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[IC] The Trouble at Durbenford
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<blockquote data-quote="Dichotomy" data-source="post: 3300888" data-attributes="member: 12941"><p>After things have started getting underway and the Captain arrives, Konstantine excuses himself from the group. <span style="color: blue">"Wish me luck. It's time for the work to begin. Oh, and don't blow my cover,"</span> the bard adds teasingly.</p><p></p><p>With that he begins to weave a simple, but hopefully cunning enough, web of deception and intrigue.</p><p>[sblock=OOC]This is likely going to be somewhat complex. However you want to handle it will work fine with me.</p><p></p><p>First, I'm going to buy a drink for the lutist and approach her at a break. Offering her the drink, a few coins, deft flirtation, and promising her any extra coin that I might bring in, Konstantine tries to convince her to do a duet or two with him (offerring some song that she'd likely know on the lute). Diplomacy +25</p><p></p><p>During the performance (+22), Konstantine will cast glibness, using disguise spell.</p><p></p><p>After the performance, Konstantine will approach the Captain and begin making a new "friend." Using both diplomacy and bluff (+49, thanks to glibness), Konstantine will attempt to create the illusion that he is an agent of the soon-to-arrive Prince. He'll insinuate that lots of change is in store, hinting at the bad things that he already knows about, suggesting that since so much can happen, it is best for the Captain to get in his good graces. Of course, discretion on the Captain's part will be stressed as paramount. The more the Captain can help me, the more I can help him. All that sort of thing.</p><p></p><p>Assuming that all goes well, Konstatine will spend the entire night with the Captain, not only convincing him of his fake postion and wringing as much info from him as possible, but also trying to convince the guy that he should like him as well. Most of the heavy lying necessary will occur in the first 80 mins (after glibness is gone, my bluff is only +19).</p><p></p><p>Throughout the whole process, Konstantine will adapt however he think is necessary to make it work. Unfortunately, he's is far better at this sort of thing than I can accurately portray.</p><p></p><p>Let me know if you have any questions on it.[/sblock]</p></blockquote><p></p>
[QUOTE="Dichotomy, post: 3300888, member: 12941"] After things have started getting underway and the Captain arrives, Konstantine excuses himself from the group. [color=blue]"Wish me luck. It's time for the work to begin. Oh, and don't blow my cover,"[/color] the bard adds teasingly. With that he begins to weave a simple, but hopefully cunning enough, web of deception and intrigue. [sblock=OOC]This is likely going to be somewhat complex. However you want to handle it will work fine with me. First, I'm going to buy a drink for the lutist and approach her at a break. Offering her the drink, a few coins, deft flirtation, and promising her any extra coin that I might bring in, Konstantine tries to convince her to do a duet or two with him (offerring some song that she'd likely know on the lute). Diplomacy +25 During the performance (+22), Konstantine will cast glibness, using disguise spell. After the performance, Konstantine will approach the Captain and begin making a new "friend." Using both diplomacy and bluff (+49, thanks to glibness), Konstantine will attempt to create the illusion that he is an agent of the soon-to-arrive Prince. He'll insinuate that lots of change is in store, hinting at the bad things that he already knows about, suggesting that since so much can happen, it is best for the Captain to get in his good graces. Of course, discretion on the Captain's part will be stressed as paramount. The more the Captain can help me, the more I can help him. All that sort of thing. Assuming that all goes well, Konstatine will spend the entire night with the Captain, not only convincing him of his fake postion and wringing as much info from him as possible, but also trying to convince the guy that he should like him as well. Most of the heavy lying necessary will occur in the first 80 mins (after glibness is gone, my bluff is only +19). Throughout the whole process, Konstantine will adapt however he think is necessary to make it work. Unfortunately, he's is far better at this sort of thing than I can accurately portray. Let me know if you have any questions on it.[/sblock] [/QUOTE]
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[IC] The Trouble at Durbenford
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