeral costs. If really is a fantastic deal. When the end of the world comes, you want to be protected and my house can guarantee that."</span></p><p></p><p>The dwarf seems mostly oblivious to Brad's presence, clearly an amateur (that or he is overconfident).[sblock=Good cop approach; Diplomacy base DC 21; may be modified by risk vs. reward]<span style="color: Yellow">"Ok, well if you promise they'll go easy on me, I'll cooperate. I don't want to cause any trouble. You think you might just let me off with a warning though? I promise I'll never do it again!"</span>[sblock=Sense Motive DC 20]You get a hunch the dwarf is only acting repentant because he got caught.[/sblock][sblock=Forgery DC 12]The identification papers he is carrying that identify him with House Kundarak are clearly cheap forgeries.[/sblock][/sblock][sblock=Diplomacy Failure by 5 or more]<span style="color: Yellow">"Wait, you're a guard! You'll never catch me!" </span>The dwarf sprints off down the narrow alleyways.[sblock=Dexterity check DC 7 to catch him]<span style="color: Yellow">"Ack! Alright, alright! I'll cooperate. Just don't hurt me please!"</span> You shackle the dwarf and haul him back to the Black Arch Garrison for processing.[sblock=Forgery DC 12]The identification papers he is carrying that identify him with House Kundarak are clearly cheap forgeries.[/sblock][/sblock][/sblock][sblock=Bad cop approach; Intimidate base DC 21; may be modified by risk vs. reward]<span style="color: Yellow">"Ack! Alright, alright! I'll cooperate. Just don't hurt me please!"</span> You shackle the dwarf and haul him back to the Black Arch Garrison for processing.[sblock=Forgery DC 12]The identification papers he is carrying that identify him with House Kundarak are clearly cheap forgeries.[/sblock][/sblock][sblock=Intimidate Failure by 5 or more]<span style="color: Yellow">"Wait, you're a guard! You'll never catch me!" </span>The dwarf sprints off down the narrow alleyways.[sblock=Dexterity check DC 7 to catch him]<span style="color: Yellow">"Ack! Alright, alright! I'll cooperate. Just don't hurt me please!"</span> You shackle the dwarf and haul him back to the Black Arch Garrison for processing.[sblock=Forgery DC 12]The identification papers he is carrying that identify him with House Kundarak are clearly cheap forgeries.[/sblock][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6049930, member: 12460"] [ooc]Brad confronts the dwarf grifter. And by the way, everyone feel free to follow along with the activities of others. I assume the stories will be told over drinks later at some point so this allows us to forgo the details of individual escapades. (Although I wouldn't stop you if you want to role-play them anyway.) :)[/ooc]Brad doesn't have to poke around Harpy Tenements for long before he sees a dwarf in a flashy red suit with a frilled white cravat that complements his neatly trimmed beard well. He is going door to door, mostly getting no response or being turned quickly away, but he is a good salesman. Brad catches the tail-end of his spiel: [COLOR="Yellow"]"Blood Moon in the sky! Cultists of Blood wandering the streets! House Kundarak can keep you safe with 100% coverage for your family and possessions. For a mere down-payment of 10 coppers you can receive full coverage starting today. House Kundarak will reimburse you for any and all property damage as a result of cataclysmic events and a life insurance policy is included which covers all funeral costs. If really is a fantastic deal. When the end of the world comes, you want to be protected and my house can guarantee that."[/COLOR] The dwarf seems mostly oblivious to Brad's presence, clearly an amateur (that or he is overconfident).[sblock=Good cop approach; Diplomacy base DC 21; may be modified by risk vs. reward][COLOR="Yellow"]"Ok, well if you promise they'll go easy on me, I'll cooperate. I don't want to cause any trouble. You think you might just let me off with a warning though? I promise I'll never do it again!"[/COLOR][sblock=Sense Motive DC 20]You get a hunch the dwarf is only acting repentant because he got caught.[/sblock][sblock=Forgery DC 12]The identification papers he is carrying that identify him with House Kundarak are clearly cheap forgeries.[/sblock][/sblock][sblock=Diplomacy Failure by 5 or more][COLOR="Yellow"]"Wait, you're a guard! You'll never catch me!" [/COLOR]The dwarf sprints off down the narrow alleyways.[sblock=Dexterity check DC 7 to catch him][COLOR="Yellow"]"Ack! Alright, alright! I'll cooperate. Just don't hurt me please!"[/COLOR] You shackle the dwarf and haul him back to the Black Arch Garrison for processing.[sblock=Forgery DC 12]The identification papers he is carrying that identify him with House Kundarak are clearly cheap forgeries.[/sblock][/sblock][/sblock][sblock=Bad cop approach; Intimidate base DC 21; may be modified by risk vs. reward][COLOR="Yellow"]"Ack! Alright, alright! I'll cooperate. Just don't hurt me please!"[/COLOR] You shackle the dwarf and haul him back to the Black Arch Garrison for processing.[sblock=Forgery DC 12]The identification papers he is carrying that identify him with House Kundarak are clearly cheap forgeries.[/sblock][/sblock][sblock=Intimidate Failure by 5 or more][COLOR="Yellow"]"Wait, you're a guard! You'll never catch me!" [/COLOR]The dwarf sprints off down the narrow alleyways.[sblock=Dexterity check DC 7 to catch him][COLOR="Yellow"]"Ack! Alright, alright! I'll cooperate. Just don't hurt me please!"[/COLOR] You shackle the dwarf and haul him back to the Black Arch Garrison for processing.[sblock=Forgery DC 12]The identification papers he is carrying that identify him with House Kundarak are clearly cheap forgeries.[/sblock][/sblock][/sblock] [/QUOTE]
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